It will be exciting to see how diplo will work.
It is in close relation with how AI thinks of the game.
Devs say AI wants to win this time.
It translates it into this, I hope:
AI always try to "develop" in the way it chooses, in the direction that leads to the kind of victory AI aims to.
Like a human does.
I hope.
No, it shouldn't mean automatic gang up on the human player... but it could happen...
I can imagine that:
on the one hand:
- You can never trust the AI neighbour TOO much, whatsoever...
because a neighbour might wish to develop geographically ("phisically") in a way to make its the area bigger
- so war may always be an issue from a neighbour.
- Citiy states: you can easily hurt spheres of AI interest when dealing with a CS - leads to cold relations with AI, and to war maybe
- AI not neighbour to you might see at one point that
you, human are CERTAINLY the most likely civ to win sooner that named AI:
so AI can make Pact of Secrecy against you with your neighbour AI or another strong AI, or yes, even with as many AI as possible
(wouldn't you do the same?) - AI coalition might have war against you
(IF all AIs see this their best interest, for each and all of them)
on the other hand
- AI might enter into trade: if it sees it more positive than negative, or neutral
(ie. AI develops and you don't develop TOO much as to become an inevitable winner)
- AI might enter into Cooperation Pact or a Secrecy Pact, for a certain benefit it sees, and for a certain time frame it can mean that you are friends
- but hell, it doesn't and shouldn't guarantee anything for far future or forever... interests might change...
- you give (or get) a gift: it shouldn't mean TOO much, I mean, nothing much comes from it as indication relation
(for example I give units to AI to win a war against another AI - it doesn't mean I love the AI I give units to...)
All in all:
I don't care too much about relations, but interests, yes
Politics is done with cold heart...
And:
I hope the rule that apply to AI-human relations will apply the same way to AI-AI ones...
finally, I wonder:
Maybe some AIs will reach to a point in the game when they see they cannot win
(they are too undeveloped, too small, too weak...).
Will their behavoiur change? EDIT: maybe sg. like city states behaviour?
If yes, what will they aim to?
Simply to get a better overall score?
To help a "best friend"?
Uh, well wait and see, in a week or so
It is in close relation with how AI thinks of the game.
Devs say AI wants to win this time.
It translates it into this, I hope:
AI always try to "develop" in the way it chooses, in the direction that leads to the kind of victory AI aims to.
Like a human does.
I hope.
No, it shouldn't mean automatic gang up on the human player... but it could happen...
I can imagine that:
on the one hand:
- You can never trust the AI neighbour TOO much, whatsoever...
because a neighbour might wish to develop geographically ("phisically") in a way to make its the area bigger
- so war may always be an issue from a neighbour.
- Citiy states: you can easily hurt spheres of AI interest when dealing with a CS - leads to cold relations with AI, and to war maybe
- AI not neighbour to you might see at one point that
you, human are CERTAINLY the most likely civ to win sooner that named AI:
so AI can make Pact of Secrecy against you with your neighbour AI or another strong AI, or yes, even with as many AI as possible
(wouldn't you do the same?) - AI coalition might have war against you
(IF all AIs see this their best interest, for each and all of them)
on the other hand
- AI might enter into trade: if it sees it more positive than negative, or neutral
(ie. AI develops and you don't develop TOO much as to become an inevitable winner)
- AI might enter into Cooperation Pact or a Secrecy Pact, for a certain benefit it sees, and for a certain time frame it can mean that you are friends
- but hell, it doesn't and shouldn't guarantee anything for far future or forever... interests might change...
- you give (or get) a gift: it shouldn't mean TOO much, I mean, nothing much comes from it as indication relation
(for example I give units to AI to win a war against another AI - it doesn't mean I love the AI I give units to...)
All in all:
I don't care too much about relations, but interests, yes
Politics is done with cold heart...
And:
I hope the rule that apply to AI-human relations will apply the same way to AI-AI ones...
finally, I wonder:
Maybe some AIs will reach to a point in the game when they see they cannot win
(they are too undeveloped, too small, too weak...).
Will their behavoiur change? EDIT: maybe sg. like city states behaviour?
If yes, what will they aim to?
Simply to get a better overall score?
To help a "best friend"?
Uh, well wait and see, in a week or so