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- Mar 26, 2007
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I have completed testing for the first 13 AIs. They give +1, +2 and +3 after giving them 20 Technologies each:
Notice that Boudica, Catherine and Elizabeth will provide +1 after 7 Techs, +2 after 14 Techs and +3 after 20 Techs. So ignoring the AI's less than perfect memory, the +3 bonus applies after giving just 20 Techs. Thus 7 = ceiling[20/3] and 14 = ceiling[20*2/3].
Notice that Alexander, Augustus, Brennus, Charlemagne, Churchill, Cyrus, Darius I and De Gaulle will provide +1 after 10 Techs and +2 after 20 Techs. So ignoring the AI's less than perfect memory, the +2 bonus applies after giving 20 Techs.
Notice that Asoka and Bismarck will provide +1 only after 20 Techs. So ignoring the AI's less than perfect memory, the +1 bonus applies only after giving 20 Techs.
I have attached two game save files. First one is a turn 1 save where the player was given Mediaevil Era Technologies and all AIs had all their starting Technologies removed to make it easier to verify that each AI was given exactly the same number of Techs. The second save is a turn 3 save after each AI was given the 19 Technologies they possess over the previous 2 turns. You can verify the above results from either save; in the latter one, 19 technology trades are completed for you and the 20th trade should answer the question of how big this bonus is after giving 20 technologies. Every AI will increase their bonus with the 20th technology, ignoring their imperfect memory which should be excellent after just 2 turns.
Enjoy! I'll complete the remaining 3 games as soon as I am able. BTW, I foolishly started this first test game with Tribal Villages on, but Boudica popped Technology from a Hut, so I reloaded and manually removed all Huts. I won't make that mistake with the remaining 3 games.
Sun Tzu Wu
Code:
+2 20/2=10 Alexander
+1 20/1=20 Asoka
+2 20/2=10 Augustus
+1 20/1=20 Bismarck
+3 20/3=07 Boudica
+2 20/2=10 Brennus
+3 20/3=07 Catherine
+2 20/2=10 Charlemagne
+2 20/2=10 Churchill
+2 20/2=10 Cyrus
+2 20/2=10 Darius I
+2 20/2=10 De Gaulle
+3 20/3=07 Elizabeth
Notice that Boudica, Catherine and Elizabeth will provide +1 after 7 Techs, +2 after 14 Techs and +3 after 20 Techs. So ignoring the AI's less than perfect memory, the +3 bonus applies after giving just 20 Techs. Thus 7 = ceiling[20/3] and 14 = ceiling[20*2/3].
Notice that Alexander, Augustus, Brennus, Charlemagne, Churchill, Cyrus, Darius I and De Gaulle will provide +1 after 10 Techs and +2 after 20 Techs. So ignoring the AI's less than perfect memory, the +2 bonus applies after giving 20 Techs.
Notice that Asoka and Bismarck will provide +1 only after 20 Techs. So ignoring the AI's less than perfect memory, the +1 bonus applies only after giving 20 Techs.
I have attached two game save files. First one is a turn 1 save where the player was given Mediaevil Era Technologies and all AIs had all their starting Technologies removed to make it easier to verify that each AI was given exactly the same number of Techs. The second save is a turn 3 save after each AI was given the 19 Technologies they possess over the previous 2 turns. You can verify the above results from either save; in the latter one, 19 technology trades are completed for you and the 20th trade should answer the question of how big this bonus is after giving 20 technologies. Every AI will increase their bonus with the 20th technology, ignoring their imperfect memory which should be excellent after just 2 turns.
Enjoy! I'll complete the remaining 3 games as soon as I am able. BTW, I foolishly started this first test game with Tribal Villages on, but Boudica popped Technology from a Hut, so I reloaded and manually removed all Huts. I won't make that mistake with the remaining 3 games.
Sun Tzu Wu