Hydromancerx
C2C Modder
Anyway, My own theory on how this would work is to start off the game with a menu that lists extra planetary things as the local star and then what ever moon(s) circle the planet the Civs are on. As time goes on the largest/brightest objects in the solar system are added to the in solar system menu. The details of which are rather vague until astronomy comes around and starts filling in details. Once you get observatories then random discover heavenly bodies get a bit of detail and other are found.
We have some of this already mapped out ...
- Mysticism (Unlocks Sun and Moon)
- Stargazing (Unlocks Visible Planets, Brightest Stars and Comets)
- Calendar (Unlocks Solar Cycles and Solar Cycles)
- Astrology (Unlocks Star Constellations, Visible Planet Cycles and Comet Cycles)
- Astronomy [With Observatory] (Unlocks Other Solar System Planets, Asteroid Belt, Nearest Galaxies, Sunspots, Lunar Topography, Terrestrial Planet Topography and Gas Giant Moons)
- Radio Astronomy [With Radio Telescope] (Unlocks Pulsars and Quasars)
- Astrogeology (Detailed Planetary Topography)
See this post for more details.
@AIAndy
Do you have the skills to make Spacepedia? If so can you start on it?
Also is it possible to have techs discover randomly generated things? For instance at Mysticism I would like players to discover the sun and moon. However I would like the type of Star be generated from a random list of possible suns. I would also like it to generate 1 to 2 moons. Thus you have a small chance of having 2 moons orbiting your planet.
Is this possible for you to do?