[BTS] MarnzMod

bmarnz

Prince
Joined
Mar 19, 2007
Messages
441
Location
Pennsylvania, USA
MARNZMOD

for BTS v3.13


Inspired by Amra's Mod

Features

Spoiler :
Mods Included:
Spoiler :
Extra Mod by Chiyu (includes ethnic units and artstyles by Geomodder)
Air Forces Module by Gedemon
WolfshanzeMod by Wolfshanze
Varietas Delectat by Avain (plus additional flavor units)
40 Civs by Lt. Bob
BUG Mod v2.11
Inquisition

13 New Civs:
Spoiler :
Aborigines from Amra's Mod
Austria from Amra's Mod
Canada by Wyz_Sub10
Cherokee from Amra's Mod
Goths from Amra's Mod (updated by Fierabras)
Israel from Amra's Mod
Pakistan from CivGold/ViSa
Pirates from Amra's Mod
Poland by NikNaks93
Polynesia from Amra's Mod
Sweden from Amra's Mod
Ukraine from CivGold
Vietnam from Amra's Mod

9 New LHs for existing civs:
Spoiler :
Canute from CivGold
Dido by PW90
Hirohito from Extra
Hitler from Extra
Joan of Arc by me
Mahmoud Ahmadinejad, xml by D-Wolf, art by Bernie14
Petain by Dutch King
Theodora from Amra's Mod
Wilhelmina by Aeven, Esnaz

37 New Units:
Spoiler :
LAND
Assault Mech from Extra
Battering Ram from ViSa
Bell "Huey" Helicopter by snafusmith
Bombard from ViSa
Chinook by Nautil
Clone from Extra
Cyborg from Extra
Fusion Armor(dreadnought) from Extra
Heavy Swordsman from Extra
Heavy Tank from Extra
Horseman from Extra
Inquisitor by Chugginator
Light Tank from Extra
Mark V (early tank)
4 Missionaries by Dual/Amra
Peltast from Extra
Prodomoi from Extra
Special Forces using Navy Seal art
Supply Wagon from Extra
AIR
Biological Missle from Extra
Biplane
Early Jet Fighter from AirForceMod
Ground Attack Jet from AirForceMod
Light Bomber from AirForceMod
Stealth Fighter
Strategic Bomber from AirForceMod
Strike Fighter from AirForceMod
UCAV (unmanned combat aerial vehicle)
SEA
AEGIS Destroyer by snafusmith
Cruiser from WolfshanzeMod
Dreadnought from WolfshanzeMod
Ironclad Warship from WolfshanzeMod
Paddle Steamer from WolfshanzeMod
Supercarrier, standard carrier now uses art by General Matt

14 New Resources from Amra/ResMod:
Spoiler :
Coffee
Sulphur
Rubber
Natural Gas
Ancient Temple
Lost Civ
Amber
Clay
Cacao
Apples
Lemons
Lead
Tin
Pearls

2 New Civic Categories (inspired by VISa) and 1 new Option per category (from Extra)
Spoiler :
Government: Absolutism
Legal: Judicial
Labor: Independent Farmers
Economy: Barter System
Religion: Animism
Education: Ignorance/Heritage/Apprenticeship/Private Schools/Military Training/Public Schools
Healtcare: Shamanism/Herbalism/Hospice Care/Professional/Regulated HC/Subsidized HC

4 New Religions:
Spoiler :
Amun-Ra
Hellenism
Shinto
Zoroastrianism

32 New Techs:
Spoiler :
Advanced Sailing
Advanced Shielding
Aeronautics
Alchemy
Aquaculture
Archaeology
Artificial Intelligence
Asrophysics
Athletics
Biological Weapons
Bionics
Cloning
Cold Fusion
Cybernetics
Dualism
Exposition
Fortifacation
Hydroponics
Improved Farming
Improved Formations
Jet Propulsion
Mummification
Naval Science
Oral Tradition
Polymers
Quantum Mechanics
Ritualism
Rotorcraft
Sanitation
Shielding
Tourism
Transistors

32 New Buildings:
Spoiler :
Advanced Shielding from Extra
Airbase
Archery Range from Extra
Arcology from Extra
Arcology Shielding from Extra
Biological Warfare Lab from Extra
Cloning Factory from Extra
Convention Center
Inn from Amra's Mod
Military Encampment from Extra
Military Fortress from Extra
Mind Control Center from Extra
Museum
Natural Gas Plant from Amra's Mod
Pewter Furnace
Pottery Kiln
Powder Mill
Rubber Factory
Sewers
Shipyard from Extra
4 Temples
4 Monastaries
4 Cathedrals

6 New National Wonders:
Spoiler :
Center for Disease Control from Extra
Crystal Palace by charly1977
High Walls from Extra
NASA by hrochland
Naval Academy by hrochland
Seaside Resort by hrochland

12 New World Wonders:
Spoiler :
Abu Simbel, Amun-Ra Shrine
Adur Burzen-Mihr, Zoroastrian Shrine
Big Ben
Flavian Amphitheatre
Ishtar Gate
Mont Saint-Michel
Plato's Academy
Reichstag
Leaning Tower
Sphinx
Theatre of Dionysus, Hellenic Shrine
Torii, Shinto Shrine

3 New SpaceShip Parts:
Spoiler :
SS Computer Core
SS Navigation Array
SS Warp Drive

Religious Victory
2 New Corporations: Fashion House, Marnz Motor Company
2nd Unique Unit for each civ from Amra/VISA/CivGold/sepamu92
Changed Forbidden Palace to Provincial Mansion (can build 1 for every 4 courthouses...varies)
MarnzWorld - Earth map based on marx&engles 34Civ Earth map



INSTRUCTIONS:
Delete any previous version before v1.5. Download full version 1.8c and latest patch. Extract 1.8c in Beyond the Swords/Mods folder then extract patch in Swords/Mods/MarnzMod folder.
Or download v1.5, update v1.7, update v1.8 and most recent patch. Extract v1.5 in Beyond the Swords/Mods folder. Extract updates and patches in Beyond the Swords/Mods/MarnzMod folder. This mod no longer requires modular loading.

FULL DOWNLOAD:
MarnzMod v1.8c
Alternate Download: rapidshare
Follow alternate download instructions for v1.5, update v1.7, and update v1.8.

DOWNLOAD:
MarnzMod v1.5
DELETE any previous version.
Alternate Download: rapidshare v1.5_A.rar -- v1.5_B.rar
For alternate download, download both files and extract them in Beyond the Sword/Mods folder.

UPDATE:
MarnzMod Update v1.7 requires v1.5
Extract in Beyond the Swords/Mods/MarnzMod folder.
Alternate Download: rapidshare

UPDATE:
MarnzMod Update v1.8 requires v1.7
Extract in Beyond the Swords/Mods/MarnzMod folder.
Alternate Download: rapidshare

PATCH:
MarnzMod Patch v1.8f for v1.8
Extract in Beyond the Swords/Mods/MarnzMod folder.
Alternate Download: rapidshare


Thanx to all model makers. If I have missed any credit, let me know.
 
Change Log:

Spoiler :
MarnzMod v1.8
Spoiler :
Added BUG Mod v2.11
Added Inquisitor - graphics by Chugginator
Added Religious Victory (requires 70% religious influence)
Added four religions
-Shinto by Dual
-Hellenism by Amra
-Amun-Ra by Amra
-Zoroastrianism by Amra
Added five techs
-Ritualism from CivFusion
-Dualism by Amra
-Mummification by Amra
-Oral Tradition by Amra
-Sanitation from ViSa
Added 13 buildings
-4 Temples by Dual/Amra
-4 Monastaries by Dual/Amra
-4 Cathedrals by Dual/Amra
-Sewers from ViSa
-Inns changed, now gets +1food, +1:) and +5% gold per resource
-Security Bureau and Intelligence Agency get +1 unhappy
-Market potential happy bonus reduced by 3
Added three wonders
-2 Shrines by Dual/Amra
-Sphinx from Amra/ViSa
-Torii changed to Shinto shrine
-Theatre of Dionysus changed Hellenic shrine
Added Pakistan civ from CivGold/Visa
Added five leaders
-Bhutto of Pakistan from CivGold
-Musharraf of Pakistan from CivGold
-Canute of Vikings from CivGold
-Petain of France by Dutch King
-Mahmoud Ahmadinejad of Persia, xml by D-Wolf, art by bernie14
Added 9 units
-4 Missionaries by Dual/Amra
-Inquisitor by Chugginator
-Chinook helicopter by Nautil
-Supercarrier, uses standard carrier graphics
-Standard carrier is now Fleet Carrier and usses Essex graphics by General Matt
-SSG, UU for Pakistan from CivGold
-Desert Humvee, UU for Pakistan from ViSa
Reworked Healthcare civics
Added MarnzWorld - Earth map based on marx&engles 34Civ Earth map


MarnzMod v1.7
Spoiler :
Added Varietas Delectat mod by Avain
Added additional flavor units by Zerver, Danrell, GeneralMatt, Magicmoon44
Added Dido of Carthage leader by PW90
Added Viktor Yushchenko of Ukraine leader by GarretSidzaka
Added Lt. Bob's 40civ mod
Added Battering Ram from ViSa
Added Bombard from ViSa
Changed America's UU from Navy Seal to F-15
Added Special Forces using Navy Seal unit, upgrades from marine and paratrooper
Added Marnz Motor Company corporation
Increased tech costs 50%
Increased growth threshold by 33%


MarnzMod v1.6
Spoiler :
Updated mod to BTS v3.13
Changed American flag to r/w/b by strategyonly(requested)
Added three civs from Amra's mod:
-Austria
-Sweden
-Vietnam
Added Theodora leaderhead for Byzantine from Amra's mod
Changed Native American civ to Sioux civ (text entries from Visa mod)
Added two techs:
-Naval Science
-Transistors
Added four naval units from Wolfshanze mod (graphics by Elhoim, kodzi, Hadrean, Snafusmith, GeneralMatt, Houman):
-Paddle Steamer
-Ironclad Warship
-Dreadnought
-Cruiser
Renamed Ironclad to Ironclad Gunboat
Changed model for Transport
Renamed the Dreadnought land tank from Nextwar to Fusion Armor
Added Naval Academy national wonder (model by hrochland)
West Point now only applies to land units
Implemented Bhruic's Unofficial and Supplemental patches for BTS v3.13


MarnzMod v1.5
Spoiler :
Added 3 Techs:
-Improved Formations from ExtraMod by Chiyu
-Fortifacation
-Rotarcraft
Added 2 Civs:
-Hungary from ExtraMod/Amra'sMod
-Goths by Fierabras/Amra
Added 3 units:
-Bell UH1 (Huey) helicopter by snafusmith
-AEGIS Destroyer by snafusmith
-UCAV (unmanned combat aerial vehicle) by me
Implemented AirForces flavor units by Gedemon
Added Convention Center building
Switched Israeli unique building from Airbase to Mossad by esnaz
Added Airbase as regular building
Added 8 Wonders from ExtraMod by Chiyu:
-Plato's Academy
-Theatre of Dionysus
-Leaning Tower
-Flavian's Amphitheatre
-Ishtar Gate
-Reichstag
-Big Ben
-Torii
-plus Mont Saint Michel Wonder by hrochland
Added 3 National Wonders:
-Crystal Palace by charly1977
-Beach Resort by hrochland
-NASA by hrochland
Pushed original spaceship parts further back in tech tree
Added a new culture level: poor>fledgling>developing>refined>prosperous>influential>legendary


MarnzMod v1.4
Spoiler :
Added 6 Techs:
-Aeronautics
-Exposition
-Polymers
-Astrophysics
-Artificial Intelligence
-Quantum Mechanics
Added 5 units: (from Amra's mod)
-Panda Bear
-Polar Bear
-Siberian Tiger
-Biplane
-Mark V (early tank)
Added 2 buildings
-Powder Mill (gunpowder units +3 XP)
-Rubber Factory (provides rubber)
Added 2 civic categories: (inspired by VISa)
-Education: Ignorance/Heritage/Apprenticeship/Private Schools/Military Training/Public Schools
-Healtcare: Shamanism/Herbalism/Private HC/Regulated HC/Subsidized HC/Government Funded HC
Added World Expo event
Added new corporation: Fashion House (provides culture with silk/dye/cotton/fur/cow/pearls)
Added 3 SpaceShip parts:
-SS Navigation Array
-SS Computer Core
-SS Warp Drive


MarnzMod v1.3
added Solver's Custom Events text file
added Iroquois civ from Amra's mod

MarnzMod v1.2
Spoiler :
Bananas now require Orchard
Rubber now requires Plantation
Fixed several Text bugs
Changed Ancient Temple/Lost Civ scale
Vehicle Factory no longer required for Armor units, now gives Armor units +4 exp, req 3 barracks
Promotion icon fix
Several of the new resources now have a Corporation bonus
Fixed Natural Gas Plant bug
Added Solver's Great General/Military Academy bug fix
Added Solver's Custom Events
Added Olive Press improvement from Extra mod
Change Forbidden Palace to Provincial Palace. Can build one for every 4 courthouses. (varies with game speed)


MarnzMod v1.1
Promotion fix
Fighters and Bombers now require rubber


Update Instructions:
Unzip update inside MarnzMod folder. Click "Yes to All".

To Do List:
Add more religions
Add an Earth map
Add more civs
Add more ethnic flavor
Anything else I can think of


Open to Suggestions
 
additional info about new tech and buildings would be nice :)

other than that i´ll give it a shot and try it tonight ...

i´ll let u know what i think of it later tonight

cheers

HahnHolio
 
Whats the deal with this:

You have reached the download-limit for free-users. Want to download more?
Get your own Premium-account now! Instant download-access! (Or wait 139 minutes)

No darn way!!!

I only downloaded ONE file????
 
Whats the deal with this:

You have reached the download-limit for free-users. Want to download more?
Get your own Premium-account now! Instant download-access! (Or wait 139 minutes)

No darn way!!!

I only downloaded ONE file????

sorry new to file sharing . Is there a better host?
 
So what happens when you turn on the modular loading?
 
Disregard my earlier post, I forgot to merge the new worker abilities into the regiments mod.

This is a very nice mod. It's tidy and has lots more of everything which is never a bad thing...the extras also feel like they belong and add a little to the overall strategy.
 
Nicely put together mod. However, my attempts at editing the civ4buildinginfos.xml causes a CTD on loading with no error messages. I was trying to add prerequisites to the wonders to cut down on the wonder scramble at the beginning of the game and add a little more strategy.

It doesn't matter what I change. It could be the prerequisites, build cost, production bonus, lvl requirement...it makes no difference. As soon as I change the slightest little digit in throws a wobbler. Can you perhaps shed any light on this bMarnz?

I've even stripped the mod down and added only the files necessary to load up the buildings but still no joy. :cry:
 
So what happens when you turn on the modular loading?

modular loading is a new way to build mods, it allows modders to mix and match different mods more easily. To run a mod built this way, modular loading must be turned on.

Nicely put together mod. However, my attempts at editing the civ4buildinginfos.xml causes a CTD on loading with no error messages. I was trying to add prerequisites to the wonders to cut down on the wonder scramble at the beginning of the game and add a little more strategy.

It doesn't matter what I change. It could be the prerequisites, build cost, production bonus, lvl requirement...it makes no difference. As soon as I change the slightest little digit in throws a wobbler. Can you perhaps shed any light on this bMarnz?

I've even stripped the mod down and added only the files necessary to load up the buildings but still no joy.

I'm not sure what the problem is. Do you start all over each time you try? Try deleting the mod re-extract the zip files and then try a small modification.
Also when changing a tag make sure to follow correct layout. Sometimes when I change a tag I accidentally mess up the following. Double check all tags to make sure, they're all correct.

Hope this helps.
 
I found the source of the problem. It's whenever I turn on modular loading, regardless of whether I even have a modules folder. I turn off modular loading and the mod loads fine.

I guess I just have to wait for the next patch and try again.
 
How do I download this whole mod? After dling part 1, it tells me I can't dl anymore. I saw strategyonly mention filefront, but I don't see any links. o.O

EDIT: Nvm. I just got the other part.
 
How do I enable Hitler?
 
Hey Marn,

at first please excuse me, I'm realy bad in english, but I try to do my best.
I realy like your mod, me and a friend get used to play it day to day.
Yesterevening we had a problem, hm...hard to explain...

I got a quest, train 10 swordsmen... as reward all swordsmen got the promotion "Cityraider".
With emediate effect from this point loading a savegame,using my leader (Ostenaco),
causes a CtD.
Loading any other leader works, but Ostenaco crashes the game.
We tried to load using Ostenaco at another computer,but it caused a crash too.
Prior savegames work.
Maybe there is a problem with your order of unit promotions.
 
Hey Marn,

at first please excuse me, I'm realy bad in english, but I try to do my best.
I realy like your mod, me and a friend get used to play it day to day.
Yesterevening we had a problem, hm...hard to explain...

I got a quest, train 10 swordsmen... as reward all swordsmen got the promotion "Cityraider".
With emediate effect from this point loading a savegame,using my leader (Ostenaco),
causes a CtD.
Loading any other leader works, but Ostenaco crashes the game.
We tried to load using Ostenaco at another computer,but it caused a crash too.
Prior savegames work.
Maybe there is a problem with your order of unit promotions.


I'm glad you like the mod. I noticed a problem with promotions last night. I am working on a fix.
 
How do I enable Hitler?

There are two files to change:

MarnzMod/Assets/XML/Civilizations/CIV4CivilizationsInfos.xml
MarnzMod/Assets/Modules/Custom Units/Unique/German Teutonic/Teutonic_CIV4CivilizationsInfos.xml

Open both files and find Germany, then under Leaders find Hitler. Change <bLeaderAvailability>0</bLeaderAvailability> to <bLeaderAvailability>1</bLeaderAvailability>.
 
Thank you. =)
 
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