Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
The 200 limit is not really a big deal for me. I've already created my own "EaActions", which aren't actually in the Actions table but act in every way as if they were (they are displayed in the normal Actions or Builds panels along with the base game ones). It's not too hard to do the same with promotions. I need to use "real" promotions for anything that affects unit combat, movement, visibility or similar. But I could have phony "EaPromotions" for all of the GP function since these effects are entirely on the Lua side.
I agree that 2 choices for most combat types is kind of small. To be honest, it's a bit of a rush job for now as I try to get all of the systems working for alpha. As I said above, I can expand this out and use all 200 slots for "unit effects" and then an unlimited set of phony promotions for GP operation. That's a bit of work so I'll leave it for later. For now, however, I do want your 2 or 3 choices to be actually hard choices: if you always pick the same thing (as I do in base) then we can readjust the balance to make it a hard choice again.
It's going to be Níthhögg in the game (a bit of anglicization while leaving accents and umlauts) though you won't see that particular creature for a while...
I'll revisit map visibility much later (I have a whole phase dedicated to world exploration and discovery). For now, I'll throw a couple obstacles in to keep you from exploring the whole map too easily.
I agree that 2 choices for most combat types is kind of small. To be honest, it's a bit of a rush job for now as I try to get all of the systems working for alpha. As I said above, I can expand this out and use all 200 slots for "unit effects" and then an unlimited set of phony promotions for GP operation. That's a bit of work so I'll leave it for later. For now, however, I do want your 2 or 3 choices to be actually hard choices: if you always pick the same thing (as I do in base) then we can readjust the balance to make it a hard choice again.
It's going to be Níthhögg in the game (a bit of anglicization while leaving accents and umlauts) though you won't see that particular creature for a while...
I'll revisit map visibility much later (I have a whole phase dedicated to world exploration and discovery). For now, I'll throw a couple obstacles in to keep you from exploring the whole map too easily.