Berlin: academy -> light industry in 15.
Göteborg: christian community -> american flag in 5.
Supreme Court produces a Lawyer.
Wroclaw: christian community -> american flag in 10.
L'vov: american flag -> christian community in 10.
Tabriz: heavy coastal battery -> vEarlyTank in 2.
Patras: university -> library in 4.
Pfarsalos: light industry -> vAmericanRifleman in 2.
Baruun-Urt: light industry -> vEarlyTank in 3.
Philadelphia: royal barracks -> vAmericanRifleman in 2.
Lublin: american flag -> christian community in 10.
Two Babylon 1900Inf 1NE of Xochicalco.
Five Aztec 1900Inf, one Villista, one Mesofirelancer and one Cuahchic 2NE of Xochicalco.
One Aztec 1900Inf 2NE of Teotihuacan.
One Aztec 1900Inf 1NW of Teayo.
War
First Early Tanks are produced.
Gather our forces around Washington; 69 Hotchkiss, 3 Rifle, 4 Early Tank, 2 US Cavalry, 2 Heavy Artillery, a Lawyer and an Aztec Great Artist.
Zeppelin finds Calixtlahuaca (16) of the Aztecs, 3 East of their capital city.
Tenochtitlan
First Early Tank retreats from 1900 Infantry (0 of 1).
Hotchkiss out shoots MesoFirelancer on garrison duty (which I didn't see until after First Early Tank retreated) (1 of 2).
Second Early Tank treads on r1900Infantry (2 of 3).
Third Early Tank retreats (2 of 4).
Add our own garrison nearby.
Two Hotchkiss retreat from 1900 Infantry (2 of 6).
Third one is victorious (3 of 7).
Fourth, five and sixth count coup also too (6 of 10).
Good News
And the Aztec capital is now ours. We gain a slave and 25 gold. And 13 resisters. Our newest city has rails already.
We start an Amercian Flag.
Capturing this city isolates 2 1900 Infantry and a Villista inside new borders.
One Hotchkiss retreats from Tlecuahuitl garrison of Calixtlahuaca (7 of 12).
Calixtlahuaca
Villista retreats two Hotchkiss (7 of 14).
Then it dies (8 of 15).
1900 Infantry falls next (9 of 16).
Villista is mowed down (10 of 17).
Wounded Villista is put out of our misery (11 of 18).
Good News
And the second Aztec capital now reports to us. And British borders expand around us. American Flag in 10.
In 1732 the Aztecs had 12 cities. We have captured ten (Tzintzuntzen, Tula, Teayo, Malinalco, Texcoco, Xochicalco, Cempoala, Teotihuacan and the two this turn).
Unman a Villista garrison (12 of 20). Find Tlaxcala (4) beyond the garrison.
Snuff out a Firelancer and a Villista on the road to Tlaxcala (14 of 22).
Tlaxcala
We lose our first unit taking out the two Villistas defending this city (16 of 25).
Good News
Another source of Ivory, 19 gold and 1 resister; American Flag in 5.
We find Tlacopan (2). It sits on a hill with Saltpeter. Beyond its far borders is Britian. This city is surrounded by hills/mountains.
Culture bomb Tlaxcala to open the pathway to Tlacopan.
Tlacopan
Railed here and forgot that Hotchkisses have trouble in enemy hills. That's just dandy.
This is not the last Aztec city.
Well, that looks like all the city grabbing this turn. Time to mop up the stragglers and grab Aztec workers.
Clean out Aztecs from Teayo.
Kill a worker.
Lawyer captures two slaves.
Leave the stragglers alone. They might be gone by the end of next turn.
Enslaver attacks and kills a worker but produces a Move 1 in the process. Upgrade that slave to worker (Aztec).
Workers
Gather 209 workers, 12 NorthEuropean workers and 47 Move 2 slaves (including
Moves Two Now--Rejoice! ) around the capital.
Miskey
Moves Two Now--Rejoice! and
off he goes to road a Coal source on a hill.
cry: and
)
As an IND civ, railing only takes 8 WT instead of 12.
Use some workers to rail to the front line.