Ok, I've made a relatively simple late game calculation.
Rocketry costs 6400 beakers in a void and it takes 8 turns to research at the time when MadDjinn is looking at it in his Beyond the Monument part 2 video.
A city adds 5%, which means 320 beakers that have to be re-earned by it in 8 turns. So, the city needs to provide 40 beakers per turn and, at this stage of the game, has no excuse to not have all science buildings. If I’m calculating correctly:
- A mountain-side city needs 6 population and all available science buildings to break even
- A non-mountain city needs 8 population and all available science buildings to break even