CONT.
1) barbarian monsters, not just normal units. Make the camps get progressively stronger, more and quicker with more powerful monsters if they stay untouched over time. They Grow and maybe quite powerfully. Who wants Kygyls spawning off their coasts.
AND HEY
Why not camps in the oceans spawning, sharks, krakens, Sea serpents, for our lovely triremes and battle ships to fight. I still want to fight Dragons with my f-15s.
2) OK,,,here it comes....Let's make WOnders of the world something unique and Variable. They are ancient areas that hold seats of power.
a) Give your Heroes bonuses if they are within your city control. Could be a flat bonus such as +1 might, Wis, ect per wonder.
b) Each one could have an additional bonus just like they do with the Faith, culture, let's say Fountain of youth gives +20 heal per turn to heroes globally, and the Garden of Eden Gives you a free hero(random), and Sol Mines gives you -25% purchase of Weapons, and Allur(sp?) gives you -15% xp bonus to level. MAKE the Wonder Effect Heroes base on what the wonder is. I love the NW and I think you can have them play into the game.
3) OK another resource? MAGIC Nodes. I am thinking old Might and Magic games. These nodes when worked give (?) what? Maybe +5% damage to spells cast for casters and -5% damage from spells for non casters PER Node. You can trade them just like any other resource.
1) barbarian monsters, not just normal units. Make the camps get progressively stronger, more and quicker with more powerful monsters if they stay untouched over time. They Grow and maybe quite powerfully. Who wants Kygyls spawning off their coasts.
AND HEY
Why not camps in the oceans spawning, sharks, krakens, Sea serpents, for our lovely triremes and battle ships to fight. I still want to fight Dragons with my f-15s.
2) OK,,,here it comes....Let's make WOnders of the world something unique and Variable. They are ancient areas that hold seats of power.
a) Give your Heroes bonuses if they are within your city control. Could be a flat bonus such as +1 might, Wis, ect per wonder.
b) Each one could have an additional bonus just like they do with the Faith, culture, let's say Fountain of youth gives +20 heal per turn to heroes globally, and the Garden of Eden Gives you a free hero(random), and Sol Mines gives you -25% purchase of Weapons, and Allur(sp?) gives you -15% xp bonus to level. MAKE the Wonder Effect Heroes base on what the wonder is. I love the NW and I think you can have them play into the game.
3) OK another resource? MAGIC Nodes. I am thinking old Might and Magic games. These nodes when worked give (?) what? Maybe +5% damage to spells cast for casters and -5% damage from spells for non casters PER Node. You can trade them just like any other resource.