Enhanced Great People

No idea what a statesman does, but if that sounds like a diplomat, there you go

Statesman:

Code:
<Tag>TXT_KEY_CONCEPT_GREAT_STATESMAN_PEDIA</Tag>
		<English>[TAB]The [COLOR_UNIT_TEXT]Great Statesman[COLOR_REVERT] can improve international relations, prevent international disasters, start a golden age, and attach himself to a city.</English>

Code:
<Tag>TXT_KEY_UNIT_GREAT_STATESMAN_STRATEGY</Tag>
		<English>Build a [COLOR_UNIT_TEXT]Court House[COLOR_REVERT], [COLOR_UNIT_TEXT]Jail[COLOR_REVERT], or [COLOR_UNIT_TEXT]Customs House[COLOR_REVERT] to add Lawyer specialists. In addition, [COLOR_UNIT_TEXT]Versailles[COLOR_REVERT], the [COLOR_UNIT_TEXT]United Nations[COLOR_REVERT], and the [COLOR_UNIT_TEXT]Forbidden Palace[COLOR_REVERT] wonders give Great Statesman points.</English>
 


Now you have 2 each for your doc and stateman, I guess should be enough.
Lazy to think of new name, so simply C&P.
You can add the removal of those disease thingys in your C2C as well.
 
Ritual (Prophet 1) which gave +10% to State Religion Unit and Building Production split:


For players to specialise.






Half Golden Age Length


Grants Combat I to All Siege Units, both new and existing. (Construction)
Combat II (Engineering), III (Steel), IV (Artiller), V (Laser)

Longevity shifted to Scientist only.

AI has been taught to use those spy missions to be triggered in rival cities.

@The_J
I need a 2nd post :D
Forgot the 30 pics limit
 
Great Scientist




25% towards every Tech known by any known Civ







Great Artist




20% of Great Work







Great Spy


3x Golden Age Length, 5x CounterEspionage Modifier






Half Golden Age Length




1) Most missions can only be carried out anywhere.
2) Spy missions can only be carried out in rival territory.
3) Some have special requirements such as Tech Requirements, State Religion, City

AI:
20% to use random mission directly when born, with some considerations which missions available.
Rival City missions will be carried out directly when born if chosen by AI (Small perks for them)
 
Nice things again :).

@The_J
I need a 2nd post :D
Forgot the 30 pics limit

Done :).
Please don't do requests in a thread anymore, but report the thread. It's getting less likely that I read everything here, but reporting always works.
 
Thanks, doubt I will need to do that again :D

Some changes to existing ones for sake of AI:


Instead of modifying all Scientific buildings in one city, it now modifies just 2 buildings but in all cities.


The remove poison water was just for fun anyway, 99% pointless.
Gave it +1 Global Health and reduce Population to +1 from +2.
I still gave it a pop boost compared to the +1 Happiness for Great Artist, because this requires Biology.


Old one adds population and all available buildings to one city.
New one no more pop boost but applied to all cities.


Old one meets all civs and grants gold for each new civ met.
New one meets all civs and reveals full world map with full details.
The old one can only be used once, because it is pointless 2nd time.
The new one will still be useful, say 10 turns later because new cities built, new improvements built blah blah blah.
P.S.
Activating this grants Globe Circumvating bonus, if nobody has done it yet.
But since it requires Astronomy, it should have been done so I didn't bother to add a check.
 
I guess 5 different missions for each GP is enough to choose from.













Spy missions have been reworked.
All of them target one civ only and can be triggered anywhere in the civ territory.
 
Hi, platy. Twice I tried to add this to my mode and each time found the same error . When a settler to found a city , settler is gone and no city . The game can not be played . Is it possible to find out if your new code has a conflict with another part of the code what I have in my files??
 
upload the files if possible.
Hard to tell what is wrong without seeing any error messages etc
 
Saw the Mt Fuji :D
You are fast in making graphics :goodjob:
 
1) Shifted codes to ModNetMessages
2) Added movement check, no longer allowed to use missions when no movement left.
 
Can you explain exactly what Stock Exchange does? It seems like that second :gold: icon should be a :traderoute: (unless I'm completely misinterpreting its function).
 
Lets say there are 5 players, A to E.
Each player has 1000 gold.

1) Swaps 200 gold of yours for 1000 gold of B
2) Same for C to E
 
Hi , Platy. Happy Razing , Happy Golden Age and Migrating Great People already working well in my mod. :)

I have one request , if possible. I also like the Enhanced Great People, but if I understand it well , all great personalities have new features . Could you do me a version in which only 20 % of new born great peoples had a new options?

If the new regulation will take time , the new version will benefit for my mod . Thank you very much .
Hroch
 
What do you mean by that?

You mean 20% of great generals born can do all the missions, while the other 80% great generals cannot for instance?

Maybe you can give some examples to elaborate?
 
Yes. It's the way you write. 80 % generals , prophets , merchants etc are as before, and only 20 % of them will have new features . Is such a thing possible ?
Such an option would be less disrupted the balance of the game and certainly would have pleased a lot of people :)
Edit it to me and others, please :)
 
What can be done are these:
Under certain conditions, the same GP can do different things.

For instance:
Under civic A, Great General can run mission 1, under civic B, Great General can run mission 2
During war, GG can do A, During Peace, GG can do B.
Asian ones can do A, European ones can do B
etc

The only way to do what you want is:
Assign random promotions when GP is born.
Based on which promotions are granted, GP gains different abilities.
 
I understand . It is important that GPs sometimes do A, sometimes do B and sometimes nothink - base only .
Your original work is very powerful tool. The game is after unbalanced ...
 
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