Boyzilla
Chieftain
Dear, Fellow Modders
I am the mod maker of the recently DBZ Civilizations that made themselves known on the Steam Workshop. Anyhow, I got a couple of questions that I really need help with concerning a few elements of my Unique Units.
So, in my DBZ Earthlings Civilization, I had initially wanted the Great General replacement, the Z-fighters, have a starting Combat strength of 15, and then increase said strength for every time the Civilization would enter a new era.
Now, I had made the Great General be able to have combat and all, the AI successfully using it as a unit for defensive combat purposes with Great General caution. (As to avoid the AI simply charging the Z-fighter into the fray without seeing the consequences, though I can never give it a unique model, as I suck as modeling.)
While my substitute has it has 25 Strength atm, the Great General becomes pretty useless when reaching late-medieval Era. I know only a fair amount XML, but nothing about SQL. So I was wondering if its possible to increase a unique units combat strength with some sort of XML code for each new era that the civilization enters?
Thanks,
Boyzilla
I am the mod maker of the recently DBZ Civilizations that made themselves known on the Steam Workshop. Anyhow, I got a couple of questions that I really need help with concerning a few elements of my Unique Units.
So, in my DBZ Earthlings Civilization, I had initially wanted the Great General replacement, the Z-fighters, have a starting Combat strength of 15, and then increase said strength for every time the Civilization would enter a new era.
Now, I had made the Great General be able to have combat and all, the AI successfully using it as a unit for defensive combat purposes with Great General caution. (As to avoid the AI simply charging the Z-fighter into the fray without seeing the consequences, though I can never give it a unique model, as I suck as modeling.)
While my substitute has it has 25 Strength atm, the Great General becomes pretty useless when reaching late-medieval Era. I know only a fair amount XML, but nothing about SQL. So I was wondering if its possible to increase a unique units combat strength with some sort of XML code for each new era that the civilization enters?
Thanks,
Boyzilla