Noble's Club II - Ramses II

Bleys

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Here is the 2nd installment of this wonderful idea started by Krick19 that is geared toward the Warlord-Noble-Prince level players. I sort of took the proverbial "bull by the horns" on Krick, and for that I apologize, but it is my hope that we can all work together and have a smooth running series for players who are still learning the ropes of this immensely complicated game.

Attached is the WB Save (zipped, as it wont let me upload the file directly). To play, simply download the file, and unzip it into your BTS/Saves/WorldBuilder folder, and then start Civ IV, using your favorite MOD. Select "Play a Scenario" and choose the Nobles Club game. You will not be given a choice of leader (thus, you wont be able to see your opponents), but you can feel free to choose any Difficulty and Speed you are comfortable with.

There are no hard and fast "rules". In the same spirit as the popular Lonely Hearts Club series, all we ask is that you update your progress at various stages. As a general outline, we currently have the following times:

1- 4000BC:start = Discuss the opening position, and your plans for the first few turns.

2- 2000BC:Early strategy = After exploring, and perhaps founding a few more cities, built some Wonders, etc

3- 1 AD:= Recap how your opening plans played out in the actual game, how diplomacy is going, etc

4-1000 AD: Update on Victory status = At this point, you should have a general idea of which direction you are headed for Victory (or defeat, as may be). Wars, etc, anything you feel will help you or others for future games/plans/ideas.

5- 1500-1800 AD: = How your planned VC is going, or perhaps if you have adjusted/changed your mind. General stuff.

6- : Victory. = (or defeat, as it may be)

Remember, these posts are suggestions NOT requirements. There is only one requirement, and thats "Have FUN", but we hope that by sharing ideas, we can all learn from one another and even eventually move up the level ladder ourselves.

We ask that you use spoilers to post, since we all play at our own Real Time pace. Some finish faster than others, and using spoilers will allow people to avoid pre-information if they wish too. Also, we fully encourage asking for advice, but again, use the spoiler feature to pose your questions. We have players of all levels interested in this idea, but ultimately, our goal is to become better players, and asking questions is one of the best ways to improve. I am sure a few higher-skilled guys will be more than happy to offer some advice, even if they arent actually "playing along".

So without further ado, onward to Egypt!

NOTE: A special thanks goes out to r_rolo1, who also runs the LHC series, for creating this game for us. /bow rolo! We owe you one! I am going to attempt to learn how to create future games in this same manner, so we can play at whichever difficulty/speed we are most comfortable with, and also in each individuals favorite MOD.

In addition, extra special recognition should go to Krick19, who came up with this idea of a Noble level Club. I am sure many of us have felt a tad too intimidated to post in some of the more "advanced" games and discussion threads, but it is hoped that no one will feel like a "n00b" in this series. No questions are too small or unimportant. Often I find that by physically typing out my "ideas" I can organize them better in the games themselves. The first game was a great success, and I think many players found confidence and skill they didnt realize they had! Lets keep that spirit flowing in all the Nobles Club games!
 

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  • Noble_Club_II _Rameses.zip
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Hey Bleys, thanks for posting it. Maybe I can push a bit more and ask for a little intro to the game like in most other threads of this kind. That is, a reminder of the leader/civ's traits/UUs/UBs. Plus a screenshot of the start? From then we can have a very short pre-game discussion about what we wanna achieve and what level we're going to play and all... Thanks again.
 
I used the 2nd one, but havent had a chance to look at either, actually.

Wouldnt you know it, I am already dropping the ball here. LOL, actually, I was planning to stick in some intro stuff, but I wanted to get the game uploaded ASAP so folks could get to playing. I will do a screenie of him and our start right away though.
 
OK here is the rundown: Our chosen leader is . . .



and our start . . .





My thoughts on the start:
Spoiler :
Looks interesting in a couple ways. First off, there MUST be at least 2 food sources, I see piggies, but one is in shadow. Also, with all the "holes" in the foresting, I am betting we have some hidden resources, and if we are REALLY lucky, horsies. I plan to move my warrior 1NW, to the top of that plains hill, and depending on what I see, will likely settle in place, since we have river, forests, hills, etc, and every time I move starts like these, I miss out on a hidden resource, heh.

Anyway, I have never been much of a "3 pages on the very first move" kind of guy. My style is much more relaxed. I have been known to move my settler around a bit and look for coast as I have become addicted to the GLH and Colossus lately, heh. This time though, with this leader, I have a different list of Wonders. Ramses rocks religions!
 
I'd like to know what's on your "wonders shopping list", hehe. You're playing it on prince I take it? I'll probably try my first Prince game here... Not sure if I'll start tonight or tomorrow. I don't really have a plan for this game. I played Ramses II once and had a culture victory. If I was playing on Noble I might try something specific, but here on Prince I think I'll get shoved on a plan by circumstances. Like I said in the previous thread, I dunno if I want to war as much this time, my two last games were war and more war.
 
I bet that Bleys is thinking in:
-Henge ( free UB everywhere :woohoo: )
-Oracle
-AP
-A. Wat
-Sankore
-Spiral Minaret

Among others of course...... Maybe Mids if there is time or Sistine

I would settle in place. The place looks to have a good prod potential and only 1 of the seeable tiles on the BFC is not riverside. You know what that means.... either lots of farms or cottages and huge levee potential

P.S Bleys, for your playing pleasure install blue marble..... the unmodded terrain is so :yuck:
 
Yeah, I was thinking of Stonehenge, btw, this thread "comprehensive UB guide" is pretty cool and made me realise that.

http://forums.civfanatics.com/showthread.php?t=192196

I always forget what Angkot Wat does!

Also, I haven't quite mastered the "farm economy", or anything weird like that. Playing without cottages everywhere on grassland seems weird to me. As soon as I see so much grassland, I cottage everything, floodplains too. Unless it has a lot of hills. However, when I decide a city becomes production-focused, its grassland becomes farm, of course. The only other reason why I wouldn't cottage all grassland would be for that one or two GP farm I would have... But even there I tend to put cottages a lot.
 
Cottaging the capital is a good idea even with a heavy specialist economy (bureauacracy).
 
"Farm economy" with Ramesses is pretty simple:

-make obelisks + farms
-Hire priests
- get GP
- Either settle in capitol or shrine ( bulbing a GP is waste
- Rinse and repeat

This, combined with the wonder list I provided , makes a pretty strong and resilient economy.... and it is quite easier to master than the scientist SE. Of course it has the downside of making a lot of people hate you because you will be running your own religion....
 
Checking in, will play on prince. I'll post some thoughts on the start in the morning.
Good luck to everyone!
Special thanks to rolo for setting up the game!
 
Ohhh... rivers! I'm torn between a standard bulbling SE with scientists (my normal game) or maybe the great priest/wonderspam style. It's getting real late here in the U.K so I'm of to sleep.

Will have to wait till tommorrow. :(
 
Hi

yay!! new game :D. And I am sooo glad we can stay on noble too if we want I was getting kinda worried when I saw how many ppl seemed wanting to go to prince hehe.

First impression from seeing start location.

Spoiler :
Settling in place looks best. Maybe scooting warrior on that hill he is next to just to see whats there. If it was a river square I MIGHT be tempted to move onto that plains hill specially since rammy is industrious but its not on river so it might not be that worth it.

Seems like very nice chance of getting horseys or at least iron in one of those blank grasslands. Although I am not sure but I THINK I have read that river squares are very unlikely to get hidden resources and all the blanks I see so far have rivers :/ but myabe I am wrong and we get lucky hehe.

I think techwise I am gonna go Ah first SPECIALLy since we get wheel already and hope we get hroseys close buy so we can build war chariots FAST and start saying hi to neighbors very fast hehe.

After AH then mining, bw, then myst and try for chopping SH. UNLESS A) we get horseys in BFC AND B) there are some nighbors close buy. THEN it will be mining, bw,pottery and chopping/whipping chariots and then getting hopefully a capitol or two and then putting up cottages to pay for it.

Buildwise I am probably gonna go something like worker/warrior/worker then warrior settler or something like that if I find horseys near by. If not it might be something like workerwarriorwarrior/worker/stonehenge/settler or something like that.

This map could get very hard or very easy. Hemispheres with 2 continents I notice seem to this pattern on standard maps-one big contenet with 4 civs and then either one smaller contient with 3 civs OR smaller continent with 2 civs and largish island with 1 civ. If we are on smaller continent with just 1 or 2 other civs and we take em out early then it could be very fun since we will be VERY big by time we meet other 4 civs and they will be all keeping each other in check. OR they could all be one religion and we end up facing one big allied continent against us :/

Worst would be getting stuck just by ourselves on largish island since then we probably wont have much resources to workwith with but it doesnt look like thats case since most likely we would be on coast if we were on island and not continent.

So hopefully or at leats Im hopping we on smaller continent with horseys in our bfc and we dominate continent early get to hook up marble and stone fast so we can wonder whore while filling up our continent and on the other continent 2 or 3 religions get founded and that splits all the civs there up so we can pick em off easier hehe.


Well good luck everybody and have fun :)

Kaytie
 
Ohhh... rivers! I'm torn between a standard bulbling SE with scientists (my normal game) or maybe the great priest/wonderspam style. It's getting real late here in the U.K so I'm of to sleep.

Will have to wait till tommorrow. :(

Hi

Yeah Egypts UB makes it easy to get great priests early and often. Specially in combos like Stonehenge,Oracle,and shadawtachamcallit (to run pacifisim early). The settling the GP's for gold and hammers and (if pryamids get built) beakers. Settling MIGHT be better in long run then having em go crazy bulbing techs given map. 2 continent hemi means sooner are later we're gonna be dealing with a contient with multiple civs. And at least for me I am HOPING 2 or 3 religions get founded there so they are all at each others throats by time I have to deal with em instead of finding them all one big religious alliance --especially religious alliance under AP.

I guess maybe long term ideal will be meditation,polythiesm,and code of laws all get founded on other continent (hopefully each by a dif civ) 1st and then we get CoL soon after to LB theology before anyone else 1st for the religion and 2nd to get head start on building AP so it wont end up on other continent.

Kaytie
 
Horray! Nice one rolo and bleys.

Think I might give prince a crack.

My initail thoughts are a great buracreacy capital site, and potential production giant as well with watermills.

I'll probably settle in place as gaining an extra hill doesn't look that important to me. In the LHC rolo was saying that the scout won't be in the same place as its a fixed start position and not a fixed unit position. Anyone verify this?

I'm thinking that I'm going to tech AH(pigs and hoping for nearby horses)> Mining(to get those hills producing)> BW(so I can chop out an early settler and some wonders)> Myst(UB and the henge> pot(granarys) then I'll see how its going (of course after a little exploring this list may change!).

My wonder aims are:
Henge (free UB in every city - do they remain after the Henge obseletes?)
Mids (for early rep and more civics in general - to leverage spiritual)
Shwedagon Paya (again to leverage spirital)
*University of Sankore (got to love the +2 :science: per state religion building)
*Angkor Wat (+1 :hammers: from priests)
*The Spiral Minaret (+1 :gold: from state religion buildings)

* wonders are ones I want the most - as you can probably guess I'm going for a religious economy (last time I tried it all went wrong).

Don't plan to found a religion till Conf at the earlyest as first I want to rush at least one early nieghbour - come on horses! - and may get lucky and snag a holy city.

Can't play till monday probably. Good luck everyone!

I'll post links to all me check points in this post.

Checkpoint 1a: 305BC
http://forums.civfanatics.com/showpost.php?p=6613546&postcount=43

Checkpoint 2/3: 1000AD
http://forums.civfanatics.com/showpost.php?p=6618185&postcount=71

Checkpoint 4/5: 1500AD
http://forums.civfanatics.com/showpost.php?p=6622346&postcount=82
http://forums.civfanatics.com/showpost.php?p=6622350&postcount=83

Victory! Domination
http://forums.civfanatics.com/showpost.php?p=6639873&postcount=124
http://forums.civfanatics.com/showpost.php?p=6640071&postcount=125
 
I'll probably settle in place as gaining an extra hill doesn't look that important to me. In the LHC rolo was saying that the scout won't be in the same place as its a fixed start position and not a fixed unit position. Anyone verify this?

I can... :p

Seriously, I tested the thing.... In scenarios with only the starting position ( without units... a requirement for funtional multilevel ) the WB has the coordinates for the postion of the settler. For humans ( and it is interesting how nobody launched that in the "the AI cheats" threads that appear from time to time ) one of the extra units is placed somewhere in the BFC ( randomly peaked... if you start another game the extra unit will be most likely in another square ) to get a bigger intel at start... AI units OTOH start all in the same tile ( probably to not give them many ideas about wandering with settlers... Who knows, maybe we would end with a AI wandering until the end of times :lol: )
 
Forgetting format already...

Here's my post:

Checkpoint 1: Check
Spoiler :
Yeah, pretty good start, kinda disappointed there's not too much production except the hills. Gonna go for AH and practically beg for horses. Hopefully there will be horses AND people I hate.


Checkpoint 2: Check! 2000BC
Spoiler :
I found Thebes on the spot in 4000 BC and build a warrior. My warrior explores. After borderpop, here's Thebes:

I then finish AH. . .
ZOMG!!!!! HORSEY!!!!!!!!!!!!!

Most likely, I will build a city to claim the horses, rice and some flood plains. Or I will wait for another border pop. I finish my warrior and build a worker.
I soon get an event and I find marble nearby too:

A turn or two later. . .

After my worker, I build a settler, but where should I put city 2? I'm between two spots right now:

While waiting for input, I'm switching to 'Henge, and I'm gonna chop it out hopefully, starting late.
I finished BW and found copper close, and turns later India was destroyed(prob by barbs) I couldn't catch the pic, but here's the log.

And the bronze:

I got Stonehenge:

And met someone:

And I end with the founding of Memphis (I chose Yellow):

Save is at bottom.


Checkpoint 3:CHECK-10AD
Spoiler :
And with completion of this checkpoint comes the destruction of my enemy, Zara. Once I consolidate my power, I may go after Willem. In this section, I started by building the Great Wall based on advice from others. Memphis churned out war chariots with liberal use of the whip. Hoping I only needed a few chariots, I attacked with 5 when he had three cities. Luckily, I caught him by surprise, and Gondar was only defended by axemen(yeah, total destruction). In quick sucession, I also took his capital, Aksum, and healed before quickly rushing Lalibela. Un-war-related, I built the Oracle and took Code of Laws, seeing Zara was also researching it, and would otherwise get there before me. On the same turn, I had a GP and built the shrine. (lucky me) Lastly, I received a Great Spy and settled it.
Some pics:
The Conquering of Lalibela and Ethiopia:

Egypt:

Heliopolis:

Conquered Ethiopia:



Checkpoint 4:Check!
Spoiler :
Yeah, I didn't do anything, just consolidating my empire. Found Willem too.


Checkpoint 5:Check!
Spoiler :
After building the UoS and Spiral Minaret, my economy got back on target, using a mixture of shrines, cottages, and markets/grocers. It appears I'm going to an AP victory. Willem declared war on me, but I loaded cavalry on galleons, took two of his cities, and then vassalized him, in the hopes he would vote for me(He has confucianism too). Unfortunately, he kept voting for himself, so My only hope is to get optimally, Sitting Bull, or Joao and Stalin to vote for me. Gandhi was knocked out by barbs earlier.


Victory or NO VICTORY
Spoiler :
Go play!
 

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Thanks for the help Rolo.
 
@Krick19
Spoiler :
It depends a lot of what you want to do next INHO.... You already found Zara ( one of the AI I love to kill fast... he has the bad habit of being my top contender ) and as far I can see , in spite of not having found his land now , he can't be too far away....

That leaves us with the question: do you want to WC rush Zara?

If you want I would pick the red city: has horses and corn in the 1st ring and is easy to connect with the capital. But has the big drawback of interfering with a big potential beauro capitol ( 3 tile overlap )

If you don't want war ASAP i would go to the yellow spot....
 
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