pr0orz1337
Chieftain
- Joined
- Nov 22, 2014
- Messages
- 6
Don't let a tile of sea or a Mountain ruin the progress of an entire civilization.
An engineer must be capable of build a great infraestructure.
- GREAT TUNNEL
+ Capabiity available when Dynamite tech is discovered.
+ Engineer can enter into a mountain tile and construct a tunnel that connects two roads-raillways. Engineer is consumed during the process.
+ Revenue if worked: 1 culture, 5 gold, 2 yield, 1 food, 2 science. (proposed)
+ A military unit can shelter into a tunnel tile, 100% defense against distance attaks.
+ Sheltered unit remains invisible for enemy units unless they are placed in one of the two entrance tiles. Unit is visible when the enemy has satellite tech available.
+ Defense bonus against melee land units 50%
+ ¡No exit panic! attacking enemy unit benefits 75% Flanking bonus if the other side entrance tile is ocuped by another allied or own unit.
+ A sheltered unit can't be attacked by a flank that is not an entrance tile.
+ Great tunnel improvement only can be destroyed and unusable only by land military special forces (marines, parachutes (can't land over the mountain), mechanized infantery and above), wokers can repair a great tunnel (in 5 turns?).
+ Slow down military movement (like plain land when roads are at both sides of the tunnel, like a road when it has railroads at both sides)
- GREAT BRIDGE:
+ Embarked engineer can construct a great bridge that join two coast tiles. Engineer is consumed during the process.
+ Capability available when "Steam Power" tech is discovered.
+ Revenue if worked: 2 culture, 3 gold, 1 yield, 1 food, 3 science. (proposed)
+ The enhancement can be destroyed by artillerý fire and bomber air strikes. Workers can repair a Great Bridge (in 4 turns?)
+ Military unit placed into the great bridge recive a penalty of 50%.
+ Military unit over a bridge tile can be attacked by naval units (except submarines, and ancient age ones).
+ ¡No exit panic! Attaking a enemy unit placed in a great bridge benefits 50% flanking bonus if the other side bridge tile is ocuped by another allied or own unit.
+ Slow down military movement (like plain land when roads are at both sides of the bridge, like a road when it has railroads at both sides)
An engineer must be capable of build a great infraestructure.
- GREAT TUNNEL
+ Capabiity available when Dynamite tech is discovered.
+ Engineer can enter into a mountain tile and construct a tunnel that connects two roads-raillways. Engineer is consumed during the process.
+ Revenue if worked: 1 culture, 5 gold, 2 yield, 1 food, 2 science. (proposed)
+ A military unit can shelter into a tunnel tile, 100% defense against distance attaks.
+ Sheltered unit remains invisible for enemy units unless they are placed in one of the two entrance tiles. Unit is visible when the enemy has satellite tech available.
+ Defense bonus against melee land units 50%
+ ¡No exit panic! attacking enemy unit benefits 75% Flanking bonus if the other side entrance tile is ocuped by another allied or own unit.
+ A sheltered unit can't be attacked by a flank that is not an entrance tile.
+ Great tunnel improvement only can be destroyed and unusable only by land military special forces (marines, parachutes (can't land over the mountain), mechanized infantery and above), wokers can repair a great tunnel (in 5 turns?).
+ Slow down military movement (like plain land when roads are at both sides of the tunnel, like a road when it has railroads at both sides)
- GREAT BRIDGE:
+ Embarked engineer can construct a great bridge that join two coast tiles. Engineer is consumed during the process.
+ Capability available when "Steam Power" tech is discovered.
+ Revenue if worked: 2 culture, 3 gold, 1 yield, 1 food, 3 science. (proposed)
+ The enhancement can be destroyed by artillerý fire and bomber air strikes. Workers can repair a Great Bridge (in 4 turns?)
+ Military unit placed into the great bridge recive a penalty of 50%.
+ Military unit over a bridge tile can be attacked by naval units (except submarines, and ancient age ones).
+ ¡No exit panic! Attaking a enemy unit placed in a great bridge benefits 50% flanking bonus if the other side bridge tile is ocuped by another allied or own unit.
+ Slow down military movement (like plain land when roads are at both sides of the bridge, like a road when it has railroads at both sides)