NwabudikeMorgan
CEO
As to the Goody huts The file is ArtDefines_Improvements.xml
change:
<fScale>1.0</fScale>
to a larger number
change:
<fScale>1.0</fScale>
to a larger number
There's something like that already, here - if you use this, it should work with any map, including PerfectWorld, I think.
Cheers, LT.
Hey, is it possible ot add new terrains to this script? I'm trying to make it work (fully; it wlaready works with no tweaking, just that some new terrains won't generate) with Rise of Mankind (which adds marshes and storms) but I have no idea where to start.
Also, is there any way to disable the grouping of resources by continent?
How are storms a terrain, exactly?
Well, they're actually a terrain feature like forests.
Neither do earthquakes or volcanic eruptions. I guess, it might be an incident which happens once during these 30 years. Remember Katrina in New Orleans.
Neither do earthquakes or volcanic eruptions. I guess, it might be an incident which happens once during these 30 years. Remember Katrina in New Orleans.
I thought the way resources were split up was a great idea at first. New level of strategy, encouraging/demanding cunning trade from player and AI. However the more I played it the more I disliked it. Even playing on large maps there is never enough resources for 3/4 of the civs. Large islands will get say all the dye, maybe like 6, when there are 10 civs. Even the resources that are assigned to large continents, are too few in number. Without being available on multiple landmasses every resource gets shafted. This inturn severly stifles growth. It encourages trade but forces everyone to small cities and poor health. This feature is one of those things that is a great idea but in practice it makes the game unfun (kinda like how firaxis took out unfun but great concepts of pollution and dissappearing resources). Any civ not near or not one of the first to contact a landmass that holds a particular resource is just screwed. AI is stingy and even if they hate a civ they were trading the resource first to, they may never break the deal. Also AI cant plan like a human and realize it may never gain a certain resource so it needs to attack to do so. So it cripple's AI even more.
Is there anyway I can disable this and go back to normal resource placement
The fact that the AI is so stingy with trading is a valid argument for changing this behavior, but most of my efforts were based on preserving the intention of the original code. All I really wanted to change was to prevent forests from blocking resources. I played this map quite a few times and I do like the difficulty in obtaining self sufficiency, so I didn't see a need to change it. It's alot of work after all! Whether it slows growth, or what the growth speed ought to be is kinda subjective.
As far as the amount of resources present, the default settings are supposed to place the amount specified in the XML along some random factors that are also in the XML. However, in the latest version of PW2, there is a variable called 'BonusBonus' that you can change to increase the amount of bonuses. Values higher than 1.0 will increase the amount that will try to be placed, so a value of 2.0 would about double the amount of resources, but it's not an exact process.
@achilleszero, cephalo can correct me on this, but there's a variable in the script called areasPerBonus that I think determines how many different areas a bonus can appear in. In the default PerfectWorld script this is set to 1. I changed it to:
areasPerBonus = 1 + PRand.randint(0,1)
which makes it either 1 or 2 with a 50% probability. My experience is that this makes the bonuses more widespread. You might try playing around with that value.
Cephalo: Perfect World has instantly become my favorite map script. Probably the best map script out there. It has elevated my enjoyment of civ several times over. It is really is just about perfect, except for one thing that almost negates my gained enjoyment(for me at least). The resource placement.
Cephalo: Perfect World has instantly become my favorite map script. Probably the best map script out there. It has elevated my enjoyment of civ several times over. It is really is just about perfect,...
This might be a dumb question, but is there any way for the script to guarantee 3 or 4 continents? I don't like how it always seems to create 2 gigantic ones instead. Otherwise I love it, I hate how the retail maps just randomly place deserts and hills everywhere.