Just looked at your save...
So here are my comments:
Go edu. right now, unis+ OxfordUni will double your research, then back to the stuff you are researching right now... ...I would even whip the unis to get them out faster, OxfordUni is brutal
There is an unclaimed spot left to settle (desert/coast, 22off the small river). I would settle it immediately, the more cities the better.
Gordium is the perfect draft city: 2xfood, lots of grassland+river, enough production for building the Globe in time
Just farm everything, chop the forest to speed the Globe and use the governor (food button) when you start to draft
I never ever build a single windmill... ...never... ...ever... (but that´s just me
). If your lacking food, found Sushi...
You need compas anyways to bulb Lib... ...every trade you do BEFORE meeting the other conti is good, because it doesn´t count to the WFYABTA with the "new" conti.
Using Theo is better for getting the 5XP...
...
Overal judgment:
Your research is strong, 250 beakers are
. You have a good mixture of cottages and farms. Your are in a strong position and should be able to win this
Some comments:
Half of your research is generated in your capital. Uni+OxfordUni will give you another 150 beakers... ...this always should be planned and done early
Using the whip is better then building manually and working mines:
Working only farms and cottages generates MORE science and whipping buildings gives you MORE production (just don´t go completely crazy with the whip). Stagnating cities at happy cap is usually not good.
You work some uniprooved tiles/forests:
Build some workers more. ONLY work farms and cottages... ...more commerce
...
By doing the above you can generate around 600 beakers (including Oxford). You would be able to win this even without a war, your position is that strong.
...
Pacifism:
Pacifism is a MUST in my opinion. Double speed of GP´s is incredible, helps bulbing and teching and everything. By using the whip instead of working mines and working only farms and cottages (=overall MORE cottages), you end up with the same research and money
...
Concerning your last question:
There are no "bad" cities... ...there are only cities pre Suhi and Mining Inc, waiting for there time to come
. But still, if you dont want to have them, capture them and later gift them back after you have vassalized your enemy (makes them happy and allows better relations with them)
Most important factors for capitulation are cities lost/captured and unit-kill-ratio