flitz
Warlord
- Joined
- Sep 16, 2009
- Messages
- 245
I think I have some positive criticism, nothing game breaking, just something one might want to consider in the future (if you agree with me):
I feel that there is need for rebalancing the parameters of the Revolution component in this mod. Because this was designed with the idea in mind that you have only the vanilla-means of producing culture and happiness at hand.
But in AND and C2C you have so many small buildings that producing culture, money and happiness is no problem early on. Even the civic-penalties don't make up for this. Also, religion is a good source for stability in RevDCM and religions are quite abundant in C2C.
So basically, you can expand early and fast in this mod without getting problems with internal stability of your empire. I would guess that the mod scaled overall culture production (among others) up but doesn't scale up the rev index accordingly to keep the challenge.
I feel that for a mod that seeks complexity it is a bit of a shame if one of its strongest components looses some of its impact.
I feel that there is need for rebalancing the parameters of the Revolution component in this mod. Because this was designed with the idea in mind that you have only the vanilla-means of producing culture and happiness at hand.
But in AND and C2C you have so many small buildings that producing culture, money and happiness is no problem early on. Even the civic-penalties don't make up for this. Also, religion is a good source for stability in RevDCM and religions are quite abundant in C2C.
So basically, you can expand early and fast in this mod without getting problems with internal stability of your empire. I would guess that the mod scaled overall culture production (among others) up but doesn't scale up the rev index accordingly to keep the challenge.
I feel that for a mod that seeks complexity it is a bit of a shame if one of its strongest components looses some of its impact.