Inspiration
Chieftain
- Joined
- Jan 9, 2006
- Messages
- 16
Apart from the terrible AI, badly designed UI and the obvious bugs and obsolete building production in this game... apart from all that: what I don't get and what I'm amazed about is how little people are talking about the happiness and culture in this game.
Why do larger empires can get less social policies? Is there even a single reason for this? It sure as hell is not a realistic one.
Also they did a great job at happiness in CIV4. If you have buildings/bonuses to make 10 people happy, the eleventh would be unhappy and this limited your growth like it should.
In CIV5 you can have 150 happy civilians because of buildings, policies, wonders, luxuries but then if you get one more city to your empire suddenly EVERYBODY is unhappy. What is up with that? Like people in my capital care that much that we added another foreign city to the empire and are currently not so happy with that.
Perhaps most importantly, in what world do the luxury bonuses make sense? When you have 1 population it gives +5 happy. When you have 200 population it still gets +5 happy. Shouldn't there be some kind of increase in that happiness? I'm quite sure that if 1 person enjoyed one item that much, more than 5 people enjoy it out of 200 population.
Creating large empires is just the same routine every single time. Puppet some stuff, get your happiness up to get back in the game, then get your economy out of the drain because of all the maintenance and then be 3 ages further along in the game because research didn't stop and you were busy maintaining puppet states... heh.
Also in the category "why is nobody complaining about this", roads and unit movement. It just makes no sense at all that even in future era passing through an already improved hex such as a farm still takes up that much movement points. I like that not all hexes have a road on them but the ones that are improved could be given some kind of movement bonus halfway in the game right? Modern transportation and all that. This would make moving around other units in your territory be less frustrating as well.
Why do larger empires can get less social policies? Is there even a single reason for this? It sure as hell is not a realistic one.
Also they did a great job at happiness in CIV4. If you have buildings/bonuses to make 10 people happy, the eleventh would be unhappy and this limited your growth like it should.
In CIV5 you can have 150 happy civilians because of buildings, policies, wonders, luxuries but then if you get one more city to your empire suddenly EVERYBODY is unhappy. What is up with that? Like people in my capital care that much that we added another foreign city to the empire and are currently not so happy with that.
Perhaps most importantly, in what world do the luxury bonuses make sense? When you have 1 population it gives +5 happy. When you have 200 population it still gets +5 happy. Shouldn't there be some kind of increase in that happiness? I'm quite sure that if 1 person enjoyed one item that much, more than 5 people enjoy it out of 200 population.
Creating large empires is just the same routine every single time. Puppet some stuff, get your happiness up to get back in the game, then get your economy out of the drain because of all the maintenance and then be 3 ages further along in the game because research didn't stop and you were busy maintaining puppet states... heh.
Also in the category "why is nobody complaining about this", roads and unit movement. It just makes no sense at all that even in future era passing through an already improved hex such as a farm still takes up that much movement points. I like that not all hexes have a road on them but the ones that are improved could be given some kind of movement bonus halfway in the game right? Modern transportation and all that. This would make moving around other units in your territory be less frustrating as well.