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Title: Land Ironclads
Type: Modpack
File Version: 1
Author Name: Androrc, Firaxis
Special Thanks: sukritact, Pazyryk, chrome-rome
File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=19683
Discussion Thread: http://forums.civfanatics.com/showthread.php?t=470128
Description: This mod incorporates the land ironclad line of units from the Empires of the Smoky Skies scenario into the game. They are unlocked by an alternate technology line, available after discovering steam power. Credits to sukritact for making the Luboric icon and font icon, to Pazyryk for discovering the method which eventually allowed me to add custom 3D resource graphics to the game, and to chrome-rome for making the Eruptives, Infernal Combustion and Luboric Refinery icons.

 
Title: Buildings: Additions to enhance your palace!
Type: Buildings
File Version: 1
Author Name: Thadian, Tophor
Special Thanks: Tophor, Pumpkin Patch
File Entry URL: http://forums.civfanatics.com/attachment.php?attachmentid=327064&stc=1&d=1343135468
Discussion Thread: http://forums.civfanatics.com/showthread.php?t=470298
Description: Some might remember the Palace Additions mod, released by Tophor on the old mod browser. Until now, this mod has been lost to oblivion, and i have spent some time converting this to Gods and Kings, and re-balancing it. I will also release a "clone" of his version that is compatible with Vanilla and G+K, however that will come in time.

 
Title: Galley (for civs)
Type: Unit
File Version: 100
Requirements: -
File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=19698
Author Name: jpbar81
What's new in this version?: -

Preview:



256 x 128

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Title: Fishing Technology
Type: Modpack, Tech
File Version: 100
Requirements: -
File Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=19700
Author Name: jpbar81
What's new in this version?: -

Preview:



128 x 128
 
Title: Hulfgars Industrial Warfare Gods and Kings Edition version 5
Type: Modpack
Author Name: Hulfgar, Redox
Discussion Thread: http://forums.civfanatics.com/showthread.php?t=469433
Download: http://www.mediafire.com/download.php?s255qe7ejybnbex

What's new :
Spelling corrections.
Remote Mining from Redox included.

Thanks to Redox the Lumbermill will now give +1 timber when build on jungle or forest.
Those features and these improvement are now required to get timber.
The Lumberjack's Hut building has been deactivated
New Building : Commando Training Ground. Allows Commando, requires an Airbase and a Barrack. 1 free Commando upon completion.
Timber requirement for the Palisade removed.
The Motte and Bailey Castle requires a Palisade to be build.

New unit : National Guard, combined unit for city defense, with MGs, AT Guns and AA Guns.
New unit : Heavy Siege Artillery, mighty Siege Unit, 60 in Combat Strengh, 3 in Range, must set up, very slow (skin Railroad Artillery from Danrell)

Submarines can carry 1 Commando (paradrop the commando on the sub to load it)
1 free Archer upon completion of the Archery range.

Balance correction :
Mobile Artillery same range as Artillery (3)
Sturmtiger Range up to 2
Katyusha : Range up to 3, Cost down from 300 to 280, Combat Strengh (close combat) down from 30 to 21.
Divebombers : Cost down to 350
Fastbombers : Combat Strengh up to 50, Cost down to 400
Bombers : Cost up to 450
Range combat for the Longbowmen down to 13
Chariot Archer requires 1 timber like the other chariot units.
Rifleman strengh boosted to 40, lost the open terrain promotion.
The Palissade requires 1 timber
Goldmaintenance for Temple : 0
All Chariot units require 1 Timber (and 1 Horse as before)
Divebombers : RangeCombat up to 50
Fastbombers : RangeCombat up to 60, cost down to 375
Bombers : RangeCombat up to 70, cost up to 400

Icons for the new units in the Strategic View.
Lots of new skins from Danrell, Bernie and Patum
 
Title: Hulfgars Postmodern Expansion
Type: Modpack
Author Name: Hulfgar, Redox
Discussion Thread: http://forums.civfanatics.com/showthread.php?t=471401
Download: http://forums.civfanatics.com/downloads.php?do=file&id=19766

Description :
This mod is an expansion for the mod Hulfgars Industrial Warfare Gods and Kings Edition.
It allows the player to research Post Modern Technologies and Units.

The main mod Hulfgars Industrial Warfare Gods and Kings Edition is required and must be activated before this mod.
 
Title: Cultural Capitals
Type: Modpack
File Version: 13
Requirements: Gods & Kings
Discussion Thread: Here
Download: Here
Author Name: Moaf

What's new in this version?

Updated mod for gods and kings. Minor gameplay changes.
 
Title: More Mercantile Mod
Type: Mod Component
File Version: 2.0
Compatibility: Civilization V: Gods And Kings
Download Link: http://forums.civfanatics.com/downloads.php?do=file&id=19603
Thread Link: http://forums.civfanatics.com/showthread.php?t=468962
Author Name: sukritact

What's New: 3 more resources: Cigars, Furniture and Glass

Preview:




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Title: More Mercantile Mod 2
Type: Mod Component
File Version: 1.0
Compatibility: Civilization V: Gods And Kings
Download Link: http://forums.civfanatics.com/downloads.php?do=file&id=19843
Thread Link: http://forums.civfanatics.com/showthread.php?t=468962
Author Name: sukritact

Description: This mod adds three new Luxury Resources for Mercantile City States into the game. The resources added are Coffee, Artifacts, and Paintings.

Preview:

 
Update posted :).
If something's wrong or missing, then drop me a note via PM.
If you just wanted to upload something right now, and you still want to have it in *this* announcement, then please announce it here within the next 24 hours and say it in the post that it should be added.


ATTENTION: New posting scheme.
For the future, please post in the following way:
My file by MyName, e.g.
Chinese Rifleman by bernie14

If there are multiple modders, please name them all.
If you use the database link or the forum thread is up to you.
If you have a nice image, then please include it in the post. Size does not matter, but if there's nothing recognizable in it after being shrinked to a width of 125 or 250 px then it will probably not be included.
If possible images are obvious in the linked thread/database entry, then there's no need to include them again in the post here, I'll grab them from there.
If it's not obvious to which category it belongs (e.g. units, mods, maps), then please say in the post what it is.
If there's something really important about this file/the update, then please also state it, but not more than 2 sentences please.

If you think this requires somehow a discussion, then again, drop me a PM :).
 
Title: The Medmod VI for Gods and Kings
Type: Modpack
File Version: 1
Requirements: Gods and Kings expansion
Thread Link: http://forums.civfanatics.com/showthread.php?p=11769222#post11769222
Author Name: WesW
What's new in this version?:
Many, many changes have been made to last year's mod, but the biggest is the addition of seven new unit classes, designed to fill in the holes in the existing unit lineup.
 
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