Farm Mod

Hydromancerx

C2C Modder
Joined
Feb 27, 2008
Messages
16,281
Location
California, USA
Farm Mod

Bureau of Farm Management (National Wonder. Requires: Weather Forecasting; Obsolete: Planetary Economics)

  • +20% Food stored in City
  • +1 Healthiness in all cities
  • Free Warehouse in all cities

Warehouse (Only available through BoFM; Obsolete: Planetary Economics):

  • +10% Food Stored in City
  • +1 :gold: with Refrigeration
  • +1 :hammers: with Globalization
  • +1 :hammers: from Knowledge Management

Farm Supply (Requires: Chemistry; Obsolete: Environmental Economics)

  • +1 :food:
  • +1 :food: with Refrigeration
  • +1 :food: from Long Range Forecasting
  • +1 :food: from Gene Manipulation

Fair Grounds (Requires: Tourism; Obsolete: Orbital Flight)

  • +30% Maintenance
  • +1 Happiness per 20% Culture Rate
  • +1 Happiness

Organic Market (Requires: Modern Health Care; Obsolete: Terra Computer)

  • +2 Health
  • +1 :)
  • -5% Food
  • +5% Food with Environmental Economics
Florist (Requires: Railroad; Obsolete: Gene Manipulation)

  • +1 :)
  • +5% Gold
  • +5% Culture
  • +5% Gold with Tourism


Greenhouse (Requires: Agricultural Engineering; Obsolete: Vertical Farming)

  • +5% :science:
  • +5% :gold:
  • +1 :food:
  • +1 :food: with Electronics
  • +3% :science:, :gold: with Computers
  • +20% Maintenance

Hydroponics Lab (Requires: Climate Models; Obsolete: Terra Computer)

  • Requires a coastal city
  • +3 :food:
  • +5% :science:
  • +1 :food: with Ecological Engineering
  • +35% Maintenance

Arboretum (Requires: Tourism & Ecology; Obsolete: Sentient Earth)

  • +10% :gold:
  • +5% :science:
  • +1 :health:

Botanical Gardens (National Wonder)
(Requires: Tourism, Applied Economics, & Ecology; Obsolete: Environmental Economics)

  • +25% :gold:
  • +10% :science:
  • +2 :health:
  • +1 :)
Community Garden (Requires: Medicine; Obsolete: Globalization)
  • +1 :food:
  • +1 :health:
  • +1 :food: with Long-Range Forecasting
 
What is farm supply? a building or an improvement?

Why does an Organic Market reduce food (if you want to keep switch to 5% more food needed for growth)?

Why does hydroponics need coast, maybe it could supply hemp ;)

Fairgrounds seems like a lot of Malus for the bonus
 
What is farm supply? a building or an improvement?

Why does an Organic Market reduce food (if you want to keep switch to 5% more food needed for growth)?

Why does hydroponics need coast, maybe it could supply hemp ;)

Fairgrounds seems like a lot of Malus for the bonus

All stats are made by Afforess. I am just reposing here since it got burred in the request thread. I also agree about the hemp part.
 
All stats are made by Afforess. I am just reposing here since it got burred in the request thread. I also agree about the hemp part.

I never forgot about this mod. I even sat down to do this stuff a few weeks ago, but one thing stopped me... The buildings... they aren't unique. RoM already has tons of food and commerce buildings. These would just be more filler-buildings unless I can figure out something interesting to do with them.

Perhaps they weren't meant to be unique though. I'm really not sure.
 
I like them. I don't mind if some stats get changed but I think they should all be included no matter what the final stats end up as.

Their stats are not bad, not complaining about that. I'm thinking of adding a UB for the Americans, replacing the community garden:
Victory Garden (Requires: Grand War; Obsolete: Globalization)
  • +1 :food:
  • +1 :health:
  • +1 :food: with Long-Range Forecasting
  • -15% War Weariness
  • -10% Revolution Risk
 
Could someone make me buttons for these? As a note, I am not adding the Florist, you don't need a button for that, but I need a button for the Community Garden and Victory Garden, and I changed the name of Organic Garden to Farmer's Market.

Hydromancer, if you could do the text, it would save me a bunch of time too. I finished everything else, this modmod is ready to go except for the buttons and text.
 
Their stats are not bad, not complaining about that. I'm thinking of adding a UB for the Americans, replacing the community garden:
Victory Garden (Requires: Grand War; Obsolete: Globalization)
  • +1 :food:
  • +1 :health:
  • +1 :food: with Long-Range Forecasting
  • -15% War Weariness
  • -10% Revolution Risk

Is this the same as the English "allotment" system? I belive that is still going strong.
 
Could someone make me buttons for these? As a note, I am not adding the Florist, you don't need a button for that, but I need a button for the Community Garden and Victory Garden, and I changed the name of Organic Garden to Farmer's Market.

Hydromancer, if you could do the text, it would save me a bunch of time too. I finished everything else, this modmod is ready to go except for the buttons and text.

Yeah I will do the buttons (minus the last conversion to dds) and text. But don't drop the Florist please! What should I call the file? "Farm_CIV4GameText"?
 
Yeah I will do the buttons (minus the last conversion to dds) and text. But don't drop the Florist please! What should I call the file? "Farm_CIV4GameText"?
Farming_CIV4GameText.xml.

If you can do all the text and get the buttons, I'll add the Florist. :p
 
@Afforess

Farm Supply (Requires: Chemistry; Obsolete: Environmental Economics)

  • +1 :food:
  • +1 :food: with Refrigeration
  • +1 :food: from Long Range Forecasting
  • +1 :food: from Gene Manipulation

I think this should be tweaked a little ...

Farm Supply (Requires: Chemistry; Obsolete: Environmental Economics)

  • +1 :food:
  • +1 :food: with Refrigeration
  • +1 :food: from Long Range Forecasting
  • +1 :food: from Gene Manipulation
  • +1 :yuck: from Chemicals
  • +1 :yuck: from Fertilizer

Manly because they would sell fertilizers and pesticides at the farm supply store.


------------

I am almost done with the text. :D
 
@Afforess

Here are the icon in JPG form. I took awhile since it was hard to get them right. I still wish I could find a better looking greenhouse. See Attachment.

Aww, nuts, you posted these just as I was collecting images for my own set...
Should I go ahead and make my own versions, or should I just convert the ones you posted to .dds buttons?

EDIT: Well, I'll make my own set and then Afforess can decide which he likes better.
 
Great, thanks! Everything was perfect, Farming modmod will be in Beta4.
 
Aww, nuts, you posted these just as I was collecting images for my own set...
Should I go ahead and make my own versions, or should I just convert the ones you posted to .dds buttons?

Uh, go ahead and give me what you got, then I can pick. ;)
 
Here are some minor changes to improve the farm mod ...

Red = Changed or Added

Farm Supply (Requires: Chemistry; Obsolete: Environmental Economics)

  • +1 :food:
  • +1 :food: with Refrigeration
  • +1 :food: from Long Range Forecasting
  • +1 :food: from Gene Manipulation
  • +1 :yuck: from Chemicals
  • +1 :yuck: from Fertilizer


Florist (Requires: Railroad; Obsolete: Gene Manipulation)

Req Building: Apiary

  • +1 :)
  • +5% Gold
  • +5% Culture
  • +5% Gold with Tourism
[/I]


Hydroponics Lab (Requires: Climate Models; Obsolete: Terra Computer)

  • Requires a coastal city
  • +3 :food:
  • +5% :science:
  • +1 :food: with Ecological Engineering
  • +35% Maintenance
  • +1 :yuck: from Hemp
  • +5% :gold: from Hemp
  • +1 :D from Hemp

Botanical Gardens (National Wonder) (Requires: Tourism, Applied Economics, & Ecology; Obsolete: Environmental Economics)

Req Building: Build 5 Arboretum

  • +25% :gold:
  • +10% :science:
  • +2 :health:
  • +1 :)

I guess that's it.
 
Here are some minor changes to improve the farm mod ...

Red = Changed or Added

Farm Supply (Requires: Chemistry; Obsolete: Environmental Economics)

  • +1 :food:
  • +1 :food: with Refrigeration
  • +1 :food: from Long Range Forecasting
  • +1 :food: from Gene Manipulation
  • +1 :yuck: from Chemicals
  • +1 :yuck: from Fertilizer


Florist (Requires: Railroad; Obsolete: Gene Manipulation)

Req Building: Apiary

  • +1 :)
  • +5% Gold
  • +5% Culture
  • +5% Gold with Tourism
[/I]


Hydroponics Lab (Requires: Climate Models; Obsolete: Terra Computer)

  • Requires a coastal city
  • +3 :food:
  • +5% :science:
  • +1 :food: with Ecological Engineering
  • +35% Maintenance
  • +1 :yuck: from Hemp
  • +5% :gold: from Hemp
  • +1 :D from Hemp

Botanical Gardens (National Wonder) (Requires: Tourism, Applied Economics, & Ecology; Obsolete: Environmental Economics)

Req Building: Build 5 Arboretum

  • +25% :gold:
  • +10% :science:
  • +2 :health:
  • +1 :)

I guess that's it.

Done! :p
 
Aww, nuts, you posted these just as I was collecting images for my own set...
Should I go ahead and make my own versions, or should I just convert the ones you posted to .dds buttons?

EDIT: Well, I'll make my own set and then Afforess can decide which he likes better.

Could you post them? I would like to see them too. perhaps even I will agree that yours are better.

However the ones a really like of mine are the Farm Supply and Warehouse. So please try to keep those Afforess.
 
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