Ikael
King
- Joined
- Dec 2, 2005
- Messages
- 873
Since we all are wanting more civs to be included (Persia more notabily) and now we know the game mechanics in depth, it is time to make some theorical game design! (oh how much I miss the editor). So here we go:
Persia
Starting bonus: Wonders cost 1/3 to be built in capital
Ancient bonus: Legions starts with extra experience (veteran or elite)
Middle ages bonus: Cathedrals costs are halved
Industrial bonus: Acess to every resource
Modern bonus: Fundamentalism doesn´t close Libraries nor universities
Babylon:
Starting bonus: Starts with writting technology
Ancient bonus: +25% to the effects of temple
Middle ages bonus: +2 food to desert tiles
Industrial bonus: +50% to the gold of caravans
Modern bonus: New units starts with guerrilla promotion
Brazil:
Starting bonus: +1 food in forest
Ancient bonus: +1 movement to settlers
Middle ages bonus: Free veteran Galleon
Industrial bonus: + 50% city growth
Modern bonus: +2 production to sea tiles
Portugal:
Starting bonus: They start knowing the location of one relic
Ancient bonus: +1 to the movement of sea vessels
Middle ages bonus: +1 to sea trade
Industrial bonus: -50% to the cost of port
Modern bonus: All sea units upgrade automatically
Persia
Starting bonus: Wonders cost 1/3 to be built in capital
Ancient bonus: Legions starts with extra experience (veteran or elite)
Middle ages bonus: Cathedrals costs are halved
Industrial bonus: Acess to every resource
Modern bonus: Fundamentalism doesn´t close Libraries nor universities
Babylon:
Starting bonus: Starts with writting technology
Ancient bonus: +25% to the effects of temple
Middle ages bonus: +2 food to desert tiles
Industrial bonus: +50% to the gold of caravans
Modern bonus: New units starts with guerrilla promotion
Brazil:
Starting bonus: +1 food in forest
Ancient bonus: +1 movement to settlers
Middle ages bonus: Free veteran Galleon
Industrial bonus: + 50% city growth
Modern bonus: +2 production to sea tiles
Portugal:
Starting bonus: They start knowing the location of one relic
Ancient bonus: +1 to the movement of sea vessels
Middle ages bonus: +1 to sea trade
Industrial bonus: -50% to the cost of port
Modern bonus: All sea units upgrade automatically