Thunderbrd
C2C War Dog
@Art guys:
If I could ask a favor... I need two more sets of these, one for Aggressive Animals (Beasts) and one for Passive Animals (Creatures).
I know ... I can do them. But with all the sudden workload I was hoping I could enlist a little aid.
ALSO:
@DH or anyone else who understands the Spawn Info file better than I currently do (but I may answer my own question rather soon as I go through some code issues):
Are ALL Spawns assumed to be barbarian? If so, if I were to add a tag that allows one to define the Civilization that spawns the unit (requiring either the default of barbarian or the setting of all of them) would someone be willing to help me to implement the xml for that in the spawninfos.xml?
If I could ask a favor... I need two more sets of these, one for Aggressive Animals (Beasts) and one for Passive Animals (Creatures).
Code:
<Button>,Art/Interface/Buttons/Civilizations/Barbarian.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,4,5</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_Skullcrossbones.dds</Path>
I know ... I can do them. But with all the sudden workload I was hoping I could enlist a little aid.
ALSO:
@DH or anyone else who understands the Spawn Info file better than I currently do (but I may answer my own question rather soon as I go through some code issues):
Are ALL Spawns assumed to be barbarian? If so, if I were to add a tag that allows one to define the Civilization that spawns the unit (requiring either the default of barbarian or the setting of all of them) would someone be willing to help me to implement the xml for that in the spawninfos.xml?