The most effective way seems to be to use them to rig CS elections...
Even on quick, stealing a tech takes 40+ turns...WITHOUT constabularies. This is a waste of time when i can research a tech in 5 turns or less.
And how is it that a spy can rig a dozen elections and not gain rank?
I don't know, the whole spying mechanic seems very rushed and unfinished. For one thing, why dont you get any spies before renaissance? Do the devs think nobody spied before then? Why can't you do things like sabotaging cities with spies?
Is there a mod that improves this?
Even on quick, stealing a tech takes 40+ turns...WITHOUT constabularies. This is a waste of time when i can research a tech in 5 turns or less.
And how is it that a spy can rig a dozen elections and not gain rank?
I don't know, the whole spying mechanic seems very rushed and unfinished. For one thing, why dont you get any spies before renaissance? Do the devs think nobody spied before then? Why can't you do things like sabotaging cities with spies?
Is there a mod that improves this?