Shaitan
der Besucher
Foreign Minister - Shaitan
Deputy Foreign Minister - Plexus
Undersecretary of Foreign Affairs - Now hiring
This thread will cover the scope of Foreign Affairs.
FOREIGN POLICY
RANKS
Most Favored Nations
India
Iroquois
Able Partners
Greece
Rome
Common Neighbors
Zululand
Suspect Nations
none
Rogue Nations
Azteca
Babylon
China
HOW RANKS ARE FIGURED
Polls are taken asking citizens to score the AI civs from 5 (best) to 1 (worst). These votes were tabulated and run through a simplifying formula to come up with the rating numbers. (Formula: Each vote at level five earns 3 points. Vote levels for 4 and less get 2, 1, 0, and -1 respectively.)
These will be repolled each term for all civs and as needed for individual civs when their actions warrant it (someone declares war on us, attempts extorsion, agrees to an alliance and helps us kick butt, etc).
CURRENT CIV RATING NUMBERS
India 37
Iroquois 32
Greece 27
Rome 27
Zululand 11
Babylon -2
China -4
Azteca -9
RATE# RANK
30+ Most Favored Nation (MFN)
20-29 Able Partner (AP)
10-19 Common Neighbor (CN)
0-9 Suspect Nation (SN)
<0 Rogue Nation (RN)
HOW RANKS DEFINE THE FOREIGN POLICY AND FOREIGN AFFAIRS TURN PROPOSALS
EXCHANGE RATE - These generalizations will be used to help figure out whether a proposed deal amount is acceptable or not.
MFN - Fair trade
AP - Small Gain
CN - Medium gain
SN - Large gain
RN - Extortionate gain
CREDIT RATING - Deals for gold/turn get more income but also create the possibility that the AI civ will bankrupt and declare war to break the deals and save their economy. This table shows how we will try to structure deals.
MFN - Straight payment first, then g/t
AP - Straight payment first, then g/t
CN - Even mix
SN - G/t first, then straight payment
RN - G/t first, then straight payment
ALLIANCES - When requested by a foreign nation, consult the civS' ranks. An alliance can be granted if the target nation is a rank below the requesting nation. When we seek alliances, requests may be made to nations equal to or above the target nation's status.
RIGHT OF PASSAGE - Rank will determine whether we always want an ROP, never want an ROP or will use opportunistic ROPs (when we intend to move through that civ's territory).
MFN - Always
AP - Always
CN - Opportunistic
SN - Opportunistic
RN - Never
PEACE TREATY RENEGOTIATION - Rank will determine whether we will seek peace treaty renegotitations.
MFN - Always
AP - Always
CN - Always
SN - Opportunistic
RN - Never
EXTORSION - Rank will determine if we will extort the civ at all, only when they have something we want, or if we will do it constantly.
MFN - Never
AP - Never
CN - Never
SN - Opportunistic
RN - Every 20 turns or less
The Department thread for term 1 can be found here.
Deputy Foreign Minister - Plexus
Undersecretary of Foreign Affairs - Now hiring
This thread will cover the scope of Foreign Affairs.
FOREIGN POLICY
- We will declare war only in the event that an ally requests an alliance against a civ below that ally's rank.
- We will seek military alliances with civilizations of an equal or higher rating than our opponents.
- We will not agree to foreign demands of extorsion.
- We will prosecute a campaign of Cultural Assault in support or our Manifest Destiny. Manifest Destiny is defined as territory in the effective corruption reducing radius of Fox Nest.
- We will practice a campaign of regular extorsion against Rogue Nations. We will extort Suspect Nations if they have a required resource or technology.
- We will not sign Rights of Passage with Rogue Nations. We may sign Rights of Passage with Suspect Nations and Common Neighbors to achieve strategic goals. We will always endeavor to renew Rights of Passage with Most Favored Nations and Able Partners.
- We will not raze captured cities.
- We will not renew Peace Treaties with Rogue Nations. We will renew Peace Treaties with Suspect Nations if they posess a resource or technology that we need. We will always renew Peace Treaties with all other ranks of civilizaitons.
RANKS
Most Favored Nations
India
Iroquois
Able Partners
Greece
Rome
Common Neighbors
Zululand
Suspect Nations
none
Rogue Nations
Azteca
Babylon
China
HOW RANKS ARE FIGURED
Polls are taken asking citizens to score the AI civs from 5 (best) to 1 (worst). These votes were tabulated and run through a simplifying formula to come up with the rating numbers. (Formula: Each vote at level five earns 3 points. Vote levels for 4 and less get 2, 1, 0, and -1 respectively.)
These will be repolled each term for all civs and as needed for individual civs when their actions warrant it (someone declares war on us, attempts extorsion, agrees to an alliance and helps us kick butt, etc).
CURRENT CIV RATING NUMBERS
India 37
Iroquois 32
Greece 27
Rome 27
Zululand 11
Babylon -2
China -4
Azteca -9
RATE# RANK
30+ Most Favored Nation (MFN)
20-29 Able Partner (AP)
10-19 Common Neighbor (CN)
0-9 Suspect Nation (SN)
<0 Rogue Nation (RN)
HOW RANKS DEFINE THE FOREIGN POLICY AND FOREIGN AFFAIRS TURN PROPOSALS
EXCHANGE RATE - These generalizations will be used to help figure out whether a proposed deal amount is acceptable or not.
MFN - Fair trade
AP - Small Gain
CN - Medium gain
SN - Large gain
RN - Extortionate gain
CREDIT RATING - Deals for gold/turn get more income but also create the possibility that the AI civ will bankrupt and declare war to break the deals and save their economy. This table shows how we will try to structure deals.
MFN - Straight payment first, then g/t
AP - Straight payment first, then g/t
CN - Even mix
SN - G/t first, then straight payment
RN - G/t first, then straight payment
ALLIANCES - When requested by a foreign nation, consult the civS' ranks. An alliance can be granted if the target nation is a rank below the requesting nation. When we seek alliances, requests may be made to nations equal to or above the target nation's status.
RIGHT OF PASSAGE - Rank will determine whether we always want an ROP, never want an ROP or will use opportunistic ROPs (when we intend to move through that civ's territory).
MFN - Always
AP - Always
CN - Opportunistic
SN - Opportunistic
RN - Never
PEACE TREATY RENEGOTIATION - Rank will determine whether we will seek peace treaty renegotitations.
MFN - Always
AP - Always
CN - Always
SN - Opportunistic
RN - Never
EXTORSION - Rank will determine if we will extort the civ at all, only when they have something we want, or if we will do it constantly.
MFN - Never
AP - Never
CN - Never
SN - Opportunistic
RN - Every 20 turns or less
The Department thread for term 1 can be found here.