Any progress here?
Well, at the moment were just discussing ideas. So far as I know nobody has actually attempted to get a demo going yet.
Any progress here?
Well, at the moment were just discussing ideas. So far as I know nobody has actually attempted to get a demo going yet.
Speaking of ideas, here's one thats pretty off the wall. Would it be possible to make different yield types and different commerce types for the different maps?
IE, on earth the food/production/commerce yields work well. However, on the moon you aren't going to be growing food, and so would need to ship it up from earth (meaning a 'food slider' or something). Ditto for mars, until it gets terraformed. This means you have a spare yield type which could be filled. These new yields could include Helium-3 (look it up on wikipedia if you dont know what it's use is) or other extraterrestrial elements essential for a Transhuman civ to function. On the Galactic map, things would be totally up in the air as to what good yields would be. Maybe back to the normal F/P/C would be best there, I don't know.
One concern I have is that each of the maps will have to be the same size, so if you're playing on a gigantic (earth) map, it implies a gigantic moon map, which is suspect might be rather tedious (not that much scope for terrain variation on the moon). Of course it can be a small region of the map in the center, wi the reedy all being impassable space I guess. However, maybe it's better to have the second map be the entire solar system, and have 'islands' for each planet we want to model terrain from (moon, mars, etc.)? Of course that would more or less imply we couldn't do various potentially interesting things with the Jovian moon system, which really deserves it's own map of that kind, so I'm not sure.
One concern I have is that each of the maps will have to be the same size, so if you're playing on a gigantic (earth) map, it implies a gigantic moon map, which is suspect might be rather tedious (not that much scope for terrain variation on the moon). Of course it can be a small region of the map in the center, wi the reedy all being impassable space I guess. However, maybe it's better to have the second map be the entire solar system, and have 'islands' for each planet we want to model terrain from (moon, mars, etc.)? Of course that would more or less imply we couldn't do various potentially interesting things with the Jovian moon system, which really deserves it's own map of that kind, so I'm not sure.
Also, half the moon is always sunny, while the other half is the dark side, for two unique terrain sets.
Would the map need to be as big as the Earth map? Or could it be like 1/4th the size of the earth map?
As for a solar system map, I skipped over that since we do not have the graphics for it. Final Frontier can provide the Galactic Map, Dune Wars can provide the Mars map (or any other mars mod) and the Moon can be done by easily modifying Dune or other terrains. For instance the Barren terrain can work for one type of Moon terrain. The crater terrain feature can be another.
This a good example of a true and accurate statement which is wrong. The Moon turns in relation to the sun so most of it gets day and night. It does not turn in relation to the Earth which is why we see phases of the Moon. The dark side of the Moon is the name given to the side of the Moon facing away from the Earth it is not always dark there.
Speaking of ideas, here's one thats pretty off the wall. Would it be possible to make different yield types and different commerce types for the different maps?
IE, on earth the food/production/commerce yields work well. However, on the moon you aren't going to be growing food, and so would need to ship it up from earth (meaning a 'food slider' or something). Ditto for mars, until it gets terraformed. This means you have a spare yield type which could be filled. These new yields could include Helium-3 (look it up on wikipedia if you dont know what it's use is) or other extraterrestrial elements essential for a Transhuman civ to function. On the Galactic map, things would be totally up in the air as to what good yields would be. Maybe back to the normal F/P/C would be best there, I don't know.
suggestiobLOL! And I thought i was gong overboard. Sounds good.
Do you have some ideas for prices for buildings and units too?
Sorry if I look impatient, I know that there is a lot else to be done, but is there an estimated version for when this will be done?