Camarada78
Chieftain
- Joined
- Jul 26, 2009
- Messages
- 76
I would like to see a more industrial-oriented aproach to resources. I don't know how to implement these, but as a veteran Civ III and IV player, i would like to see a deeper approach to resources. I would also add Porcelain and Jewelry to this list, since the City States already have, but it would dimish to much the City States.
BONUS RESOURCES
Rice
Food: +1
Production: 0
Gold: 0
Can be Found on: Flood Plains, Mountains, Marshes or Plains
Improvement Needed to Access: Farm
Potato
Food: +1
Production: 0
Gold: 0
Can be Found on: Grasslands, Plains, Mountains
Improvement Needed to Access: Farm
Barley
Food: +1
Production: 0
Gold: 0
Can be Found on: Grasslands, Plains, Flood Plains
Improvement Needed to Access: Farm
Manioc (Cassava)
Food: +1
Production: 0
Gold: 0
Can be Found on: Grasslands, Plains, Mountains, Jungle
Improvement Needed to Access: Farm
LUXURY RESOURCES
Tobbacco
Food: 0
Production: 0
Gold: +2
Can be Found on: Grassland, Plains, Jungle,
Improved By: Plantation
SECONDARY RESOURCES
Treated Leather (Secondary Resource)
Worked Resource Required: Cattle or Deer
Building Required:: Leather Maker (+1 engineer slot, unlocked with Animal Husbandry)
Bonuses: +2 Happiness
Textile Fiber (Secondary Resource)
Worked Resource Required: Banana, Sheep or Cassava
Building Required:: Fiber Maker (+1 engineer slot, unlocked with Civil Service)
Bonuses: +2 Happiness
Why? Banana fiber was a main product in medieval japan, the basic fiber of Kimonos. Wool was one of the eldest manufactured item.
Beer (Secondary Resource)
Worked Resource Required: Barley
Building Required:: Brewery (+1 culture, unlocked with Theology)
Bonuses: +1 Happiness
Vodka (Secondary Resource)
Worked Resource Required: Wheat
Building Required:: Distillery (+1 culture, unlocked with Education)
Bonuses: +1 Happiness
Rum (Secondary Resource)
Worked Resource Required: Sugar
Building Required:: Distillery (+1 Culture, unlocked with Fertilizer)
Bonuses: +1 Happiness
Rice Wine (Secondary Resource)
Worked Resource Required: Rice
Building Required:: Brewery (+1 Culture, unlocked with Metal Casting)
Bonuses: +1 Happiness
Medicine Drugs (Secondary Resource)
Worked Resource Required: None
Building Required:: Medicine Factory (+1 Scientist Slot, unlocked with Penicillin)
Bonuses: +2 Happiness
Commercial Cars (Secondary Resource)
Worked Resource Required: Oil
Building Required:: Car Factory (+1 engineer slot, consumes 1 oil and 1 iron, unlocked with Plastics)
Bonuses: +2 Happiness
Commercial Aircrafts (Secondary Resource)
Worked Resource Required: Oil
Building Required:: Aircraft Industries (+1 engineer slot, consumes 1 oil and 1 aluminum, unlocked with Rocketry)
Bonuses: +2 Happiness
BONUS RESOURCES
Rice
Food: +1
Production: 0
Gold: 0
Can be Found on: Flood Plains, Mountains, Marshes or Plains
Improvement Needed to Access: Farm
Potato
Food: +1
Production: 0
Gold: 0
Can be Found on: Grasslands, Plains, Mountains
Improvement Needed to Access: Farm
Barley
Food: +1
Production: 0
Gold: 0
Can be Found on: Grasslands, Plains, Flood Plains
Improvement Needed to Access: Farm
Manioc (Cassava)
Food: +1
Production: 0
Gold: 0
Can be Found on: Grasslands, Plains, Mountains, Jungle
Improvement Needed to Access: Farm
LUXURY RESOURCES
Tobbacco
Food: 0
Production: 0
Gold: +2
Can be Found on: Grassland, Plains, Jungle,
Improved By: Plantation
SECONDARY RESOURCES
Treated Leather (Secondary Resource)
Worked Resource Required: Cattle or Deer
Building Required:: Leather Maker (+1 engineer slot, unlocked with Animal Husbandry)
Bonuses: +2 Happiness
Textile Fiber (Secondary Resource)
Worked Resource Required: Banana, Sheep or Cassava
Building Required:: Fiber Maker (+1 engineer slot, unlocked with Civil Service)
Bonuses: +2 Happiness
Why? Banana fiber was a main product in medieval japan, the basic fiber of Kimonos. Wool was one of the eldest manufactured item.
Beer (Secondary Resource)
Worked Resource Required: Barley
Building Required:: Brewery (+1 culture, unlocked with Theology)
Bonuses: +1 Happiness
Vodka (Secondary Resource)
Worked Resource Required: Wheat
Building Required:: Distillery (+1 culture, unlocked with Education)
Bonuses: +1 Happiness
Rum (Secondary Resource)
Worked Resource Required: Sugar
Building Required:: Distillery (+1 Culture, unlocked with Fertilizer)
Bonuses: +1 Happiness
Rice Wine (Secondary Resource)
Worked Resource Required: Rice
Building Required:: Brewery (+1 Culture, unlocked with Metal Casting)
Bonuses: +1 Happiness
Medicine Drugs (Secondary Resource)
Worked Resource Required: None
Building Required:: Medicine Factory (+1 Scientist Slot, unlocked with Penicillin)
Bonuses: +2 Happiness
Commercial Cars (Secondary Resource)
Worked Resource Required: Oil
Building Required:: Car Factory (+1 engineer slot, consumes 1 oil and 1 iron, unlocked with Plastics)
Bonuses: +2 Happiness
Commercial Aircrafts (Secondary Resource)
Worked Resource Required: Oil
Building Required:: Aircraft Industries (+1 engineer slot, consumes 1 oil and 1 aluminum, unlocked with Rocketry)
Bonuses: +2 Happiness