GOTM23 Succession Game [PTW]

I think using the GA to press our military advantage would be best.

Remember domination is our goal (or have I said that before :))


Ted
 
Originally posted by TedJackson
I think using the GA to press our military advantage would be best.

Remember domination is our goal (or have I said that before :))

A reminder is always useful for me. In my games, I tend to err on the side of peace, and so they probably end up finishing later than they could. For some reason, most of my games end up a domination win, but it's generally because I get sneak attacked, and so have to punish the civ responsible. After they are gone, and I've taken over their territory, someone else attacks me, and then I have to take them over. Most of my wars are either purely defensive, or I have overwhelming numbers, and I just roll over the AI. I rarely am in a situation like we are, where we're pretty evenly matched with the AI, and we're going to war. So all the help that everyone can provide as regards strategy would be nice.

Also, as I said, I tend to be peaceful in my games, so I'm definitely not as able as some when it comes to war. I'll try and stay away from the :smoke:, however I can't guarantee anything.
 
Summary:

We are at war with Egypt and have captured everything in the immediate vicinity.

Save

restarting play

IBT

lost supply of dyes
Carthage popup, renewal of dyes for spices+silks, OK
Egypt has 2 chariots at Asyut
Dhahran completes market, starts ansar

Turn 6, 400AD, 122g+85gpt, Invention in 31

Upgrade 2 horses.
Workers work

Trade check

Egypt up Theology+Invention, 7g, down Chivalry
India same, 0g
Carthage down Monotheism, have 7g
Ottomans down Chivalry, have 14g
France up Theology+Invention, 51g, down Chivalry
Zulu same, 6g
Spain up Invention, 53g, down Chivalry
Rome up Theology, Invention, 6g, down Chivalry

Declare war with Egypt
Asyut:
5/5 Azap vs 3/3 Chariot redlines chariot but loses
4/4 Azap vs 1/3 Chariot wins untouched
4/4 Ansar vs 4/4 Chariot wins untouched
Our great civilization enters a golden age :)
Now 2g+159gpt

Lisht
4/4 Ansar vs 3/3 Spear, wins 3/4
4/4 Ansar vs 3/3 Spear, retreats 1/4, spear 2/3
4/4 Ansar vs 2/3 Spear, wins untouched, Lisht liberated, produce temple

Buto
5/5 Horse vs 3/3 spear, loses without touching enemy
5/5 Horse vs 4/4 spear, wins 3/5
4/4 Ansar vs 3/3 chariot, wins 4/4, Buto liberated producing temple, 2 slaves

Avaris
4/4 Ansar vs 3/3 spear, wins 4/4, Avaris liberated, produce temple
Capture 3 additional slaves enroute to Byblos

Byblos
Loose 4/4 Ansar vs 3/3 spear, wins 3/4

End of turn, now 2g+163gpt, took 3 towns

IBT

Very little AI movement, nothing at all from Egypt this turn
Makkah completes Ansar, starts Ansar
Madinah completes Ansar, starts Ansar
Diriyah completes marketplace, starts Aqueduct
Antioch completes temple, starts barracks
Najran completes barracks, starts Pikeman

Turn 7, 410AD, 2g+163gpt, Invention in 30
Asyut
4/4 Azap vs 3/3 Spear, wins 2/4
4/4 Azap vs 3/3 Spear, loses 1/3 promote to 2/4
4/4 Azap vs 2/4 Spear, loses to 1/4
4/4 Sword vs 3/3 Horse, Wins 2/4
4/4 Sword vs 1/4 Spear, Wins untouched, Asyut liberated, produce temple
2 slaves captured (settler)
Remaining foot stack enters Asyut

Byblos
3/4 Ansar vs 3/3 Spear, wins 2/4
4/4 Ansar vs 3/3 Spear, wins 2/4
4/4 Ansar vs 3/3 Spear, wins 4/4
4/4 Ansar vs 3/3 Archer, wins 3/4, Byblos liberated, produce temple
Fort Ansar, captured 4 slaves (2 settlers)
Fort all the captured towns
Upgrade 2 horses to Ansars


End of turn, 45g+169gpt

IBT

AI moves, nothing threatening
Palace expansion
Spanish building Leo's

Turn 8, 420AD, 214g+167gpt, Invention in 29
Upgrade horse
Workers work

Hieraconpolis
4/4 Ansar vs 3/3 spear, wins 3/4
4/4 Ansar vs 3/3 spear, loses, enemy untouched
4/4 Ansar vs 3/3 spear, wins, Hieraconpolis liberated, produce temple

Upgrade horse

IBT

Chariot from Pi-Ramesses attacks 4/4 ansar near Hieraconpolis, loses, Ansar 5/5

Turn 9, 430AD, 263g+171gpt, Invention in 28
JFG check to see what invention would be at max: 6 turns at +1gpt
Next player can decide if we go back to doing our own research or
try to get tech from Egypt in a temporary peace

Pi-Ramesses
4/4 Ansar vs 3/3 Spear wins 2/5
4/4 Ansar vs 3/3 Spear wins 3/5, liberated, produce temple

IBT

Egypt requests audience. They will give Invention or Theology but not both
Just say no...

Persepolis produces Barracks, starts Pikeman
Makkah produces Ansar, starts library (might as well get some buildings)
Damascus produces Ansar, starts Aqueduct
Dhahran produces Ansar, starts Aqueduct
Basra produces Barraks, starts Pikeman
Alexmanistan produces Pikeman, starts Ansar
Khurasan produces Pikeman, starts Ansar
Thebes completes Sun Tsu (might as well go ahead and take it now... :D
Romans building Leo's
Romans building Sistene
Pompeii completes Hanging Gardens
Indians building Sistene
Indians building Leo's
Zulu building Sistene
Zulu building Leo's
French building Sistene
French building Leo's
Spanish building Leo's

Turn 10, 440AD, 436g+169gpt, Invention in 27

Move loose ansard produced in cities to jumping off point near Riyadh

Summary
At war with Egypt
No agreements with anyone

Notes:

Some elite units fortified in captured cities, replace with veteran
foot units asap.
Egypt built Sun Tsu's in Thebes, and are willing to talk but the offer is light
Approx 15 turns left on GA
 
Originally posted by jimmydean

I rarely am in a situation like we are, where we're pretty evenly matched with the AI, and we're going to war. So all the help that everyone can provide as regards strategy would be nice.

Well, we're not very even any more... ;)

We're after 3 things: The obvious domination goal, to get a Great Leader by careful use of Elites, and "pointy stick research" where we can catch up in tech by making peace. A 4th goal is now possible, capturing Thebes also captures Sun Tsu's.

Your turn to :hammer: egypt.

Edit: Sorry about the lack of screenshots and ending trade summary, had a 12 hour day at work and can't stay up any longer...
 
@jimmydean
probably the most important fact to remember about Ansar's is that their defense is only 2. This makes them an easy target for the AI if they're left unprotected.

Try to use them in conjunction with Pikes (or Muskets) so that they have a safe base to return to.

I think I probably mentioned earlier that Ansars, with their 3 movement points, are ideal for Move, Attack then retreat tactics. So I tend to assemble smaller stacks (3-5 Ansars plus a couple of Pike and maybe a Catapult or two) and have more stacks better able to attack multiple targets.

Pillaging is always an option as this can quickly bring the AI to grinding halt, unable to produce new troops or only produce them at a much slower rate.

If we get a GL then the first should build an Army as this will allow us to build Heroic Epic which (in case you don't know) increases our chances of getting future GLs.

Sorry to ramble on but I just wanted to give you some general pointers as you seemed a liitle unsure.


Ted
 
Thanks for the tip regarding sending better defenders along behind Ansars. We are quite short of foot defenders right now, maybe some production should be shifted that way, and maybe some warrior upgrades.
 
I learnt this lesson about Ansar defense the hard way so I tend to err on the side of caution now :)


Ted
 
Dave,

Nice set of turns. Very successful :hammer: job on Egypt so far.

Those are also a nice set of objectives for this war. Getting 3 of 4 (GL's are always RNG dependent) would push us a lot closer to victory.

I agree with Ted, in pushing out the troops while in the GA. Each new city should get a temple for expansion purposes, then start troops. Getting Sun Tzu's will allow us to skip the barracks building and get some money back. We should also consider upgrading any non-elite horse / sword to Ansar / Azap. At the current pace, we'll also need some pike for MP duty pretty soon.

I'll be off line until Saturday night.

Deny
 
Just got a call from the ole girl :love: , and she's decided that we're going dancing tonight.:cry: I won't be able to play until tomorrow morning, GMT - 7.
 
Turnlog 440AD

Move some Ansars that were fortified in captured Egyptian cities towards the front.

Trade territory map around, get 3 gold, plus everyone's updated territory map.
Egypt has a trade going with Carthage, hopefully not for their iron.

My plan will be to take Giza and then Memphis. After that, head for Thebes and capture Sun Tzus.

Egypt's land

IBT - assorted AI worker movement, nothing from Egypt
Egypt is building Sistine
Egypt is building Leos
Ottomans are building Sistine
Spanish are building Sistine


1. 450AD
Madinah completes Ansar, begins Ansar, due in 4
Riyadh completed Pikeman, begins Ansar, due in 10

Move newly

Take Giza with a single 4/4 Ansar, still at 4/4. Egypt is looking pretty weak right about now.
Move some more troops up to Giza for the assault on Memphis.
Capture a slave.


IBT -
4/4 Ansar retreats to a Longbowman, now 1/4
1/4 Ansar dies to a War Chariot.

2. 460AD
Baghdad builds Aqueduct, starts Ansar, due in 4
Jeddah completes Pikeman, starts Pikeman, due in 6

5/5 Ansar kills 2/3 War Chariot, now 4/5
5/5 Ansar kills 2/3 Longbowman, still 5/5
4/4 Ansar kills 4/4 Spearman, now 1/4
4/4 Ansar kills 3/3 Spearman, now 2/4
We capture Memphis, and now control the Great Lighthouse [party]
4 out of 5 pop are resisters.

Move Ansars up to Memphis, so they can use it as a staging point for the assault on Thebes, and also to control the resisters.

IBT - RoP with Rome comes up for renewal, and I accept.
A pair of 4/4 Egyptian Longbows move into the hills next to Memphis.

3. 470AD
Makkah completes Library, starts Ansar, 3 turns.
Makkah is producing 29 spt, so if we can get it over that magic 30 spt point, we'll produce an Ansar every 2 turns.

Memphis stops resisting, starts rioting. I turn all 5 pop into Tax Collectors.


5/5 Ansar kills 4/4 Longbowman, 4/5
5/5 Horseman kills 4/4 Longbowman, 5/5

4/4 Ansar kills 3/3 Spearman, promotes, 4/5
4/5 Ansar kills 3/3 Spearman, 2/5
4/4 Ansar kills 3/3 Spearman, 3/4
We capture Thebes, and now control Sun Tzu's Art of War and The Collosus.
9/10 pop is resisting.
Capitol jumps to Heliopolis.
With as lousy as our culture is, Thebes will probably flip.

4/4 Ansar kills 3/3 Spearman, promotes, 4/5
4/4 Ansar retreats to 3/3 Spearman, did no damage
4/4 Ansar kills 3/3 Spearman, 3/4
We capture Elephantine
4/5 pop are resisters

4/4 Ansar kills 3/3 Spearman, 1/4
4/4 Ansar kills 3/3 Spearman, 1/4
We capture El-Amarna
4/5 pop are resisters

(Can you tell I want to get this war over with quickly? :)

Egypt has 4 cities left. There are two of them in the old Egyptian homeland, one out past Zulu territory, and I can't find the 4th. I'll negotiate peace once I take these two, as Egypt is already willing to throw in all their gold and tech for peace.

IBT - Carthage moves more of their enormous worker force around. We'll pick up a ton of slaves once we conquer them.
Carthage starts Leonardo's Workshop


4. 480AD
Kufah completes Ansar, starts Ansar, due in 10
Fustat completes Temple, starts Worker, due in 10

We're ready to take Heliopolis and Alexandria next turn.

IBT - nothing

5. 490AD
Madinah completes Ansar,start Ansar, due in 4
Diriyah complete Aqueduct, starts Ansar, due in 5

El-Amarna flips (had 2 1/4 Ansars in it)
Aden completes Barracks (I should've changed this), starts Temple

4/4 Ansar dies to 3/3 Spearman, promotes, 2/4
5/5 Ansar kills 3/3 Spearman, 5/5
Still a 2/4 Spearman left in El-Amarna

5/5 Ansar retreats against 3/3 Spearman, 2/3
4/4 Ansar retreast against 3/3 Spearman, 2/3
4/4 Ansar kills 3/3 Spearman, promotes, 3/5
4/4 Ansar kills 2/3 Spearman, 2/4
4/4 Ansar kills 2/3 Spearman, 3/4
We capture Heliopolis
4/5 are resisters

4/4 Ansar retreats against 3/3 Spearman, 2/3
4/4 Ansar kills 3/3 Spearman, promotes, 4/5
5/5 Horseman kills 2/3 Spearman, promotes, GL !!!!
We capture Alexandria
3/4 resisting
GL builds army
Load 3 Vetern Ansars into Army, but can't fight this turn.


After I capture El-Amarna with our Army, I'll get peace with Egypt. Next target Zulu (our troops are in the area, and they're small).

I use a captured slave to build a Furs colony, as it'll be some time before our border expands to cover it. We now have 5 luxuries, and are importing a 6th from Carthage.


IBT - nada

6. 500AD
Makkah build Ansar, starts Ansar, due in 3
Baghdad builds Ansar, starts Ansar, due in 4
Heliopolis riots (resistance ended, so all the resisters rioted, no grace turn here).

Made a stupid move with our Army, so I reloaded from the autosave.

12/12 Army kills 3/3 Spearman, promotes, 7/13
Change Makkah from Ansar to Heroic Epic, due in 8

In preparation for peace, I check trades.
Egypt up Invention and Theology. 45 gold, 13gpt.
Rome up Invention and Theology. 16 gold, 0gpt.
India up Invention and Theology. Down Chivalry. 12 gold, 0gpt.
Zulu up Invention and Theology. 24 gold, 0gpt.
France up Invention and Theology. 156 gold, 30gpt.
Carthage up Invention and Theology. Down Chivalry. 0 gold, 0gpt.
Ottomans up Invention and Theology. Down Chivalry. 2 gold, 0gpt.
Spain up Invention and Theology. 0 gold, 0gpt.

Seeing as how everyone is at least 2 techs ahead of us, I'll trade for them first, in the hope that Egypt has more techs past them.
I'll also try and keep Chivalry away from Carthage and the Ottomans, as we don't want our neighbors with Knights.

Trade Chivalry and 14 gold to India for Invention.
Egypt, Rome, Zulu, France and Spain have Gunpowder.

Trade WM+333 gold to France for Theology.
Egypt, Rome and France have Education.

Trade peace for Education, Gunpowder, WM, 19 gold, 10gpt and Edfu with the Egyptians.

Edfu is a size 2 town on an island in the middle of the northern sea.

We have 0 Saltpeter in any of our lands. The Zulu have Saltpeter, but it's not hooked up yet.
Research set to Music Theory, due in 40 (lone scientist running out of Gordium, which is still revolting because of excessive whipping.

IBT - AI movement
Carthage is building Sistine.

7. 510AD
Damascus completes Aqueduct, starts Ansar, due in 4.
Dharhran completes Aqueduct, starts Ansar, due in 4.
Asyut completes Temple, starts Pikeman, due in 10.

Zulu still doesn't have Saltpeter hooked up. Moving troops towards the border to get ready to take their Iron city.

Notice that we DO have Saltpeter. I just didn't notice it, because of the location. It's one tile south of Anjar, next to the ruins of an old Persian town. Move worker and slave onto it, will be roaded in two turns.


IBT - Carthage has a ton of workers moving all over the place. Of course, they also have Saltpeter, which makes taking them over difficult. Not to mention, they are also once of the few civs that will trade lux for lux with us, and we have 10 turns to go on that. Still, looking at all those potential slaves is making me drool :)

8. 520AD
Jeddah completes Pikeman, starts Pikeman, due in 6.
Gordium finally completes it's Temple, starts on Spearman, due in 20.

Cash rush 11 Temples in captured Egyptian territory, spend 600 gold.
Thebes still has resisters, so can't rush a temple there yet.

France is up Astronomy. We don't want to trade for it when she has a monopoly, so I'll wait.

IBT - Zulu kick my scouting Ansar out. Not only do they not have Saltpeter attached, but they don't even have any workers, so they can't hook it up. All of their defense is Impi, their offense is MI and Horsemen.
France is building Copernicus's Observatory.

9. 530AD
Memphis completes Temple, starts pikeman, due in 30.
Heliopolis completes Templs, starts pikeman, due in 30.
Madinah completes Ansar, stars Ansar, due in 3.
Elephantine completes Temple, starts pikeman, due in 30.
Alexandria completes Temple, starts pikeman, due in 30.
Giza completes Temple, starts on pikeman, due in 30.
Byblos completes Temple, starts on pikeman, due in 30.
El-Amarna completes Temple, starts on worker, due in 10.
Hieraconpolis completes Templs, starts on pikeman, due in 30.
Khurasan completes ansar, starts ansar, due in 9.
Avaris completes Temple, starts worker, due in 10.
Lisht completes Temple, starts worker, due in 10.
Buto completes Temple, starts pikeman, due in 30.


It's turn 9, so I won't declare war on the Zulus. The next player should probably do it on the inherited turn, so that he can get a full 10 turns of war in.

IBT - Resistance in Thebes finally ends.

10. 540AD
Diriyah builds ansar, starts ansar, due in 5.
Baghdad builds ansar, starts ansar, due in 4.
Pi-Ramseseseses builds Temple, starts Courthouse, due in 20.
Basra builds pikeman, starts worker, due in 4.
Snagha builds pikeman, starts Courthouse, due in 40.
Hurry Temple in Thebes.
Hurry Spearman in Edfu.

Move a few more troops up towards Zulu.

We're ready to go to war against the Zulu. We have 20 Ansars plus an Ansar army outside of Hlobane, and after taking it, we need to take Ngome, to cut off their supply of iron.
Remember when attacking Hlobane, move across the river on the northeast of it before attacking, so that you don't assault over the river.

Republic, 10.0.0. 929 gold, +232gpt.
Researching Music Theory with 1 scientist in Thebes, due in 36 turns.

France is up Astronomy, Rome and Egypt even, others are down 1-3.

Our land
Zulu's land



EDIT: The save would be nice
http://www.civfanatics.net/uploads5/SG23P-AD540.zip
 
Ok, I've got it. I'll be playing tomorrow night (unless I can squeeze in some hours later tonight),

Nice bit of :hammer: on Egypt JimmyDean, I'll try to do the same to the Zulu.

A couple of questions though:

1. Why are we researching Music Theory - I would think our path now would be straight to Military Tradition

2. I rarely build courthouses, why are we building them?

3. I quite often use the governor on a recently captured town until the resistance is over, is that ok with everyone?

4. Why rush the temples?

5. Should we now being upping our research $$ ?

Thanks,

Deny :beer:
 
1. I went for Music Theory, as it's a nice wonder, and we can let the AI reasearch the main tech line for us.

2. I started the courthouses in a pair of cities that were 50% corrupt, but had good potential for shields down the road.

3. I've never used the governor, so I don't know what choices it makes or doesn't make.

4. The temples are to expand our border, reduce the risk of a flip, and to make the captured cities happier.

5. Your call, but I prefer having the cash around to purchase techs.


It looks like we can purchase with gpt again, but it takes a LOT of it. France wanted everything we own includiing 2 luxes and about 80gpt for Astronomy. Perhaps your gpt reputation heals over time? I'd be willing to bet that we could sign an MA again, if we included a TON of cash with it.
 
Originally posted by jimmydean
1. I went for Music Theory, as it's a nice wonder, and we can let the AI reasearch the main tech line for us.
Or we can beat it out of them... :devil2:


3. I've never used the governor, so I don't know what choices it makes or doesn't make.
It will make the requisite number of entertainers automatically when the city goes out of resistance, so no riots. If it is possible to have the governor manage happieness but nothing else, that would be the setting to use.

4. The temples are to expand our border, reduce the risk of a flip, and to make the captured cities happier.
I also like to work the population down as fast as possible by producing workers, since the flip risk is a multiple of the foreign population. Cash rushing workers in captured towns and MM to no-growth on food is the way to go. Even MM to negative food to starve them down works too.
 
Nice war jimmydean :goodjob:

I haven't looked at the save but a couple of general points:

1) governors on resisting towns - OK by me.

2) Research - I don't know what sort of tech pace we can manage but unless we can manage 6 turns we're probably better off not bothering :)

3) Next GL should probably be for Forbidden Palace (somewhere in Zulu territory)


Ted
 
First the SAVE

Now what happened:

GOTM 23 Turn Log

There have been a lot of map changes since my last set of turns.

Map Examination: I looked around and found at least 10 extra future Azaps and decided to expedite this victory. New plan: Ansar Warriors will take Hlobane, Ngome, Zimbabwe, Bapedi & Intombe. The resting future Azap units will meet in Sirpleibedah and take Toledo, Madrid, Barcelona, Seville and Santiago. The soon to be completed Ansars will be sent to take the remaining two (Salamanca & Murcia) Spanish cites. That will eliminate the Spanish and leave the Zulu with four jungle bound cities. So just the relatively weak Carthage, Ottoman and the remains of the Zulu to own all but the 3 corners.

Pre-Turn: Wake up lots of units and send them to Sirpleibedah – Trade TM to all for 3g + 3TM + 1WM – Change research to Chemistry (slider to 4-6-0) – Reset game parameters

IBT: Lots of workers running around – 1 Zulu horse peeps out and ducks back into Hlobane, lots of barb galleys – Thebes completes temple, starts worker – Damascus completes Ansar Warrior, starts another – Riyadh completes Ansar Warrior, starts another, Dhahran completes Ansar Warrior, starts another – Edfu completes spearman, starts worker –

Turn 1 – 550 AD - Spearman fortify in Edfu – Azap fortify in SP – Declare war on Zulu – Ansar Warrior army defeats Veteran Pikemen (1/13) – AW defeats Vet Impi (3/5) – AW defeats Reg Impi (2/5) – AW defeats Reg Impi (3/5) – Ok explain this Hlobane is being defended by a GALLEY!!! – AW defeats the Warrior hiding in the galley and Hlobane is ours – we gain 2 slaves, I set governor to prevent problems (I’ll reset in turn 10), starts temple – Move new AW to Basra – Switch Damascus to starts muskets
Trade Check: Nothing new since last check

IBT – Lots of worker movement (mostly Carthage) and a couple of NM & Swords move by

Turn 2 – 560 AD – AW captures Zulu worker – AW kills Reg Impi (3/5) – AW kills Reg Impi (4/4) and Ngome is ours, starts temple – AW kills Reg Impi (3/4) – AW captures Zulu worker – Other troops continue on assigned path
Trade Check: Carthage has gained Chivalry – nothing else changed

IBT – Zulu Horse attacks AW, loses and AW promoted to elite (3/5) – Makkah completes Heroic Epic, starts musket – lots of cultural expansions – resistance in Ngome is over – Palace Expansion

Turn 3 – 570 AD – AW defeats Reg Impi (1/4) – AW defeats Reg Impi (3/5) – AW defeats Reg Impi (2/4) – Elite AW loses to Reg Impi (1/3) – AW defeats Reg Impi and Zimbabwe (and the Oracle) join the empire, also add 2 more slaves, starts temple – AW loses to Vet Warrior (1/4), damn RNG – AW defeats Horseman (5/5) – AW defeats Vet Warrior and is promoted to Elite (5/5)
Trade Check: Egypt & Rome even on tech – Spain & India down Education – France up Music Theory & Astronomy – Ottoman & Carthage down Education & Gunpowder

IBT – AW defends against MI and wins (3/4) – a couple of resistors are quelled – more cultural expansion – Aden completes temple starts musket

Turn 4 – 580 AD – AW loses to Vet Knight (1/4) – AW attacks Reg Pike and retreats (1/4) – AW defeats Reg Pike and promoted to elite (3/5) – AW defeats Reg Impi (3/4) – AW attacks Knight and loses (2/5) – 7-AW in place for eastern Spain / 3 Azap, w/ more coming for western Spain
Trade Check: No real changes

IBT A Zulu archer approaches – Spain moves archers to defend – more cultural expansion – France starts JS Bach’s

Turn 5 – 590 AD – AW kills Vet archer (1/4) – Elite AW loses to Vet Knight (3/5) – Knight kills Vet Knight (3/5) and Ulundi is ours, 2 more slaves, starts temple – Azap count now 7 – AW count is 9 (soon, very soon) – only Intombe (iron) and Bapedi left on the Zulu checklist (although Mpondo is building Leo’s, that would be an additional target)
Trade Check: No changes since last turn (note: I turned on the always build same flag –it’s now off)

IBT: We lost dyes supply – trade spices + gems + silks to Carthage for dyes (as a republic in a war, we need luxes) - Susa pikemen > worker (to hook up the other silks) –

Turn 6 – 600 AD – Troops position for assault on Intombe – Spanish war to begin in 2
Trade Check: No changes with all except Zulu, who’ll now talk – Intombe is available in treaty – maybe next turn after I take Intombe, peace for Bapedi will be ok.

IBT: A couple of Spanish archers move – Carthage wants to trade TM (OK) - Zulu Vet LB kills Elite AW (2/5) – Golden Age has ended – Nahjran pikemen > Musket – Edfu revolts (I forgot to check it), clown hired

Turn 7 – 610 AD – Worker wakes to move away from Spanish Sword – AW kills LB (4/5) – AW kills Reg Impi (4/5) – AW kills Reg Impi (2/5) and Intombe is ours, 3 slaves added, starts temple – 8AW +1pike+1SW for eastern Spain – 14Azap + 4pike for western Spain (next turn)
Trade check: Carthage now up Music Theory – Trade Spices to France for 7gpt

IBT: Quite a few Carthage NM moving around, also lots of Barb Galleys – Impi appears near Zimbabwe – Makkah completes Musket > Ansar Warrior – Baghdad Ansar Warrior > Musket – Basra worker > Azap – Khurasan Ansar Warrior > another – Order in Edfu

Turn 8 – 620 AD – Declare War on Spain – AW kills Reg Spearman (2/4) – AW kills Reg Spearman (2/4) – AW kills Reg Archer (4/4) and Salamanca is ours, starts temple – AW kills Reg Archer (3/4) – AW kills Impi (4/4) – AW kills Reg Impi (4/4) – AW kills Reg Impi (4/5) – AW kills Reg LB (5/5) and Bapedi is now part of our empire, starts temple – Very tempting to take Egypt and end them
Trade Check: Zulu willing to give 1 city (but not 2) – Egypt rebuffs our request for Music Theory tribute – others unchanged

IBT :Spanish Archers & Sword headed for Salamanca - Science AD Chemistry slider down to (6-4-0) – Medinah Ansar Warrior > Musket – El-Amana Worker > Worker – Avaris Worker > Worker - Lisht Worker > Worker – Palace Expansion

Turn 9 – 630 AD – Regular Azap kills Reg Spearman (1/3) – Veteran Azap kills Vet Pike (4/4) – Vet Azap kills Reg Spear (1/4) and Toledo is ours, 1 slave added, starts temple – Vet Azap kills Reg Sword (1/4) – Vet AW loses to Vet Sword (1/4) – Vet AW loses to Reg Spear (1/3) – AW kills Reg Spear (4/4) – Vet AW kills Vet Sword (3/4) and Murcia autorazes, 3 slaves – AW loses to Vet Sword (1/4) – AW attacks Vet Archer (2.4) retreats at (1/4) – AW kills Reg Archer (3/4)
Trade Check: Rome, France, has Chemistry – better make a deal for it – Trade Chemistry + WM + 90g to Egypt for Astronomy – Deals involving Astronomy for Music Theory are available (but why).

IBT:AW defends against Vet Sword (1/4) – AW losses to Reg Archer (1/3) – AW losses to Vet Impi (1/4) – lots of Carthage movement – Thebes worker > worker – Damascus Musket > Musket – Dhahran Ansar Warrior > Ansar Warrior –

Turn 10 – 640 AD – AW defeats Vet Impi (3/5) – AW defeats Reg Impi (5/5) – AW defeats Reg Impi (5/5) and Mpondo is now ours, 2 slaves, starts temple – Peace with Zulu getting Swazi + 18g + 1gpt + WM – AW defeats Reg Archer (3/4)
One final trade check:
Egypt up Music Theory (6 turns left on treaty!)
Rome up Music Theory
India down Astronomy & Chemistry
Zulu down Astronomy & Chemistry
France up Music Theory & Banking
Carthage up Music Theory / down Astronomy & Chemistry
Ottoman down Education & Gunpowder
Spain not talking

We are strong military against all. I think we should send the Ansars from the west to meet the Azaps from the east to :hammer: Spain.

Well time for bed. Enjoy.

:beer:
 
Here's the minimap:


Looks as if we could win by taking Carthage, France & Spain then coming back for the remains of Egypt & Zulu.

Nice work Denyd :thumbsup:

Over to you DaveShack


Ted
 
Remember that Carthage and France have Musketmen/Musketeers and Knights. That negates our advantage over the Zulu and Egypt, who only had Spearmen and the occasional Pikeman.

Good work :goodjob:
 
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