Dancing Hoskuld
Deity
Will the bandit line also get a reduction? They are part of the crime problem and if you weaken the crime fighters you should also need to weaken the criminals. They are also not military trained.
Edit thinking a bit more on this
To make it a bit easier to implement
GG's can become Instructors (max 3-6) or Military Instructors. Instructors give exp to all units Military Instructors give exp only to military units. Splitting it into two specialists just makes it easier to see what is going on. We even have art we could use - the green general for Military Instructor and the brown one for Instructor. And if SO was hoping to use the brown one as a post build trainer of units then the drill sergeant might do for that and looks more right for the function.
Edit thinking a bit more on this
As we have discussed elsewhere - depending on the combat type or unit type - units should only get a maximum exp from Military Instructors just because they aren't military.
I would say the first 3-6 Military Instructors give full exp to all units. More than that and they only give exp to military units.
Great Artists would give exp to Story Teller line.
Great Doctors to healer line.
Great Engineers to workers.
Great Priests to inquisitors (and missionaries?)
Great Spies to espionage units
Great Merchants to caravans and trade ships (increases the returns from those units)
Great Statesmen to diplomats
and so on.
To make it a bit easier to implement
GG's can become Instructors (max 3-6) or Military Instructors. Instructors give exp to all units Military Instructors give exp only to military units. Splitting it into two specialists just makes it easier to see what is going on. We even have art we could use - the green general for Military Instructor and the brown one for Instructor. And if SO was hoping to use the brown one as a post build trainer of units then the drill sergeant might do for that and looks more right for the function.