Kuriotate Migration Idea

Ekolite

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As some of you may know the Kuriotate's lack of multi-racialism is a pet hate of mine, so here is my latest idea on how this could be improved in a unique and balanced way. ;)

Hopefully this is possible to code.

The Kuriotates would have access to a unique common event that would only happen for them:

''Citizens in (Opponent city A) are unhappy and wish to migrate to (Kuriotate city B). Do we let them in?''

''Yes, the more the merrier.''
''No, (City B) is too crowded.''

Choosing ''Yes'' decreases (city A) by one population point and increases (city B) by one. A random number of UU's of the appropraite tech would appear in (city B) and units built in (City B) after that time would have a chance to use the unit art of each civ that has had citizens migrate to there.

This event would have a higher chance of happening when (city A) has a large amount of unhappiness and the civ has open borders with the Kurios.

This would allow them to appear more multi-racial as well as giving the Kurios a chance to get their hands on a few useful foreign nits without giving them the Tolerant trait (would be Overpowered and ruin the Elohim's newly found uniqueness). It would also make the Kuriotate cities grow faster and keep up in terms of military as the migration event would be fairly common.

Is this possible / a good idea?
 
I'm of the opinion that this event should not be limited to the Kuriotates. The civ with the largest Immigrant community is the Grigori.

I'm not as sure about giving free UUs or if it is possible to change unit art like this. I'd much rather have it just create a significant amount of foreign culture, and to have the Tolerant Trait reworked to be based on the percentages of different civ's culture instead of on who built the cities.
 
I think the Grigori could have similiar event, sure. But I dissagree that the Grigori have the largest immigrant community, besides people migrating to Grigori would be more likely to be religious refugees in my opinion. This event deals with people who are choosing to migrate.
 
In my opinion it's a really good idea and really flavourful also.

I personally would like a similar implementation in which the city which people belongs to lose one population, while Kuriotates get 1 Human,Dwarven,Elven or Orcish Settler which you can add to one of the Kurio Supercities or build a settlement.
 
As some of you may know the Kuriotate's lack of multi-racialism is a pet hate of mine, so here is my latest idea on how this could be improved in a unique and balanced way. ;)

Hopefully this is possible to code.

The Kuriotates would have access to a unique common event that would only happen for them:



Choosing ''Yes'' decreases (city A) by one population point and increases (city B) by one. A random number of UU's of the appropraite tech would appear in (city B) and units built in (City B) after that time would have a chance to use the unit art of each civ that has had citizens migrate to there.

This event would have a higher chance of happening when (city A) has a large amount of unhappiness and the civ has open borders with the Kurios.

This would allow them to appear more multi-racial as well as giving the Kurios a chance to get their hands on a few useful foreign nits without giving them the Tolerant trait (would be Overpowered and ruin the Elohim's newly found uniqueness). It would also make the Kuriotate cities grow faster and keep up in terms of military as the migration event would be fairly common.

Is this possible / a good idea?

Having the different benefits as options should be possible...

"The people of (CITY A) are impressed by (CITY B)..."

(a) Encourage them to migrate here, the more the merrier (+1 pop in CityA, -1 pop in CityB, -1 Diplo with CityB's owner, increased culture of CityB's owner in CityA)
(b) Allow those with unique skills to join our empire (Python hunt for an available unique unit given current techs, possible gold cost if it's necessary to bribe the unit)
(c) Let us share our culture with our neighbours (requires attitude greater than 0, culture from each civ added to the opposite city, +2 diplomatic relations)
(d) It is good that they respect our achievements. (no effect)
 
Having the different benefits as options should be possible...

"The people of (CITY A) are impressed by (CITY B)..."

(a) Encourage them to migrate here, the more the merrier (+1 pop in CityA, -1 pop in CityB, -1 Diplo with CityB's owner, increased culture of CityB's owner in CityA)
(b) Allow those with unique skills to join our empire (Python hunt for an available unique unit given current techs, possible gold cost if it's necessary to bribe the unit)
(c) Let us share our culture with our neighbours (requires attitude greater than 0, culture from each civ added to the opposite city, +2 diplomatic relations)
(d) It is good that they respect our achievements. (no effect)

i really like this :D

*winkwink* i think it would be nice in FF... *nudgenudge*
 
Along similar lines, but not really the same as the original idea would be the idea of building Immigrants.

That's something I wanted back in the original Civ4 as well - A type of unit that you could build in a town that would reduce it's population by 1 on creation and could then be used in another city to boost their population by 1 instead.

Something like that would allow the player to use cities with high food production to produce population for cities with less food production, speeding their growth up.

/Forral
 
In Rhye's and Fall doesn't America have the unique power of immigration? I'd think that the mechanic could be carried over.
 
I think immigration of a sorts would work well with an improved settlement mechanic, giving the Kuriotates some flavor and viability. As I stated in the balance thread, having settlements only work the first ring, and have a 50% reduction in food for growth and hammers, would limit their size, but still allows building of ships and other small projects (Granary/hunting lodge) and let the Kuriotates expand.

In addition, if population of the settlements was fed using all the food, but growth restricted to 50% of the surplus, then settlements would grow to a small size, and only be able to become larger through immigration. I feel that this is actually quite accurate and would be fun, but then again I'm a builder type.

I do like the idea of having the immigration event give a special settler that can be added to cities or used to found new settlements. Depending on how common the event is (and I think it should happen 5-10 times a game) it may be more balanced to not have it lower the emmigrating cities population as it could become annoying otherwise.
 
To compare and contrast:
Clan of Embers: 4 (Orc, Goblin, Lizardman, Ogre)
Kuriotates: 3 (Human, Centaur, Lamia)

That's always bugged me, the multiracial nature of the Kuriotates has always been their hook as far as I'm concerned (being more concerned with fluff than crunch, supercities don't sell me the civ as much). That was why I started the recon thread a while back, but an immigration mechanic could be a nice idea too.
 
If I'm reading the pedia entry correctly, it seems to me that the Kuriotates' multicultural nature is less a result of immigration and more a result of them cooperating with the nonhumans, rather than being in a constant state of war with them. So I'd agree with MagisterCultuum's suggestion that a migration system would better suit the Grigori.

Some ideas that could help the Kuriotates along these lines:

-Chance to convert barbarian units.
-% chance for all 'normal' units created to recieve a racial promotion, similar to how there's a chance for nondisciple units to get religious promotions.
-Buildings that represent a particular race's expertise. Maybe one of the minority groups make for excellent traders, etc... This would fit in with their megacities, as well.
 
I think immigration of a sorts would work well with an improved settlement mechanic, giving the Kuriotates some flavor and viability. As I stated in the balance thread, having settlements only work the first ring, and have a 50% reduction in food for growth and hammers, would limit their size, but still allows building of ships and other small projects (Granary/hunting lodge) and let the Kuriotates expand.

In addition, if population of the settlements was fed using all the food, but growth restricted to 50% of the surplus, then settlements would grow to a small size, and only be able to become larger through immigration. I feel that this is actually quite accurate and would be fun, but then again I'm a builder type.

I do like the idea of having the immigration event give a special settler that can be added to cities or used to found new settlements. Depending on how common the event is (and I think it should happen 5-10 times a game) it may be more balanced to not have it lower the emmigrating cities population as it could become annoying otherwise.

I totally agree. I would suggest settlements get reworked. this may not be the right thread for this but, playing as the Kurios, I find them constantly stuggling (often unsuccessfully) to keep up with other civs in terms of culture, troop levels, production, score, just about every aspect of the game. Maybe I'm just using the wrong strategies when playing them. But against a warmonger, say Auric or Faeryl, with more than a couple cities, it's often a bloodbath.
 
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