werewabbit
Chieftain
- Joined
- Oct 24, 2007
- Messages
- 13
Hey first of all, I just wanna say I love this mod. I basically only play this when I play Civ. and I've been doing it since I got the game so, yeah man thanks a bunch this is my favourite. I really appreciate you coming out and doing an amazing mod like this.
I'm not sure if it's included, but generally when I play, unless I expand REALLY far I don't get that many revolutions. Now it's not like I'm complaining too much, but what my question is, would there be anyway to make so having more then one religion in your city would give a chance for the city to sky-rocket on your revolutions index (it'd accumulate way faster or something like that), perhaps to the point where it would take alot of bribing and management to keep ahold of? Now, I totally understand: this isn't for everyone, this is something for me. This is mainly because I see that, In Civ. 4 religion was built all optimistic-like and it just adds a flavourful aspect to the game as well as a gold aspect. Well, I guess I'm a little pessimistic and I say, if there's more then one in a city they'd fight.
Now, I'm guessing I'll have to work with some of the python here, and I seriously have no idea what to do with that. Even if I do figure it out, I'll have a rough time trying to figure out how to compile it but I'm sure I can figure out a way- somehow. Any other helpful prods in this direction would also be appreciated.
As for the main question, I actually want it to be a drag to have more then one religion in a city. Now obviously there'd have to be a way to get rid of this, and I'm thinking perhaps I'll use one of those Inquisition Mod-packs (even though I dislike them slightly) or I'll find some mod-pack that decays religion overtime so I'm not screwed for the entire game if some jerk comes and spreads his religion in my city, but you know that's just adding a few extra lines in and again, compiling it so. Yeah, any help would be appreciated.
Thanks a bunch by the way for making such a great mod.
I'm not sure if it's included, but generally when I play, unless I expand REALLY far I don't get that many revolutions. Now it's not like I'm complaining too much, but what my question is, would there be anyway to make so having more then one religion in your city would give a chance for the city to sky-rocket on your revolutions index (it'd accumulate way faster or something like that), perhaps to the point where it would take alot of bribing and management to keep ahold of? Now, I totally understand: this isn't for everyone, this is something for me. This is mainly because I see that, In Civ. 4 religion was built all optimistic-like and it just adds a flavourful aspect to the game as well as a gold aspect. Well, I guess I'm a little pessimistic and I say, if there's more then one in a city they'd fight.
Now, I'm guessing I'll have to work with some of the python here, and I seriously have no idea what to do with that. Even if I do figure it out, I'll have a rough time trying to figure out how to compile it but I'm sure I can figure out a way- somehow. Any other helpful prods in this direction would also be appreciated.
As for the main question, I actually want it to be a drag to have more then one religion in a city. Now obviously there'd have to be a way to get rid of this, and I'm thinking perhaps I'll use one of those Inquisition Mod-packs (even though I dislike them slightly) or I'll find some mod-pack that decays religion overtime so I'm not screwed for the entire game if some jerk comes and spreads his religion in my city, but you know that's just adding a few extra lines in and again, compiling it so. Yeah, any help would be appreciated.
Thanks a bunch by the way for making such a great mod.