comradebillyboy
Chieftain
- Joined
- Apr 13, 2012
- Messages
- 1
I usually play OCC deity pangea normal speed games.
You can go for culture and science victories, being science the easiest and fastest one.
Actually it is easier the bigger the map is so you have more AIs to do RAs, more open borders and meet CS cash.
I usually ignore CS in OCC because the money is much more useful thrown in RAs and buying units. Sometimes if I did some CS quest I gift 250 to ally that one.
The most important things about OCC are:
- Starting location: you need a river and a good starting location, because you'll spend 200+ turns there, so If you appear in the middle of the tundra, just reroll.
- Growth. Your income, science and even production mainly depends on your population, so you should never stop growing and you should complete the tradition tree. +4 food and +25% food is huge. Sometimes you can be tempted to finish a wonder 3 turns earlier stopping growth but that's a bad idea.
- Avoid early wars and even wars at all. Your build order will be Granary-Library-(Maybe Oracle) - National College - Santa Sophia - Production buildings - University - Workshop - Steelworks. As you see there is no room for "an army". You can build 1 or 2 archers but that's it, if you delay your build order building 6 units you will slow yourself 30 turns.
- Choose a good civ. OCC is all about perfection, you got to have an edge to be able to win.
- Win before AI nukes you. There is no way in this game to stop the nukes no matter what you do, you can raze near cities and control the seas to avoid nukes be in range, but with your small army you won't be able to raze all of them and avoid settlers to found new ones. So the only solution is to win before nukes. Nukes (and AI spaceship victory in the next 20 turns) come around turn 240-260, so that's your deadline.
About the civs:
- Egypt is nice because you can shave off turns with its 20% production on wonders, and you build many many wonders as egypt (almost all nationals and a few world ones.
- Persia. If you manage to get Chichen Itza and maybe Taj Majal, you'll be much much better than Egypt. 20% more production to everything and close to 2x gold is huge.
- Korea. Free RAs and +2 beakers for each specialist (you'll run plenty of them) is wonderful. Hwacha is a bit useless because once you research its tech you're going for chemistry.
- Babylon. Huge science advantage with the early academy. +50% for scientists is crazy. The UB and UU are perfect for the peaceful start OCC proposes. My favorite OCC civ. Just be careful with your GS parking lot
- Arabia. Cash madness if you have different luxury resources in your city radius (arabia is useless in the common 4x cotton city radius.
- Siam. CS are a nice investment with Siam, the Wat rocks and Nasserun are excellent defenders (and resource free).
I don't find any advantages in the other CIVs for OCC. Maybe Greece if you like to invest in CS.
Thanks Sadato, I just won my first deity game using your basic strategy. I did it with France, small map, archipelago, no barbarians and policy saving.