Pictish warriors just became so much better. Upgrade straight to pikes, muskets and infantry with what essantially is march (or even better, stack it with march) and faith killing bonuses. PHWOAR!
Well, I like the diplomacy advances and the fact that on a defensive pact they`ll return your captured city to you. It all seems quite realistic and logical. Just wish GDR was an optional `do not use` in the settings.
In a game where writing leads to poetry, what's wrong with the GDR? The former is actually much less realistic.
I want my Future Era expansion now!
I feel they should do something. The GDRs seem out of place to me. I feel we need to make them feel at home. A new era that fits futuristic techs and units into the game would take care of that issue.
They nerfed Happiness from religion and mercantile city-states! That's a good change. Sadly, they did nothing about Ceremonial Burial and actually made Peace Loving work, so the two biggest offenders are still there.
Immortal+ has nothing to do with Persia - it's shorthand for the Immortal/Deity difficulty levels.
Just wish GDR was an optional `do not use` in the settings.
I'm going to laugh if a civ going for diplo victory liberates my BFF and he goes on to vote for me in the UN for instance.
I was referring to the suggestion that Greek Hoplites will now seem a dangerous proposition, not the difficulty level comment. The currently not-really-viable Hoplite rush didn't get any particular boost; the already-viable Immortal Rush did.
As far as I'm aware, a liberated civ is still forced to vote for its liberator (and all the civs I've liberated post-G&K have voted for me) whatever their diplomatic relations, so this won't happen. One bizarre thing that could happen is if a civ liberates another, somehow goes to war with it later in the game, and then captures the last city that would otherwise have voted for that civ...
There's also a need to fix the "civ votes for best friend when it's not in their interest" thing - so no more "Genghis can stop me winning diplo by voting for Nebby instead of me, but votes for me anyway because he's at war with Nebby". This tactical voting always applied in previous Civ games, and it would be good to see it back.
No, not another elimination thread!
:suicide:
Do Yoink achievement now before patch because I never see AI's build more than 10 units. Also Sacred Water not include cities next to lake? >_>
Actually, I also didn't like seeing that coups will be more than twice as likely if there's no defending spy. There's enough coup spam as it is, I'd rather they just make a coup more unlikely if there is a defending spy.
Otherwise, mostly good news. And some extremely good news.
Patch seems good, but I have a few problems.
1) Why in the world did it take so long? It's taken VERY long to come out, and there's been basically zero communication from Firaxis.
2) Will coups be fixed? They're by far one of the most frustrating things in the game. The patch notes state that there were some changes, but will they still end up being too disruptive? It sounds like the AI will attempt low-success coups less often, but coups still shouldn't be as easy to pull off as they are, yet it sounds like that may not have changed.
3) No changes to espionage in general. It feels underdeveloped, and will continue to feel that way.
Define competent. There are still people who struggle with Prince.4) Will the AI be competent? On Emperor or worse, they're a pushover. On Immortal/Deity, they're still beatable, but they just feel cheap to play against.