binhthuy71
Emperor
Neither is better. I play both for their own virtues.
I really love a lot of the systems in CIV IV, like the civics and espionage, however I cannot stand stacks after 1UPT so CIV V it is.
twilson1972: Nice review!
Hex combat should be improved for Civ VI. They should take steps to make combat more interesting. It doesn't have to be complicated. However, the AI should be able to grasp basic concepts of 1UPT much better than Civ V's AI. I'll be happy with that. Espionage and diplomacy also need improvement.
There were other things i have issues with, the espionage feels bolted on, ive actually dropped from marathon game speed to epic/normal now as well due to production speed.
But i still think it is a decent game, i was reluctant to be critical, because i know people get quite defensive about their fave game and i love the series. It does look gorgeous too.
Civ in its many iterations has sadly given me FAR more sleepless nights than is healthy, ive lost count of the number of times ive gone 'bugger its 2.30am and i have work in 4 hours'
Ho boy, Archipelago is the worst map for AIs. A lot of players here can confirm this from experience, and I can confirm it from the fact that the AI algorithms I know of in unmodded BNW start failing heavily on naval maps.I tried a warmongering game for my 3rd game, archipelago
Science can definitely be very quick: it's not due to less techs, it's because of two things: 1) the ideal path(s) through the tech tree are both very clear-cut and accelerate science production to levels that the game's designers (seemingly) did not anticipate, and 2) you actually get a beaker boost on science overflow now, and though the latest patch capped it so you can no longer exploit it to ridiculous levels, it still means that beelining a tech and then researching earlier techs gets you to the same tech level faster than if you researched the earlier techs first before beelining.I am on standard speed since production is so slow on epic / marathon, but by the time ive built my invasion fleet....its obsolete!!! science seems very quick (less techs?)
It's very simple in singleplayer, aye, but things are a lot more interesting in multiplayer. However, it cannot be said how important those random, earlygame city-state quests can be: if you're lucky, you don't even need to bribe a city-state to get influence with them.Also city states, seemed a great addition, but after 3 games it all seems quite simple?
Bribe/rig= get food/resources etc
Thing is, as the AI gets more challenging, your viable options get restricted. They'll still make the same, stupid decisions as before, but they'll be getting so many bonuses on the side that the game becomes more about exploiting holes in the AI's logic and getting lucky with starts than anything else.Still enjoying it, but it all feels a little shallow - maybee it will be different on emperor when the AI is challenging (i dont know tech tree so have played first 3 games on king)
Naval units couldn't capture cities in vanilla Civ5, either, mind you. But yeah, having to constantly embark and disembark melee units in Civ4 was a bit of chore and the only time stacks of doom flatout made the game experience better (you could just pile all of your land units onto a single tile instead of having to play traffic cop with embarked melee units).In an archipelago map, I would prefer civilization 5 because of ranged. You can't do much with archipelago in civilization 4 with no ranged damage except but landing and attacking melee ships with your own melee unit ships. If you want to attack cities you need to rely on amphibious promotion a lot particularly if you want go capture cities. In civilization v you don't have to rely on amphibiousthat much bbecause there's ranged units and melee ships that can capture cities too unlike in iv which only allows land units to capture cities.
It feels like a board game because it was designed by people with boardgaming backgrounds, specifically the American type (as opposed to Japanese or Euro games): they said so at Firaxicon when the designers were talking about XCOM board game.Definitely agree with the sentiment that Civilization Five feels like a board game.
I certainly like board games and they have their good points but when it comes to grand, epic Civ experiences, they fall flat for me. I like Euro games mainly and realize that they aren't meant to be epic.
I wish I could share your optimism, but after CivBE and Starships, I honestly can't.I am still optimistic for Civ VI, however.