This post was meant to be posted on the 2k support forums, but due to not being able to post at all, I'll try here.
All the problems I have been experiencing since I bought G&K and BNW in 2013 are the same as this poster in this thread:
http://forums.2k.com/showthread.php?254086-Civ-5-crashes-memory-could-not-be-read-written
These problems have been persisting to this day. For the sake of not hijacking threads, I'll make my own. Here's a list of everything I can remember.
- Red and white squares for hex grid, yield icons and leader scenes
- Missing graphics for Civilopedia/Great People/Wonder images
- Most of the Saves I try to load (Manual or Autosave) makes the game crash
- Crashes when trying to start a huge game with 12 players
- Sometimes crashes when settling 1st city
- Sometimes I can't even select a unit, must quit game
- Great Wall of China ALWAYS makes the game crash
- Trying to use the Steam overlay (Screenshot, webbrowser) will make the game crash(guaranteed C++ error)
- Random weird FPS drop/lag
Most of these crashes gives the good ol "memory could not be read/written" or C++ Runtime error message.
System Specs:
Win XP SP3
4GB of RAM
Intel Core 2 Q6600 @2.66 (4 CPU)
nvidia GTX 560 (1gb)
Dxdiag in Pastebin
I'm not finished. Like I said above, these problems appeared after getting both big DLCs. Running Civ 5 without these 2 makes the game work perfect just like it did before.
Back in 2013, we could not disable DLCs with Steam, just see a list. Recently, Steam updated this feature and you can now disable DLCs as you wish. So I reinstalled Civ5 with the DLCs... Same problems, just like before... ok... I then disable BNW in Steam and POW, just like magic, the game was cured of every problems mentioned above aside the fact that I can't play BNW.
Like the stubborn mule that I am, I tried debuging Civ 5 yet again, just like I did with Tech Support email back in 2013. Except I tried new things this time and made an interesting discovery that semi-fixed my problem. Hear this out...
I've tried editing the INI files in My Documents. Most of the edits I tried failed or made the game worse, except this one.
Inside the config.ini, there's a line that say :
; This is capped at runtime to the number of physical processors
MaxSimultaneousThreads = 8
I have a quad core cpu, so I set this 4 at first, thinking I'm a smartass. Nope, the game still suffered the same problems.
Then I tried 1... WTF. For the 1st time since I bought the DLC, I was able to start a huge game without any red-and-white squares whatsoever. I could even open the Steam overlay and open a website. Sadly, my PC BSOD'd after a few dozen turns.
Then I tried 2. Same result. Game ran fine for a while but still BSOD'd on a unit turn swap. Everything was going so well.
If I set it to 4, G&K seems to runs fine, but not BNW.
The BSOD screens were uttering nonsense about going into my BIOS and disabling caching. It did not specify what process had caused it. I remember getting BSOD because of my old graphic card(not the one I'm using) and it came with a message like "nvdisp.dll has failed" or something. But not these BSOD's I had with Civ 5 with my tweaking....
Is multithreading really breaking BNW like I think it does? Sorry for the wall of text. Any reply would be helpful...
All the problems I have been experiencing since I bought G&K and BNW in 2013 are the same as this poster in this thread:
http://forums.2k.com/showthread.php?254086-Civ-5-crashes-memory-could-not-be-read-written
These problems have been persisting to this day. For the sake of not hijacking threads, I'll make my own. Here's a list of everything I can remember.
- Red and white squares for hex grid, yield icons and leader scenes
- Missing graphics for Civilopedia/Great People/Wonder images
- Most of the Saves I try to load (Manual or Autosave) makes the game crash
- Crashes when trying to start a huge game with 12 players
- Sometimes crashes when settling 1st city
- Sometimes I can't even select a unit, must quit game
- Great Wall of China ALWAYS makes the game crash
- Trying to use the Steam overlay (Screenshot, webbrowser) will make the game crash(guaranteed C++ error)
- Random weird FPS drop/lag
Most of these crashes gives the good ol "memory could not be read/written" or C++ Runtime error message.
System Specs:
Win XP SP3
4GB of RAM
Intel Core 2 Q6600 @2.66 (4 CPU)
nvidia GTX 560 (1gb)
Dxdiag in Pastebin
I'm not finished. Like I said above, these problems appeared after getting both big DLCs. Running Civ 5 without these 2 makes the game work perfect just like it did before.
Back in 2013, we could not disable DLCs with Steam, just see a list. Recently, Steam updated this feature and you can now disable DLCs as you wish. So I reinstalled Civ5 with the DLCs... Same problems, just like before... ok... I then disable BNW in Steam and POW, just like magic, the game was cured of every problems mentioned above aside the fact that I can't play BNW.
Like the stubborn mule that I am, I tried debuging Civ 5 yet again, just like I did with Tech Support email back in 2013. Except I tried new things this time and made an interesting discovery that semi-fixed my problem. Hear this out...
I've tried editing the INI files in My Documents. Most of the edits I tried failed or made the game worse, except this one.
Inside the config.ini, there's a line that say :
; This is capped at runtime to the number of physical processors
MaxSimultaneousThreads = 8
I have a quad core cpu, so I set this 4 at first, thinking I'm a smartass. Nope, the game still suffered the same problems.
Then I tried 1... WTF. For the 1st time since I bought the DLC, I was able to start a huge game without any red-and-white squares whatsoever. I could even open the Steam overlay and open a website. Sadly, my PC BSOD'd after a few dozen turns.
Then I tried 2. Same result. Game ran fine for a while but still BSOD'd on a unit turn swap. Everything was going so well.
If I set it to 4, G&K seems to runs fine, but not BNW.
The BSOD screens were uttering nonsense about going into my BIOS and disabling caching. It did not specify what process had caused it. I remember getting BSOD because of my old graphic card(not the one I'm using) and it came with a message like "nvdisp.dll has failed" or something. But not these BSOD's I had with Civ 5 with my tweaking....
Is multithreading really breaking BNW like I think it does? Sorry for the wall of text. Any reply would be helpful...