I was actually able to connect to this game, so I think my internet works well.
Although I didn't see an option to play as our team...
someone must already be logged on.
Yep, that'd be it.
I guess I'll have to learn how to queue up things...any tips? Especially on worker movements.
Sure. For Worker queues, all that you need to do is click on a Worker, then use a combination of the "Shift" key and the "Goto" button to get them to do what you want to do.
For instance: your Worker is currently chopping a forest. After that, you want him to move to a Cow resource and build a pasture and road. You click on the Worker (still chopping the forest), press "G" (for "Goto"), hold down "Shift" and click on the Cows (tells him to finish chopping and then move there), hold down "Shift" and click on the "Pasture" button (tells him to build a pasture once he gets to the Cows), then finally click the "Road" button (tells him that his final order for now is to build the road after the pasture). The Worker will now be deselected since you didn't hold shift on the last order, but you can still give him new orders after the road building by selecting him again manually and holding "Shift" while clicking any new orders. Also, if you want to cancel any orders (they're cancelled in the opposite order that you gave them), just press the "Cancel" button a few times.
I hope that was relatively clear and easy to follow.
Also...if I queue up my scout's movements in anticipation of NOT playing the next day, but I do find the time, will I be able to stop the scout's movements the next day before it moves into the "queued" direction? A barbarian might be in the way (coming from in between turns).
You'll need to have a unit which doesn't have orders for that turn (eg a Warrior sitting around). Otherwise yes, the Scout would move automatically when you logged in. But it's not really a huge issue, and anyway can be solved by logging in before the next turn comes around to cancel the order.
Oh, the reason I don't play CIV like that is because when I do play CIV on the weekdays, I always feel the urge to play more and more turns.
I am in school right now (no job) and have a very rigorous courseload so it's vital that I keep focused.
Maybe this could be the...ah...cure?
I certainly know the feeling of having the urge to play more and more turns when you're supposed to be doing schoolwork - I've had to battle with it the past few years while at university.
But for these kind of games, at least for the first 100 or so turns, all you need is a spare 5 minutes during each day. (After that, maybe 10 minutes a day for the next 100 turns, and so on.)
Personally, I actually find these games to be an excellent way of getting my dose of CIV without letting my studies fall behind. That's because you're restricted by the pitboss to
only playing one turn per day. You
can't play "just one more turn", because the game won't let you. So you can actually play the game for 5 minutes, then get off. It's brilliant.
Anyway, when will the game start?
I'll chat to my friend next time he's around, and see what we can arrange. All going well, I think we should be able to start in a few days.
We should start discussing map settings and the like at this point. We'll have 9 players (assuming my friend wants to join our forum to play in the game), so my line of thinking is that we'll want either a standard map with low sea level, a large map with medium sea level, or a huge map with high sea level. As for the map type, Big_and_Small (with "Normal" or "Snaky" continents) tends to yield very good results for multiplayer maps in my experience.
What about game options? I prefer to play with Vassal States off, but that's my only preference. Everything else I'm happy leaving to the defaults.