Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
The Mongols have ten cities, the Germans and the Japanese eight, and the Canadians and Greeks seven--more or less what would be expected from my trial game, or Rat's.
The five rivals we've met don't know any techs we don't have, nor do they have enough gold that it's worth selling them techs, so on the trade front it's just a question of watching for opportunities. One exception is that the Germans will give us 80 gold and 6 gpt for Masonry. We should check that offer every turn, and take it if it starts to go down, indicating that they're researching Masonry.
Right now our workers are operating as a two-man, two-turn roading stack, which isn't ideally efficient, but is necessary since we only have enough units to cover them safely (meaning an escort of two) if they're stacked together. In the next eight turns I'd suggest they should road the BG north of their present location, road Boston's BG, and irrigate and road Boston's cow.
Washington can begin Royal Stables after it completes AF. After RS, it might be a good idea to build a scout or warrior (one-turn builds, by then) and send it south of the capital to clear fog. We need to know what's in that area.
New York's next warrior can stay in the city to bring the garrison up to two. It would be good to get walls built here in the next round, too.
I'd move our western scout onto the nearby mountain to get a good look at the area, then decide whether he should move north or west. I'd tend to favour north.
The five rivals we've met don't know any techs we don't have, nor do they have enough gold that it's worth selling them techs, so on the trade front it's just a question of watching for opportunities. One exception is that the Germans will give us 80 gold and 6 gpt for Masonry. We should check that offer every turn, and take it if it starts to go down, indicating that they're researching Masonry.
Right now our workers are operating as a two-man, two-turn roading stack, which isn't ideally efficient, but is necessary since we only have enough units to cover them safely (meaning an escort of two) if they're stacked together. In the next eight turns I'd suggest they should road the BG north of their present location, road Boston's BG, and irrigate and road Boston's cow.
Washington can begin Royal Stables after it completes AF. After RS, it might be a good idea to build a scout or warrior (one-turn builds, by then) and send it south of the capital to clear fog. We need to know what's in that area.
New York's next warrior can stay in the city to bring the garrison up to two. It would be good to get walls built here in the next round, too.
I'd move our western scout onto the nearby mountain to get a good look at the area, then decide whether he should move north or west. I'd tend to favour north.