PlotinusRedux
Warlord
- Joined
- Jul 11, 2013
- Messages
- 196
Turn 193 SV on deity? Care to share any screenshots or saves?
Here's a screenshot.
Turn 193 SV on deity? Care to share any screenshots or saves?
Here's a screenshot.
Here's a screenshot.
nicely done! can you post the initial save? I'd love to try sub 200 SV again too. (I've done once with shoshone t195 before)
Yeah I've no idea why the OP would suggest that you propose the World's Fair as soon as possible and pour all your hammers into it. He seems to take winning the WF for granted, when on Deity it's far from that, especially when you only have 4 cities capable of producing .
Perhaps he's just been lucky with it, but in my games I can bribe the AIs into wars all I want, and there'll always be at least one who will put 1000+ in 4 or 5 turns. It's just impossbile to compete with that in a peaceful game, so 9 out of 10 times you're better off putting just the 350 required for a free SP and call it a day. It's just not worth the risk when there is so much stuff to be build in early Industrial Era (Schools, Factories, etc...).
Not to mention all these times when one civ does T90 banking and rushes Forbidden Palace and another one goes for Printing Press and founds the Congress so you can't even propose the damn thing to begin with.
Here's turn 1--I don't have the initial one, but all I've done is move the settler next to the mountain. It is a near perfect map for this strategy.
Note this is with Babylon, though the name is Dad3-Shoshone--I had been trying out the Shoshone strategy and forgot to change the name when I tried it with Babylon.
For any purists, I did have Legendary Start set for Resources, and I may have added a few city states beyond the default--I do that sometimes, I don't remember if I did in this one or not. And of course I reloaded 20-30 times until I started next to a mountain and the coast....
Oh, and I forgot--even non-purists may have a problem with this--I had barbarians turned off.
Moriarte--Yes, you're correct, I did have 4 academies.
Strick3lr--I build academies with early GS's (until around Scientific Theory), then save the rest till the end game. Bulbing gets you science equal to your output over the last 8 turns, so I don't use them until my science output is at or near end game levels, and then if I can after 8 turns of Golden Age with any cities that can building research.
Here's turn 1--I don't have the initial one, but all I've done is move the settler next to the mountain. It is a near perfect map for this strategy.
Note this is with Babylon, though the name is Dad3-Shoshone--I had been trying out the Shoshone strategy and forgot to change the name when I tried it with Babylon.
For any purists, I did have Legendary Start set for Resources, and I may have added a few city states beyond the default--I do that sometimes, I don't remember if I did in this one or not. And of course I reloaded 20-30 times until I started next to a mountain and the coast....
Oh, and I forgot--even non-purists may have a problem with this--I had barbarians turned off.
Moriarte--Yes, you're correct, I did have 4 academies.
Strick3lr--I build academies with early GS's (until around Scientific Theory), then save the rest till the end game. Bulbing gets you science equal to your output over the last 8 turns, so I don't use them until my science output is at or near end game levels, and then if I can after 8 turns of Golden Age with any cities that can building research.
Glory,
I can't fully answer your questions because I only have a handful of saves from that game--I set autosave to once per turn, and only do a named save when I'm ending a session, and the autosaves have been overwritten.
One thing I always do is set Food Focus and manual specialists control, and only work research, artists, and writing specialists unless others don't decrease turns until growth or I need a temporary production boost.
At the end, the 38 pop city was producing 118 FPT, with a 40% bonus to left over food (15% from Tradition + 25% from We Love The King Day) and with medical lab for the etra 25% carry-over.
The GG's would have been from stealing workers--I don't remember who it was against, someone that just kept marching units for my archer to kill.
From the messages, I completed Apollo on turn 177.
Half my culture (130/turn) is coming from city states.
Can you post the ending save so I know exactly how you won so quickly? Just want to get idea of policies, city management, etc.
So, merging the ideas from here with some I got elsewhere and using Babylon instead of Shoshone, I just got my first sub-200 science victory ever--turn 193, 1330 AD, and on deity.
I took Commerce opener and only later PatronageFrom here, I took:
(7) For Social Policies, go Tradition->Rationalism->Order->Patronage;
Took a few times for science buildings but I could afford 2 buildings at most.(8) Get loans from friends by selling GPT for flat gold;
doneTo that I added:
(10) Build at least 3 of your cities on coasts, because sea resources give lots of food and
(11) Since you're fine for cash from the above, use your sea trade routes to give your cities +10 food and +10 production. I had always assumed internal trade routes meant transferring food and production from one city to another--it doesn't, that food and production just magically appears out of thin air. +10 food in the BC era is insane.
(13) I did build opera house in all cities so I could build hermitage, which didn't take much to do and more than doubled my culture over what is recommended here. I used the extra culture to nab that top-tier Order policy that increases food and production from internal trade routes by 50%--+15 food or +15 production per internal sea trade route!--and rather than getting consulates, I went down the left side of the tree as far as the policy that gives you 25% of CS ally research. I was raking in enough GPT--over 200--to just buy CS's outright.
Is this strategy impossible to use on a desert start?
What can I improve?