thomas.berubeg
Wandering the World
Ah, so, yes, I am definently Interested in playing.
My preferences are I and V.
Regarding what you describe, if you think mentions of ImmacuNES IIb are off-topic, you should definitely reconsider.
There are mechanics in this NES that coul be interesting for you. Not the stats, definitely, as these are heavy. However, the mechanism for elections, appointing roles with resources that are not otherwise available to the participants is very good.
ImmacuNESIIb used yearly turns and elections every 4 updates. These made for a lot of internal politics and player interactions. In the settings you describe, what is the difference between major and minor families? I mean, really? In that other NES, it was the number of sceptres, which ment the number of votes (thus political weight) and, at least, early on, the number of actions one could do.
What will make major families different from minor families?
Will a minor family who conquers a lot of lands have enough resources/political weight to be considered like a major family or is there some kind of system that ensures that the minnow remains a minnow? Apart from prejudice that the major families might have, which, again, would have to be based on some rules mechanics otherwise it's up to the players to decide with whom they want to side for different reasons.
What kind of political plotting is there to do?
9 eunuchs chosen for life. Would they belong to a family and have ties to them, would plotting to get one's nephew made a royal eunuch be a worthy goal? Be it by assassination or courting whoever appoints them, waiting for a natural death to happen.
Also, for how long is the Executor appointed? Does he have a guard of his own? Does the Emperor have one? I'm thinking of the rivalries between the Mousquetaires and the Cardinal's guard here. Being appointed Executor could give control over some resources but the Emperor would retain others in order to have a balance of power. Once again, is there anything to foster such balances/inbalances?
And regarding major/minor families. I think the disparity may be interesting but it should not be too important otherwise minor family players may not have as much fun as the others.
Ninja Dude said:I think that one should not think of these "Major" and "Minor" houses as such concrete things. It's all how you look at it.
I want to hold off for now on the main drive for major houses, lest this thread be consumed by "gimme gimme gimme". I simply want to know who is interested in what at this point, and who is even playing, before I put in more effort and time.
I dislike setting a length of time for each turn. To me, it is gamey, and I don't want to mod a game like that -- similar to how I don't want to mod a game with "action points". In real life, some years are boring, others are full of warfare and intrigue -- so it doesn't make sense for one turn to be set in stone as a certain length of time.
Why did they have so many votes - because they had bought/acquired means for voting. Either stole, captured, intrigued (marriages, heirs, married with a noble, had two kids - one male, one female, killed the male heir intrigued back the mother with female kid using ancient traditional in heritage laws as an excuse) or bought the scepters (scepters can be just considered 'tokens for voting'). Major houses were just the ones considered the most successful (or lucky) who had aquired means of voting before we were put in control of them.The system of voting you mention seems to double back on itself; you ask what makes a house major, and say in that NES, it was votes. Why did they have so many votes, though? And in this setting, the world is a rough place -- lords vying for power will not want to vote on who becomes what, but will instead find their way through battle, money, and scheming.
This maybe true, maybe not.Starlife hates you people talking about ImmacNES.
This is, however, is blasphemy. You deserve to be shot. Twice.No one cares about ImmacNES.
This maybe true, maybe not.
This is, however, is blasphemy. You deserve to be shot. Twice.
A set length for turns does not exist in any NES. They can always be adapted to the situation. An idea of the length of a turn is mandatory. You simply can't write the same stories if a turn is supposed to be around 1 year, 5 years or 100 years, as your characters will either remain the same for all the NES, be replaced over several updates, or last a single one. So I dare say that (approximative) length duration is the single most important thing in a NES. Without it, you can't write related stories or plan stories you'd like to write over several updates.I dislike setting a length of time for each turn. To me, it is gamey, and I don't want to mod a game like that -- similar to how I don't want to mod a game with "action points". In real life, some years are boring, others are full of warfare and intrigue -- so it doesn't make sense for one turn to be set in stone as a certain length of time.
If it's not important, then just say that players don't start equal. It's about the only thing you gave to players regarding the difference between families, so no wonder people worry about it.A number of factors make a "major" house different from a "minor" one, which I have only lightly grazed thus far.
IIRC I was in hospital.Also, unrelated: I don't have many NESes of yours to go off of, but I'm hoping if you play in this one that you will send orders and participate. You disappeared from SLNES I for a while if I remember correctly? Not trying to put you on the spot or anything, but I feel like orders will be so essential to one's survival in this NES.
Basically, what kind of common consensus for Emperors and Philosophers be created without "voting", as simply supporting candidates is basically voting in itself (5 support X 6 Support Y, unless 5 has enough strong powers to equal the supporters of Y, Y wins.)