Light Cleric
ElCee/LC/El Cid
- Joined
- Feb 5, 2011
- Messages
- 3,225
For the record I would argue stealing from a major civ is much worse because it totally breaks the AI on a fundamental level. Try DoWing Deity AIs on like turn 10 and see if they don't have a mental BSOD.
I wholeheartedly agree here. I don't see it as an exploit and frankly I don't really care if I'm in the minority because mob rule isn't balance and democracy isn't always right .
Stealing a worker from a CS makes it very difficult diplomatically even if it doesn't make people hate you in itself(and it often will even if it doesn't show right away), it ties your hands later. If you steal the Worker and then need to stop a heavily expanding neighbor by attacking him, your reputation is wrrrrrecked.
I haven't experienced it in BNW because PtP always acts as a deterrent anyway, but I found in G&K that the civ would get so mad at you that it effectively DID cause them to do you eventually. I think an immediate DoW by PtP civs, though, would be counterproductive because the AI does NOT do well when it gets thrown into war without planning esp in the early game.
I would support fixing the peace making restrictions but not removing this entirely. This doesn't rise to the level of exploit like, say, citadel bombing a human player and telling him to move his troops from your borders(that you stole from him) or couping a CS from someone you're at war with.
Not that the AI does those things or anything...
I hate this argument. People shouldn't tell good players how good they should be. They work with the system they've given. There's players I know that exploit the living hell out of the AI and stuff WAAAAY beyond what I would ever do(you know who I mean ) but I still know they're good players and probably much better than me.
There's criticism of stuff I've done wrong or could have done better, that's one thing.That's legitimate even if I think it misses the mark or wasn't the correct call. But after 3 Deity LP's when someone says something I did wasn't "hard enough" or I had it easy or something, I just think of the immortal words in this commercial: "They say those who can't play, coach. Apparently those who can't coach sit 30 rows back, shirtless, shouting obscenities."
I know it's not what a lot of people mean but it's kind of annoying to have people chip at your work over things that are, in the long run, relatively small.
Stealing a CSs worker is not an exploit. To call the act of aggression against a CS an 'exploit' means that you also call any full war against the CS an exploit (game mechanics wise). It's not the act that is the problem, it's the 2ndary mechanics around it that is a problem.
Worker stealing has real consequences at higher difficulty levels. You don't play in a bubble, and others will notice the war. You only get '1 free war' wrt to the AIs warmonger ratings (as long as you don't wipe someone out) if those AIs have higher warmonger hate. Ofc, in MP there's no viable preventative mechanic and frankly, CSs are just cities you haven't gotten around to taking yet.
So, that said, I'm absolutely in favour of changes to the peace/war cycle mechanics getting changed. Those are very exploity, especially if you don't care about CS opinions (and the quick drop to permanent negative resting points with all CSs if you keep it up).
what is horribly 'exploitive' and needs a change is the on/off war button. You can DoW, attack and make peace on the same turn and the CS can do nothing about it.
So what 'should' happen is that wars with CSs last the same minimum number of turns as with major civs, and peace with them lasts the same number of minimum turns as with major civs.
So you can DoW them to worker steal or whatever, but you can't turn off the war right away within the same turn. As well, once a war is stopped, you can't restart it for some time.
2ndly, I'd even go so far as to have Pledge to Protect force trigger a direct war between the major civs. There are currently major diplo penalties for PtP civs, but there's no actual impetus for those civs to do anything other than get mad at you, diplomatically.
I wholeheartedly agree here. I don't see it as an exploit and frankly I don't really care if I'm in the minority because mob rule isn't balance and democracy isn't always right .
Stealing a worker from a CS makes it very difficult diplomatically even if it doesn't make people hate you in itself(and it often will even if it doesn't show right away), it ties your hands later. If you steal the Worker and then need to stop a heavily expanding neighbor by attacking him, your reputation is wrrrrrecked.
I haven't experienced it in BNW because PtP always acts as a deterrent anyway, but I found in G&K that the civ would get so mad at you that it effectively DID cause them to do you eventually. I think an immediate DoW by PtP civs, though, would be counterproductive because the AI does NOT do well when it gets thrown into war without planning esp in the early game.
I would support fixing the peace making restrictions but not removing this entirely. This doesn't rise to the level of exploit like, say, citadel bombing a human player and telling him to move his troops from your borders(that you stole from him) or couping a CS from someone you're at war with.
Not that the AI does those things or anything...
What surprises is MD for example, why he is doing this type of gaming, he should be "good enough" to play without it.
I hate this argument. People shouldn't tell good players how good they should be. They work with the system they've given. There's players I know that exploit the living hell out of the AI and stuff WAAAAY beyond what I would ever do(you know who I mean ) but I still know they're good players and probably much better than me.
There's criticism of stuff I've done wrong or could have done better, that's one thing.That's legitimate even if I think it misses the mark or wasn't the correct call. But after 3 Deity LP's when someone says something I did wasn't "hard enough" or I had it easy or something, I just think of the immortal words in this commercial: "They say those who can't play, coach. Apparently those who can't coach sit 30 rows back, shirtless, shouting obscenities."
I know it's not what a lot of people mean but it's kind of annoying to have people chip at your work over things that are, in the long run, relatively small.