Who thinks culture victory is interesting?

Do you think the Culture victory will be fun ?

  • Yes

    Votes: 115 72.3%
  • No

    Votes: 3 1.9%
  • Not enough info

    Votes: 41 25.8%

  • Total voters
    159
Are you implying that G&K provided a credible “wide Cultural Victory” strategy? Do you think the culture yields from the Religious Beliefs are significant enough to justify building more cities and raising the next social policy threshold? I’m not trying to be argumentative; I’m legitimately asking. Maybe I’ll have to experiment with this in my next game (although it looks like I’d have to play France again).

Apparently the math is that as long as you have full culture buildings and specialists filled, additional cities will always speed up policy acquisition. The struggle is the later the game goes, the more difficult it is to drop a couple thousand gold to instantly rush-purchase all the culture buildings.

I think it is one of those things that on paper it looks viable, but when you try and apply it in-game, it just doesn't work very well and it is easier to just stay smaller.

Of course, large puppet empires are a viable strategy when going for culture, since puppets don't increase policy cost.
 
Cultural games are good for an occasional change of pace but only in small doses. That's why I don't get all of the hyperactivity over tourism and such, you really have to play differently than anything to take advantage of it.
 
The new cultural victory will at least be considerably better than the original. I'm more of a tall player, so I like the new variety in play style, though It'll probably need some adjusting on my part. Also, from what I've heard and my own guesses off of that, the new standard, ideal Empire type for a cultural game sounds like a Semi-wide 4-7 city type. At least now I'd have the option to settle some amazing City spot without having some severe reprocussions.
 
I'll second AriochIV:

Current cultural victory is basically: build every cultural building, use Tradition to get radio-towers, use a GE on Sistine Chapel, Alahambra, Sydney Opera House, and Cristo Redentor (get as many as possible at least), then ally cultural CSes. Oh, and if you want it to be easier, be Siam, Polynesia, or a couple others.

New cultural victory will be more competative than just who got one of the five or so important cultural wonders. With the new cultural victory, it sounds like we'll have an ability to defend against it happening in ways other than just killing off whoever is closest to winning a CV. Thus, there's more to actually do on both sides of the cultural victory now, since you can defend against it peacefully in BNW, it seems.

That said, until we know all the details, I think it's a tad early to say I'm going to like the new cultural mechanics.
 
I'll second AriochIV:

Current cultural victory is basically: build every cultural building, use Tradition to get radio-towers, use a GE on Sistine Chapel, Alahambra, Sydney Opera House, and Cristo Redentor (get as many as possible at least), then ally cultural CSes. Oh, and if you want it to be easier, be Siam, Polynesia, or a couple others.

New cultural victory will be more competative than just who got one of the five or so important cultural wonders. With the new cultural victory, it sounds like we'll have an ability to defend against it happening in ways other than just killing off whoever is closest to winning a CV. Thus, there's more to actually do on both sides of the cultural victory now, since you can defend against it peacefully in BNW, it seems.

That said, until we know all the details, I think it's a tad early to say I'm going to like the new cultural mechanics.

I've won quite a few cultural victories, and I don't think I have ever build the Sydney Opera House in one of them. The fastest way to cultural victory in my current opinion is to rather counterintuitively postpone the top part of the tech tree, beeline to Chemistry and use Oxford to pop Fertilizer. It's the quickest way to the Industrial era, opening the Freedom Tree, and spamming Landmarks. And the extra production and food doesn't hurt either.
 
I am mixed on the issue cause at most I will build 4-5 cities at most and I am afraid I will have to build more cities, but then it is more interesting than the current culture victory so I am mixed.
 
I have to play it before I can make any judgement on it.

It's making culture more active, which is always a good thing, but if it turns out to be a 'one way to win' kind of thing, well...
 
I will need to see it working in order to get an idea, but it seems that it will be better based on these things:

- Culture/tourism actually helping you to accomplish more things and affecting other systems outside cultural policies (ideological tenets, city flopping, etc)

- Culture being more interlinked with other game aspects such as exploration (archeology!), economy (tourism troght trade routes), religion (tourism trought religious expansion, reformation beliefs) and the likes

- More options about how to tackle your culture due to great writters, musicians and painters rather than a generic "great artist"

- Far more flavourful (personalized great works that you can see and listen to!)

- Cultural victory helped by other game systems such as religion, trade routes and diplomacy, rather than being an isolated island that you can ignore altogether if you want to

- And last but not least: Collect and combine art pieces from all around the world: gotta catch'em all! :D

Man I cannot wait to learn more about cultural mechanics in BWN!
 
I don't really play CIV to 'win'. I just play to make a comfortable empire that takes advantage of my chosen CIV's UA. I like games with a good amount of war/religious conquest, and now, culture and trade seem fun too. If I can do most of these things better than my competitors, then I will have won.
 
It could be fun, but my fear is it'll end up like corporations in Civ IV BTS. A good idea on paper, but once you play it it just adds more numbers and things on the map without actually adding any fun gameplay elements. Sometimes just adding more 'stuff' to the game doesn't make the game more fun, and I worry that's what tourism will be like.

We'll have to see how it is first hand before we can tell for sure though.
 
Is it really that necessary to have all of these names great works?? I mean, how many people now actually pay attention to the name of a great person? Seems very silly when all we want is their bonus.
 
Is it really that necessary to have all of these names great works?? I mean, how many people now actually pay attention to the name of a great person? Seems very silly when all we want is their bonus.

It's one thing to have a name, another to have these named artwork POP UP and show you what they are. And I believe it was mentioned you can view your artworks later on as well. So it's not really the same as names for Great People.
 
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