ZergMazter
Prince
Can someone please simplify this for me? Im having an issue in which the AI builds as many 'Mobile Sam' as tanks, which is not so bad i guess, but they completely neglect their fighters and bombers. I think it might have something to do with the attack and defense values i gave them vs the Jets' and bombers'.
By Vingrjoe
''First off, the Air Defense value. This works like regular combat. When a bomber goes to bombard a ship, the ships Air Defense value acts like an attack value, and is checked against the bombers defense. So, the standard combat formula applies, Attackers Attack Value[ship's Air Defense Strength] divided by (Attackers Attack Strength+Defenders Defense Strength). If the bomber makes it through the Air Defense of the target ship, then the Bomber's Bombardment Value is checked against the Ship's Defensive Strength. Again, the standard combat formula applies. If the bombardment ROF is 4, then I'm assuming each volley is checked against the ships Defensive Strentgh to see if each volley makes it through or not.''
Can anyone please explain what this means?
In my game:
1-Fighter===4attack---2defense---15bombard---1rof---AA
2-Jets=====8---------4-----------21-----------2-----0
3-Erly Stlth=10--------6-----------25-----------3-----0
4-Late Stlth =12--------8-----------30-----------4----0
5-Flak======6----------6------------------------------3
6-Mob Sam===6----------10-----------------------------6
I need help with the math here please. The AI builds the initial fighter in small numbers, then Mobile sams start to show up all over the place and they stop building aircraft. They build almost as many as mech infantries for defense, and it doesnt make any sense since a mech infantry is still way stronger, yet they build both, but they stop building fighters. I yet got to reach the technologies in my game to build the early and late stealth fighters with the better numbers to see what happens, but so far they dont build air units at all.
Did i buff my AA too much? Please let me know, im going bald here...
By Vingrjoe
''First off, the Air Defense value. This works like regular combat. When a bomber goes to bombard a ship, the ships Air Defense value acts like an attack value, and is checked against the bombers defense. So, the standard combat formula applies, Attackers Attack Value[ship's Air Defense Strength] divided by (Attackers Attack Strength+Defenders Defense Strength). If the bomber makes it through the Air Defense of the target ship, then the Bomber's Bombardment Value is checked against the Ship's Defensive Strength. Again, the standard combat formula applies. If the bombardment ROF is 4, then I'm assuming each volley is checked against the ships Defensive Strentgh to see if each volley makes it through or not.''
Can anyone please explain what this means?
In my game:
1-Fighter===4attack---2defense---15bombard---1rof---AA
2-Jets=====8---------4-----------21-----------2-----0
3-Erly Stlth=10--------6-----------25-----------3-----0
4-Late Stlth =12--------8-----------30-----------4----0
5-Flak======6----------6------------------------------3
6-Mob Sam===6----------10-----------------------------6
I need help with the math here please. The AI builds the initial fighter in small numbers, then Mobile sams start to show up all over the place and they stop building aircraft. They build almost as many as mech infantries for defense, and it doesnt make any sense since a mech infantry is still way stronger, yet they build both, but they stop building fighters. I yet got to reach the technologies in my game to build the early and late stealth fighters with the better numbers to see what happens, but so far they dont build air units at all.
Did i buff my AA too much? Please let me know, im going bald here...