EmperorFool
Deity
Besides, the stacked bar that draws the percentage bars doesn't go vertical. It's done by the game engine like the text messages and hover text boxes.
I am runing the Flavorful bug -- lastest from svn. Playing England. I am getting the colored dot instead of the English worker. Also as you can see in the screen shot I cannot issue any orders to the work !
Codetoad
That code is saying ... use a random civilization based name. If you are german, it might produce "Herr Hans Beckonbower" but with the correct spelling. Anyway, I had iPlayer.blah instead of pPlayer.blah and it was throwing a wobbly. I've fixed it (and tested it!) and committed it.like this: CombatARCHER = ^rc^
In Hints and Tips (I believe) is a hint about [COLOR_YELLOW]"!" in domestic advisor. Doesn't look like color codes work in hints and tips, so maybe remove that.
I hope this is not a duplicate. I am also getting the orange blog for Sumarian Knights.
This is with revision 348 from svn.
I don't know if this is a bug or not. Why is the Adviser screen of the Domestic Advise recommending that I build UB from other civs? I am playing Germany.
Codetoad
Why is the Adviser screen of the Domestic Advise recommending that I build UB from other civs? I am playing Germany.
We should remove the pics for all units for 1 particular civ and then play a game of "Attack of the BLOB". We can do our reports in the style of 1950 B movies!I hope this is not a duplicate. I am also getting the orange blog for Sumarian Knights.
This is with revision 348 from svn.
No, it's new. Thanks
I'm unsure about whether this is due to BUG or something else, but the ONLY thing I did just now was installing BUG 1.0 (over 0.16, fixing bugmod.ini and so on), and I no longer have "Regenerate" button in the menu.. As I'm a regenerateholic, this is a bit inconvenient
If it's not bug, then what all can cause this to happen?
The only thing that I can think of that removes the 'regenerate' option is if two or more civs make contact. Try rolling up a new game and see if it happens again. If so, it probably means that we have some code that introduces the civs to each other - no idea how / why / where.I'm unsure about whether this is due to BUG or something else, but the ONLY thing I did just now was installing BUG 1.0 (over 0.16, fixing bugmod.ini and so on), and I no longer have "Regenerate" button in the menu.. As I'm a regenerateholic, this is a bit inconvenient
If it's not bug, then what all can cause this to happen?