So, this is productive so far, and I'm very interested in some of the ideas that have been presented. Either tomorrow or this afternoon I'll try and get a preliminary draft of the 1,100 start posted, with the ideas incorporated here, assuming that the Hardruler keeps in the lead as he seems to be. For the purposes of the timeline, I'm assuming that the two losers of the vote die in battle, as they did historically.
In other news, I figured I'd show you all what we're working towards. While the ruleset for the 20th century stage does not yet exist in any organized format, I DO, however, have sample stats, and will explain why "Hegemons" is the title. The history of the twentieth century is most accurately described as the extended history of the great powers and superpowers that existed within it. The economies and politics of the majority of nations that existed in the twentieth century revolved around the actions and policies of a handful of larger powers. Therefore, unlike previous NESes of mine, I will no longer be allowing ALL nations on the map to be available to play. Only great and regional powers will be available to play at any given time. All others will be NPCs.
Playable Nation Stats
Nation Name: Player Name
Government: Head of State (Ideology)/Ruling Party (Ideology)
Capital:
Economic Points: Banked (+Per Turn)
Political Points: Per Turn Only, Cannot be Banked
Education: #
Infrastructure: #
Divisions: Total Possessed/Total Allowed
-Full Strength: #
-Battered: #
-Fought Out: #
Army Quality: #
Naval Groups: Total Possessed/Total Allowed
-Full Strength: #
-Battered: #
-Fought Out: #
Navy Quality: #
Air Wings: Total Possessed/Total Allowed
-Full Strength: #
-Battered: #
-Fought Out: #
Air Force Quality: #
Space Assets:
Terrestrial Colonies: EP Produced
Non-Playable Nation Stats
Nation Name
Government: Head of State (Ideology)/Ruling Party (Ideology)
Capital:
-Player Nation 1 Influence: #
-Player Nations 2 Influence: #
Economy: Growing, Stagnant, or Declining
Infrastructure: Modern, Mediocre, Obsolete
Divisions: #
Naval Groups: #
Air Wings: #
The stats above are not finalized by any means. These are just what I'm working with to date for consideration. The goal here is to reduce the stat management portion of the duties of the moderator in question. Without the (often lengthy) stat management of the entire world, maintaining the most tedious part of the NES becomes less of a chore. Minor states would still conduct diplomacy, and even wage war, though admittedly they would be under the influences of larger powers. There's a lot of little details some of you may notice about the stats above, and I'm happy to answer any questions on the meanings of various stats. The new ruleset only has the most passing resemblance to the older ruleset type last used with Capto Iugulum, and I believe I said before, that unlike the past three NESes, the new ruleset will not be simply an edited version of an old one, but a new structure altogether.