Platyping's Python

Added artwork credits to each individual wonder building in Download database.

Tsukiji taken from RI mod, I guess was made by Walter Hawkwood.
National College also taken from RI mod, not sure who made it
World Trade Center taken from ROM mod, not sure who made it

Sun Tzu and Adam Smith, I believe come with the game?
 
Silk Road
Spoiler :



Commerce Increase = Num of Silk x Num of Trade Routes in Capital
Initially I only intend to that, but if player doesn't have silk at all, he gets nothing.
I don't wish to limit the project to be buildable only if player has silk, so 1 silk is given, which may end up making it overpowered for an early project.

Logically, num of silk in a balanced map should not be > 3, and in early eras, num of trade routes < 5 since the only wonder that increases that is Great Lighthouse, and currency +1, making it 4 only.

Note: This project OBSOLETES!!!

Thanks, platyping!! This is great!
 
Glad you like it, enjoy.

Golden Pavilion
Spoiler :



I just place 2 of each non-priest specialists all over the place.
The empty slots are then filled with priest.
No Religion of course, gets lower benefits.

Please don't ask me why religion xxx gets those 2 specialists, draw lots :scan:
 
Actually for the Seed Vault, reading the description, the most appropriate benefit I can think of is keeping a spare copy of resources you own, or just the plant ones anyway.

Thus, even if the actual one on the map got pillaged, or the city nearby captured, you still have a spare copy in SV city.
Also, extra benefits for corporations

Doing it on building built is easy, but keeping track of it when you gain new resources is hard.
Worse is when the seed vault changes hands. I cannot keep track which resources have been added to the city, so you can take it as the conquerer ransack the city and found what you kept
 
Actually for the Seed Vault, reading the description, the most appropriate benefit I can think of is keeping a spare copy of resources you own, or just the plant ones anyway.

Thus, even if the actual one on the map got pillaged, or the city nearby captured, you still have a spare copy in SV city.
Also, extra benefits for corporations

Doing it on building built is easy, but keeping track of it when you gain new resources is hard.
Worse is when the seed vault changes hands. I cannot keep track which resources have been added to the city, so you can take it as the conquerer ransack the city and found what you kept

Good idea, i dont think its to important though your problems. Since it would undoubtably be a modern wonder, only way to gain plots is war or culture, which usually isnt happenening anyway.

For changing hands i dont think it should switch either way anyway, but i do beleive when you build it/conquer it you should get a message saying, "the seed vault has given you..."

Personally i think it should give you one free plant regardless of wether nor not you have it, maybe only 3 or 4 though, then you dont have those problems
 
There is still one other way... the stupid mines finding new resources.
But if it is just for the plants, then that is ignored.

Thus, if vebear is happy with it, I can release it soon, but... no art lalala

Benefits don't look appealing at first, what is the purpose of a spare copy? No extra happiness etc
But as mentioned, if the actual one was taken from you, no fear, you got a spare.
And since you got a spare, you can trade the actual one as well.

P.S.
Oh yeah, if you are fine with it, then tell me which resources should be included ^^
Rice, wheat etc are certainly plants.
Banana and sugar... although they are plants, does a seed vault keep those. Does sugar cane has seeds:confused:
 
There is still one other way... the stupid mines finding new resources.
But if it is just for the plants, then that is ignored.

Thus, if vebear is happy with it, I can release it soon, but... no art lalala

Benefits don't look appealing at first, what is the purpose of a spare copy? No extra happiness etc
But as mentioned, if the actual one was taken from you, no fear, you got a spare.
And since you got a spare, you can trade the actual one as well.

P.S.
Oh yeah, if you are fine with it, then tell me which resources should be included ^^
Rice, wheat etc are certainly plants.
Banana and sugar... although they are plants, does a seed vault keep those. Does sugar cane has seeds:confused:

How about some new resources? maybe in the same way as hit movies, add some fruit or something, and have them only available via seed vault (if you want to have graphics for those resources, check the resource mod below, if you DL it, the resources come modular, so you would have to do no work)
 
I tried not to add extra XML stuff besides the wonder/project itself.
SETI and Belem Tower are the exceptions, since SETI does need a new unit for it to be interesting, whereas Belem can be done using Fort or forest, but 1) the ugly Fort actually appears in the city tile. Imagine a fort in the middle of a city. 2) 1 or 2 trees appear as well, if the city is underdeveloped. Also, I dont wish those with woodsmen promotions to get extra benefits. Thus, a new feature was needed.

Anyway if I add some extra resources to it, and still give it additional python benefits, it will make default BTS bonus wonders (Rock n Roll, Hollywood etc) looks useless compared to it
 
Version 1.2

1) National College: Replace "Big Ben" with "College"
2) Bolshoi: Fixed logic error for def onCityAcquired
3) Porcelain: Replace "Women" with "Porcelain" in def onCityAcquired
4) Tsukiji: Replace "city" with "pCity" in def onCityAcquired
5) Abu Simbel: Fixed ArtdefBuilding XML where Corp HQ 6, Corp HQ 7 and Apolistic Palace links are wrong. (It doesn't affect Abu Simbel at all)
6) SETI: Randomised Alien Assault Location
7) Silk Road: Removed extra Cure for Cancer portion in def onCityBuilt. Lowered requirements for AI_chooseProduction.
8) Theory of Evolution: It was working at 100% rather than the 20% stated. Fixed the error, and set it to 25% instead of 20%
9) Magellan's Voyage: Added a Coastal City check in def AI_chooseProduction
10) Sun Tzu and Arc De Triomph: Swapped
11) Sun Tzu: Replace "unit" with "pUnit". Even the quickfix earlier had this error. Turned to project
12) Olympics: Added Strategy section
13) Added Super Uber Mega Wonder Pack containing all Wonders + Projects.
14) Lotus: Fixed Lotus Owner getting 1 Happiness instead of 2 Happiness for Religion
(Sorry for those who downloaded the Pack, just saw this error)

Super Uber Mega Wonder Pack
Spoiler :

34 New Wonders, 13 New Projects
This is basically for those who wish to have some of these, but are not too sure how to merge python codes.
I guess it is easier to delete rather than add, so all you need to do is delete the unwanted parts.
But if you only need 2 or 3... I suggest you merge the individuals rather than deleting 40+ entries
 
Looking for names:

1) Some early science wonders. Thinking of Plato's Academy, but prefer something that is not xxx's building

2) Something nuke related
 
For 2, there a silo on the site, maybe national nuclear silo
1 free nuke, +50% nuke production, +1 unhappiness per nuke built in the city (durin peace, +1 happy diring wartime, put this in parenthasis because this might beto complicated if it hastocheck if your during war or not very often
 
Ivy Mike
Spoiler :



Thanks for suggestions, decided to look out for some fusion bomb projects.

Bigger Nastier Nukes.

Because it is so nasty, initially wanted to split into 2 projects; 1 to increase damage, 1 to increase area of effect.

But decided to cut its nasty effects, now deals extra damage in same range, but creates extra fallout in 1 extra range.

Aggressive leaders like to build this
 
cause of nukes? u mean the effects? less damage, less fallout etc?
 
Less damage is basically opposite of Ivy, so pretty easy to do.

However, those units that are supposed to die, will still die.
For instance:
If unit A left with 20 str and nuke is supposed to do 25 str to it.
Even if this project reduces nuke damage by 50%, the unit will still die because the damage is dealt first before the codes are applied.

Same thing for fallout, I can remove some fallout immediately after the nuke, but there is no way to restore the improvement lost
 
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