ThisNameIsTooLo
Emotion Lord
- Joined
- Sep 14, 2012
- Messages
- 213
OR: A Tale Of Two Cities
I think it's rather artificially restrictive that you not only cannot settle within 3 tiles of your own cities, but city-state cities and rival cities as well. Of course, I understand that the problem has to do with cities potentially working other cities, as well as tiles located beyond other cities. That's why I've come up with this handy little mechanic to make closer settlements less game-breaking.
The green star is the city currently selected in the city screen.
The red star is another city located within the green city's borders, and can only be worked by the red city.
Blank tiles can only be worked by the green city.
Tiles with yellow dots can be worked by either city.
Tiles with red dots can only be worked by the red city.
3 tiles away by a straight line:
The two cities have a considerable amount of overlap, and the green city is denied one workable tile. As an added disincentive, 0.5 unhappiness is generated by the red and green cities.
3 tiles away by a zigzagged line:
A tad more problematic. Four tiles, including the red city, are rendered unworkable by the green city. Again, 0.5 unhappiness is generated by both cities.
2 tiles away by a straight line:
Only slightly more troublesome than the previous example regarding workable tiles, but now both cities will generate 1 extra unhappiness.
2 tiles away by a zigzagged line:
Here's where settling close really starts to become an issue. A quarter of the green city's tiles are now eclipsed by the red city's presence, and both cities will still generate 1 extra unhappiness.
Neighboring tile:
This has made a lot of people very angry and been widely regarded as a bad move. Over a third of the tiles are now unworkable by the green city, and both cities generate 2 extra unhappiness.
What this system does is allow extra flexibility in settling cities. Obviously, poor planning will result in a penalty to your empire's happiness, but it allows for a little more wiggle room. It also lets you get just that little bit closer to your rival's borders, if you're willing to give up some unhappiness for a military advantage.
I think it's rather artificially restrictive that you not only cannot settle within 3 tiles of your own cities, but city-state cities and rival cities as well. Of course, I understand that the problem has to do with cities potentially working other cities, as well as tiles located beyond other cities. That's why I've come up with this handy little mechanic to make closer settlements less game-breaking.
The green star is the city currently selected in the city screen.
The red star is another city located within the green city's borders, and can only be worked by the red city.
Blank tiles can only be worked by the green city.
Tiles with yellow dots can be worked by either city.
Tiles with red dots can only be worked by the red city.
3 tiles away by a straight line:
The two cities have a considerable amount of overlap, and the green city is denied one workable tile. As an added disincentive, 0.5 unhappiness is generated by the red and green cities.
3 tiles away by a zigzagged line:
A tad more problematic. Four tiles, including the red city, are rendered unworkable by the green city. Again, 0.5 unhappiness is generated by both cities.
2 tiles away by a straight line:
Only slightly more troublesome than the previous example regarding workable tiles, but now both cities will generate 1 extra unhappiness.
2 tiles away by a zigzagged line:
Here's where settling close really starts to become an issue. A quarter of the green city's tiles are now eclipsed by the red city's presence, and both cities will still generate 1 extra unhappiness.
Neighboring tile:
This has made a lot of people very angry and been widely regarded as a bad move. Over a third of the tiles are now unworkable by the green city, and both cities generate 2 extra unhappiness.
What this system does is allow extra flexibility in settling cities. Obviously, poor planning will result in a penalty to your empire's happiness, but it allows for a little more wiggle room. It also lets you get just that little bit closer to your rival's borders, if you're willing to give up some unhappiness for a military advantage.