[SoI]Fatimids Cultural Victory

SanJose

King
Joined
Mar 26, 2012
Messages
734
Location
Moscow


This SG uses the Sword of Islam modmod by embryodead, version 1.0 (SVN 395)

Settings:
Fatimids on Sultan (Monarch) difficulty, spawn in 968 CE.
Goals:
main
Spoiler :
1. Win by Cultural Victory (with 2/3 UHV, 2/3URV) (comleted in in 1589AD);
2. Build all World Wonders (except Rani Ki Vav, Dwarakadheesh, Shahnameh);
3. Finish the tech tree, receive all GP from tech(6/6, Great Scholar, Great Spy, Great Merchant, Great Engineer, Great Artist, Great General)
4. Make vassals of all Shiite dynasty that appear after us(4/4; Sindh, Safavids, Ak Kounlu, Bahmanids);

bonus
Spoiler :
5. Receive military unit with 100XP(or 150XP with GG) and spy unit with 100XP;(2/2 - 158 XP Warlord in 1412AD, 2 spies with 100XP and more in 1440AD)
6. Receive 100:gold: from companies in any city(completed in 1572AD);
7. Collect 4 titles(4/4, the Commander of the Faithful, the Sharif of Hejaz, Roman Emperor, Shahanshah by Safavids);
8. Complete all random quests(no questes during the game);
9. Have in Al-Qahira One million people (in 1588AD).

Other goals/restrictions are very welcome!
Fatimids:
Spoiler :

Start Religion: Shia islam;
UU: Berber Cavalry(replaced Horseman);
UB: Souk(replaced Fairground);
UP: The Power of Tolerance(Reduced Unhappaness and Instability from Foreign Culture and Religion);
UHV1: Control all of Egypt, Levant, Hejaz in 1160AD;
UHV2: Spread Shia Islam to 30% in 1250AD;
UHV3: Become the Commander of the Faithful in 1250AD;
URV1: Ensure that 11 Great Saints are settled in cities under shia control;
URV2: Control Kufa, Mekkah, Medina, 3 relics;
URV3: Make Shia most dominant religion in the Middle East.

Players:
Spoiler :
1. Jusos2108
2. Folket
3. DrZomboss
4. SanJose
5.
6.

10-12 20-21 moves each. A brief report on the turns, replay.
 
Rolled next:
Spoiler :




It's amazing start for build the House of Wisdom and the Spiral Minaret in Egypt;)
 
I could try this if it ok that I'm new to SoI.
Building all world wonders sounds difficult. It seems like we have failed this already.
 
I do not know what you mean by that. I can see in the screen shot that several wonders already exists. Or can you build more then 1 of them?
 
I do not know what you mean by that. I can see in the screen shot that several wonders already exists. Or can you build more then 1 of them?
There are 9 prebuilded wonders in RFC:SoI. So i mean only unbuilded WWs.
Spoiler :

Constantinople: The Hagia Sophia, Theodosian Walls;
Alexandria: The Lighthouse of Alexandria;
Makkah: The Kaaba;
Medinah: The Prophet's Mosque;
Jerusalem: Dome of Rock, The Church of the Holy Sepulchre;
Bamian: The Buddhas of Bamiyan;
Al-Kufah: Imam Ali Mosque.
 
Let's go to discuss first steps strategy:
- placement of the cities in Egypt;
- relationships with Makuria;
- placement of the cities in Levant and preparation for the Crusaders;
- the development of science;
- build wonders only in Cairo or not;
- espionage.
 
I suggest Cairo on the wheat and don't-remember-name on the citrus instead of Domyat.
I have my best games as Fatimids, when I have killed of the Makurians quickly, since they have tendency to backstab you, unless vassalised.
 
I rolled new start with 6pop of Alexandria;) without Abbasids
Maras(it grows to 15 in 1220AD) on horse in N.Syria, Irbid on horse in Transjordan
Farama(on citrus) really better that Domiat?
 

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indy spawn:
Aqaba ~ 1000AD
Akra ~ 1040AD
Tartus ~ 990AD
Homs - ?
Sis ~ ?

African cities - Phrim, Meroe, Soba, Dongola, Para, Kuraymah, Axum - razed/saved?
Other african city-spot: Aydhab, Massawa, Kekora, Debarwa, Tiyo(om insence), which better for our goals?
What about next: raze Axum, rebuild 1-2W cow (it's cover 2*coffee, silver, cow) or 3W Axum with losing silver but adding two grassland spots near river.
P.S. Exhaustion(horse, 2*barley, cow, copper, dates) in Nubian lands annoying me strong.
 
I rolled new start with 6pop of Alexandria;) without Abbasids
Maras(it grows to 15 in 1220AD) on horse in N.Syria, Irbid on horse in Transjordan
Farama(on citrus) really better that Domiat?

Domyat is useless without Kizil Kule and Kizil Kule will make the Hejaz camel city a monster. That's why I usually go with Farama.
 
African cities - Phrim, Meroe, Soba, Dongola, Para, Kuraymah, Axum - razed/saved?
Other african city-spot: Aydhab, Massawa, Kekora, Debarwa, Tiyo(om insence), which better for our goals?
I really like Debarwa as spot, it surely has the biggest production than the others.
 
Lower Egypt : Asyut on cotton
Agree, also it's nice when cities ​​overlaps mountains and deserts.
Domyat is useless without Kizil Kule and Kizil Kule will make the Hejaz camel city a monster. That's why I usually go with Farama.
I usually used Domiat for marksman's draft:rolleyes:

What about Raithu?
A port city on the Sinai Peninsula(border province) can grow up to 11 (not working copper hill, ~21:hammers:) or 10 (working it, ~28:hammers:), Genoans and Venetians Merchants like to settled in this city, not required for UHV.

I really like Debarwa as spot, it surely has the biggest production than the others.
Debarwa's max size - 8 without working gold and silver, on lvl 6 Debarwa can working both mines with stagnant.
 
Max totals for companies*:
The Karimi Family** [0,5:gold: per gold, wheat, spices, cotton]: 26,5;
Venetians Merchants [2:gold: per incense, silk, spices ]: 78;
Genoans Merchants [1:gold: per salt, cotton, silk]: 51;
Knights Templar*** [2:gold: per gold, silver, incense]: 56;
Estado da India [2:gold: per spices, pearls, incense]: 66.

* at 1520AD without resources have emerged as a result of any events /random;
** does not matter the location of cities;
*** required catholic state religion.

P.S. I guess Sur (Tyre) or Al-Iskandariyya win the race.
 
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