Taxman66
King
Either get rid of the base culture or make the secondary culture not resource dependent. I hate starting with a base culture and then getting plopped in a part of the map where I can't build cultures because of the wrong resources.
Either get rid of the base culture or make the secondary culture not resource dependent. I hate starting with a base culture and then getting plopped in a part of the map where I can't build cultures because of the wrong resources.
Okay. Then the Team has decided to go with More UU's for these Stages? Or will UU like the Vultures or Praetorians be removed?
Either get rid of the base culture or make the secondary culture not resource dependent. I hate starting with a base culture and then getting plopped in a part of the map where I can't build cultures because of the wrong resources.
So the Team has finally decided to abandon Hydro's base Cultures? You know the base African, European, Asian, Native American and so on?
JosEPh
Its just names. We can name them as we want.
But maybe Second Stage should apear in ancient era?
And before that we can still got some loose, prehistoric cultures? Like Neandethals.
Which is part of a bigger problem: the fact that you have to choose your initial city site more or less "blind", i.e. you don't know what resources you'll get until you have done a few researches. But once you have placed your initial city, you can't change it anymore. And if you chose a bad location resourceswise, you are out of luck.
I dont know if there even possible to rid off civilizations. Because there is tons of data (art and text) which is linked with them. List of the cities, pedia entries, leaders, flags, buttons...
1. If there were some kind of "minor-civs" feature civ5-style, they could be 'persuaded' to share their culture resource with you. Or their hero could offer his services.
We don't have Civ 5 style "minor civs" but we will have Indigenous Peoples which you will be able to interact with. Currently they are just a terrain improvement like a mine. You can't build them but they appear wherever a goody hut is found on land.
<- (hates civ 5 and is very worried about ppl talking about copying civ 5 elements as though they are features instead of abominations)
The hex grid has some advantages but IMO the only really good thing about Civ5 is 64bit.