Off the top of my head, here would be my Liberty redesign. This is actually mostly numbers tweaks, but also some policy mixing & rearrangement to make things available in a more logical order. The tree would still have some issues with growth, but at least it would be able to actually do its job (expand to a greater number of cities than Tradition).
Policies :
Opener : +2 culture per city. +2 science from Palace.
1. +50% Settler construction in capitol. Free worker appears near capitol.
2. Free worker appears in new city centers upon settlement. +25% tile improvement speed.
3. +1 hammer per city. +10% construction of structures. -50% building maintenance.
4. Build roads in 1 turn. +2 local happiness in connected cities.
5. -50% culture/science penalty for additional cities. GA begins, does not affect happiness requirements of subsequent GAs.
Finisher : Free GP of your choice, does not affect required GPP of subsequent GPs. Unlocks faith purchase of GEs.
Reasoning:
Opener : 2 culture per city alleviates the need to immediately build Monument first in new cities. +2 science during ancient age helps you research the lux techs you need to support expansion.
1. Sort of a cross between Collective Rule and Citizenship. A much better first policy than Republic, which people only take b/c it’s on the way to Collective Rule.
2. A “free stuff” policy that can actually compete with Tradition’s free stuff. Incredibly convenient spawn locations. Pyramids would need to be redesigned.
3. A better Republic available in a more logical place in the tree, and that actually addresses a core problem with going wide (maintenance).
4. Stronger & faster version of Meritocracy. Addresses another core problem with rapid expansion (happiness).
5. Stronger version of Representation. Addresses another core problem with going wide (culture/science requirement penalties). Removes the catch from the “free” GA.
Finisher : Removes catch from “free” GP. Puts Liberty and Tradition on equal ground w.r.t. faith-purchased GPs later on.
Misc : Removes free Settler because it’s dumb.
Policies :
Opener : +2 culture per city. +2 science from Palace.
1. +50% Settler construction in capitol. Free worker appears near capitol.
2. Free worker appears in new city centers upon settlement. +25% tile improvement speed.
3. +1 hammer per city. +10% construction of structures. -50% building maintenance.
4. Build roads in 1 turn. +2 local happiness in connected cities.
5. -50% culture/science penalty for additional cities. GA begins, does not affect happiness requirements of subsequent GAs.
Finisher : Free GP of your choice, does not affect required GPP of subsequent GPs. Unlocks faith purchase of GEs.
Reasoning:
Opener : 2 culture per city alleviates the need to immediately build Monument first in new cities. +2 science during ancient age helps you research the lux techs you need to support expansion.
1. Sort of a cross between Collective Rule and Citizenship. A much better first policy than Republic, which people only take b/c it’s on the way to Collective Rule.
2. A “free stuff” policy that can actually compete with Tradition’s free stuff. Incredibly convenient spawn locations. Pyramids would need to be redesigned.
3. A better Republic available in a more logical place in the tree, and that actually addresses a core problem with going wide (maintenance).
4. Stronger & faster version of Meritocracy. Addresses another core problem with rapid expansion (happiness).
5. Stronger version of Representation. Addresses another core problem with going wide (culture/science requirement penalties). Removes the catch from the “free” GA.
Finisher : Removes catch from “free” GP. Puts Liberty and Tradition on equal ground w.r.t. faith-purchased GPs later on.
Misc : Removes free Settler because it’s dumb.