RBTS5 - Multiple Personality Disorder

Is this right - does BtS give you the hammers when you found on a forest? It that is true, I can stop chopping the forest before I settle. Also, why is the first picture showing the pyramids under construction when I can quite clearly see it finished - someone is trying to trick us!
 
I'll grab it tomorrow and should be able to play then too.

p.s. why did we need to settle white dot? I know if my economy was running 40% or worse I'd hold off settling unless I had a very good reason.
 
Is this right - does BtS give you the hammers when you found on a forest? It that is true, I can stop chopping the forest before I settle. Also, why is the first picture showing the pyramids under construction when I can quite clearly see it finished - someone is trying to trick us!

I'm not sure where that claim was made, but that isn't how it works. If it did work that way, it would certainly be a powerful multiplayer strategy though - no need for monuments for border pops ever.
 
I'm not sure where that claim was made, but that isn't how it works. If it did work that way, it would certainly be a powerful multiplayer strategy though - no need for monuments for border pops ever.
Hehe. Check out the pic of the founding of white dot :lol:

@Dantski - we had a settler on the way, so delaying wastes turn advantage: with REP scientists one can run a low science % and still tech at a decent pace. PS: remember to fire them once CoL is done to try to complete some buildings/units before the end of your set (and not to waste beakers).
 
ruff_hi said:
Is this right - does BtS give you the hammers when you found on a forest? It that is true, I can stop chopping the forest before I settle.

I'm not sure where that claim was made, but that isn't how it works. If it did work that way, it would certainly be a powerful multiplayer strategy though - no need for monuments for border pops ever.
Look at the last pic by swiss on the prior page, it shows a little forest icon and '+9 hammers to XXX for forest chop' and the city settlement popup. Either the 'settle' liberated the forest hammers, or swiss was a good little MM and chopped the forest before settling.
 
Speaking of city names, why did it do Madrid > Barcelona > Nobamba/kwaDukuza, then Lisbon and Oporto? Why not Ulundi/uMgungdolovu?
 
I guess that this game features Zulu civilization somewhere else, and if there is already Ulundi, it will pass to the next city on the list.
 
Look at the last pic by swiss on the prior page, it shows a little forest icon and '+9 hammers to XXX for forest chop' and the city settlement popup. Either the 'settle' liberated the forest hammers, or swiss was a good little MM and chopped the forest before settling.

Hmm...well I suspect it was the MM option, although Swiss's response was rather cryptic :)

Anyways, as long as the hammers return to the capital then it isn't a big deal. I was more thinking forests outside cultural control turning immediately into hammers for the new city.
 
Hey, wow, that *IS* a good spot. I didn't even realize that there must be some other Zulus lurking around out there! Well, we did say this game would be silly, didn't we? :lol:

I concur that a specialist economy is the way to go for us right now. We have virtually no cottages, plus Representation-enhanced specialists. I'm wondering where we should go next on tech tree after Code of Laws. (This choice will have to be made on my turn, of course, since Dantski likely won't be able to complete another tech.) Perhaps Mathematics, so we could build Hanging Gardens for the double Great Engineer symmetry? That's also on the path to Construction, for insurance purposes. Currency for additional economy would be another good bet, although with no allies to run Open Borders with, it becomes a little less attractive.

For the next go-around, we'll be swapping the turn order. Here's what I think will work:

Sullla
sunrise089
Swiss Pauli
Dantski
TheArchduke

And we'll continue rotating to avoid that uninteresting "in the hole" position, where you don't get to do very much. I think that's the best way to make this work. :)
 
Ok my 3rd turn at the end of the order

CoL due in 7 turns at –1 GPT.

Madrid will grow upto size 9 during my turns, but produces a GP in 11 turns! Ugh it can’t be speeded up either. I stop working the cottage too. After the temple I’ll get a barracks up .

I do some microing in cities that won’t complete their builds or grow during my turns to focus on commerce.

Send warrior in kwaD to scout Toku’s nearby cities.

With the temple complete in Madrid I add a priest specialist so we’ll pop a GP right at the end of the turnset.

CoL comes in, we can get hunting finished in time so I pick that.

See a nasty-ish stack in Satsuma. He certainly is promoting a lot of units to shock.



Hunting completes and I dial research down to 0%

Finish temple in Lisbon on last turn and I whipped a workboat out of Barcelona.
May have messed up with temple in Ondini though, just miscalculated. :confused:

Toku has around 8-10 offensive units in the 3 cities on our border.

City management is a little silly again Sullla so you’ll want to micro it again.
 

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Ump! :eek: Sounds like Toku will not leave you place for more than 5 cities for a long time. :(
 
Well, I am curious who our next leader is.

Good idea with the player shuffling, though I will have to wait for my turn for quite a bit longer now.
 
(0) 250AD Looking over the initial save, I think Dantski's done a really good job with the unexciting role of playing the last spot in order. He picked up Hunting tech, dialed up a nice bankroll for deficit research, and managed to pop out a Great Scientist on the final turn, which wasn't even mentioned in the turn report! The only minor mistake is whipping the temple a turn late in Ondini; those shields are unfortunately going to disappear on the crossover. But on the whole, very little to nitpick, and a great job! :goodjob:

Much of what I do next will depend on which civ/leader I roll. I start with the civ, and get... the Khmer. Interesting. It's a shame we don't have any ivory, so we won't get to use their unique unit elephants, but we CAN build their nifty aqueduct unique building, which comes at a cheaper rate and adds extra food. That dovetails nicely with a plan to build the Hanging Gardens too!

Next, it's time to roll the civ. We get... Frederick (Philosophical/Organized). Not an Aggressive civ, too bad, but once again I think we can get some use out of this. Philosophical works well with our specialist economy right now, especially with the Great Person points getting reset on each crossover. In fact, we should pop another Great Person out of Madrid before the end of my turnset! And Organized actually comes at a good time as well, right when we'd like to whip some courthouses. Honestly, I'm not rigging these swaps - I would have chosen someone else if I were picking!

Once again, we exchange our green Portugese banner for the dark blue of the Khmer:



Organized has done wonders for our finances, pulling us from 40% to 50% science all on its own. Everything else gets reset, so I go through our cities and make new changes to reflect the changed circumstances. Like most cities, Madrid will go to max food (to refill its wiped-out food box) while working on an axeman. That means that I'm temporarily dropping the scientist specialists here (which drops our tech rate considerably!) Barcelona and kwaDuzka will similarly also carry the military load, since all of them have a barracks/Ilkhanda combination. Our smaller cities can continue to work on infrastructure.

The question remains, what to do with our Great Scientist? Operating on the assumption that we'll be getting a LOT of Great People in this game (due to the wacky crossover rules), I decide to use him right away rather than waste turns waiting for a decision. There's no great tech to lightbulb at the moment (our option is Mathematics) and the math favors an Academy over a super-specialist at this point in time. So, after some careful thought, I burn our Scientist on an Academy in Madrid:



Please let me know if you think this was weed. :smoke: We should have either a Great Scientist or a Great Engineer by the middle of the next round, so hopefully this won't feel like a waste!

Note: the Academy plus bumping science rate takes us from 34 beakers/turn to 50/turn. That's an increase of almost 50%! :)

(1) 265AD Whip the Islamic monastery in Ondini. The overflow will go into a (cheap Organized) courthouse.

(4) 310AD The continent to the south is looking larger and larger, plus Toku already has a lot of cities down there. He's got at least NINE cities so far - wow! We only have four workers, and two of them are down on the little southern island where Lisbon is situated? That was a mistake... There's no galley anywhere even remotely close to ferry them back to the mainland. I'll have to get Barcelona to build a second galley soon.

(5) 325AD Here's a shot of Madrid, now that it's refilled the food box and reached size 8:



It's also a fair (if imperfect) example of a specialist economy in action. We're researching rather nicely right now thanks to those Representation-enhanced scientist specialists. In fact, if we feel safe from attack, we could probably fund more expansion by founding the red dot city soon. We're also due to produce a Great Person shortly after sunrise's turn begins.

(8) 370AD Ha ha! :lol:



I did say things would get silly, didn't I?

Barcelona and kwaDuzka both finish military builds. I swap both to courthouses, which will be whipped next turn, then back onto military again. Madrid, on the other hand, will be going to work on the Hanging Gardens after it finishes the current axeman.

(9) 385AD We discover Mathematics, and I select Construction next. Since this is the next-to-last turn, this decision can be vetoed if desired. Alternate paths include heading straight for Civil Service (would be nice in the capital), looking to Currency for our economy, Calendar to hook up some of our many jungle resources, or going to Alphabet and trying to trade something to Toku for Construction. This is something we should probably discuss a little!

(10) 400AD Nothing eventful on the last turn. I'm bringing our galley back to the mainland to ferry back those workers, as well as stand on hold to bring another settler to red dot if desired. There is one warrior on goto order heading to Oporto in the northwest corner (just wanted to avoid any surprises). I have things set up for us to finish the axe in Madrid next turn, then we should whip the baray (aqueduct) and start in on Hanging Gardens. The other cities (Barcelona and kwaDuzka) can remain on military. We definitely have enough now to hold off a Toku attack. But we probably want more than that, so *WE* can go on the offensive! :hammer: Obviously we'll need about a half dozen cats on hand too before we can do anything...

Rather than show our territory, I thought I'd show our Japanese rivals:



Toku's getting a little too big for his britches. It sure would be nice if we could cut him down to size a little! Remember, the turn order will be a little different this time around:

Sullla
sunrise089 <<< UP NOW
Swiss Pauli <<< on deck
Dantski
TheArchduke

http://www.garath.net/Sullla/Civ4/SG/RBTS5/RBTS5-AD-400.zip

Good luck and have fun! :D
 
I don't see Toku trading it, so Construction is the next tech in my book (soon available on Amazon).
 
Interesting that after the big switch, Toku changed to currency instead of sticking with construction.
 
I'm sorry, but it's been another 12 hours with no word from sunrise. In the interests of keeping the game moving, I have to issue a skip. Swiss Pauli is now up, with Dantski on deck.

Sullla
sunrise089
Swiss Pauli <<< UP NOW
Dantski <<< on deck
TheArchduke
 
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