you can simply add any promotion you would like to.Will any of whowards69 promotions be added to thals flagpromotions? Siege Defensive Terrain, Terrain Crossing, Jet long Range recon, Heli AirRecon, Extra Cargo etc.? I run alot of mods with CP, and cbp and had to drop alot of promotions due to crashes.
INSERT INTO UnitPromotions_UnitCombats (PromotionType, UnitCombatType)
SELECT DISTINCT PromotionType, 'UNITCOMBAT_MOUNTED_ARCHER'
FROM UnitPromotions_UnitCombats WHERE UnitCombatType = 'UNITCOMBAT_ARCHER';
It is suggested that anyone removes this part of the code.
Cat_Promotions.sqlCode:INSERT INTO UnitPromotions_UnitCombats (PromotionType, UnitCombatType) SELECT DISTINCT PromotionType, 'UNITCOMBAT_MOUNTED_ARCHER' FROM UnitPromotions_UnitCombats WHERE UnitCombatType = 'UNITCOMBAT_ARCHER';
It creates an error and clutters up the database of Civilization 5 when attempting to draw horse archers' promotions. Should be savegame compatible.
when exactly happens the error? Only if someone build a horse archer ingame? Or when? Because I use this pack in my modpack and had no problems, except some problems with win 10 because of the ' in the modname.
It is suggested that anyone removes this part of the code.
Cat_Promotions.sqlCode:INSERT INTO UnitPromotions_UnitCombats (PromotionType, UnitCombatType) SELECT DISTINCT PromotionType, 'UNITCOMBAT_MOUNTED_ARCHER' FROM UnitPromotions_UnitCombats WHERE UnitCombatType = 'UNITCOMBAT_ARCHER';
It creates an error and clutters up the database of Civilization 5 when attempting to draw horse archers' promotions. Should be savegame compatible.
Loving it, but i'm used to play with the strategic view. Would it be possible to adapt it?
So, nothing? Am i the only one having problems here ? ....
Will any of whowards69 promotions be added to thals flagpromotions? Siege Defensive Terrain, Terrain Crossing, Jet long Range recon, Heli AirRecon, Extra Cargo etc.? I run alot of mods with CP, and cbp and had to drop alot of promotions due to crashes.
It is suggested that anyone removes this part of the code.
Cat_Promotions.sqlCode:INSERT INTO UnitPromotions_UnitCombats (PromotionType, UnitCombatType) SELECT DISTINCT PromotionType, 'UNITCOMBAT_MOUNTED_ARCHER' FROM UnitPromotions_UnitCombats WHERE UnitCombatType = 'UNITCOMBAT_ARCHER';
It creates an error and clutters up the database of Civilization 5 when attempting to draw horse archers' promotions. Should be savegame compatible.
Getting a texture error (red box instead of promotion icon, + popup window that says texture not found) on Mt. Kilimanjaro's promo. Is it me or the mod?
[22949.650] Runtime Error: Assets\DLC\MP_MODSPACK\Mods\Thal´s FlagPromotions-CPP Vers 1.05\Interface\FlagPromotions\UnitFlagManager.lua: 1182: attempt to index local 'pUnit' (a nil value)
[22949.665] Runtime Error: Assets\DLC\MP_MODSPACK\Mods\Thal´s FlagPromotions-CPP Vers 1.05\Interface\FlagPromotions\UnitFlagManager.lua: 1182: attempt to index local 'pUnit' (a nil value)
[22949.681] Runtime Error: Assets\DLC\MP_MODSPACK\Mods\Thal´s FlagPromotions-CPP Vers 1.05\Interface\FlagPromotions\UnitFlagManager.lua: 1182: attempt to index local 'pUnit' (a nil value)
Thanks a lot for the update!!
edit:
There was this small error with the new UnitFlagManager.lua
have you been able to fix it in 1.06/ 1.66?
Im no able to reproduce it, I have redone the merging of the Improved Airbases UnitFlagManager.lua , MAYBE its gone.
The error points at line 1182 BUT in the 1.66 vers. there is no corresponding line to pUnit.
Pls post the lualog again if the error should occur again.
local position = VecAdd( unitPosition, CityWorldPositionOffset );
g_MasterList[ playerID ][ unitID ]:UnitMove( pUnit:GetX(), pUnit:GetY(), position.x, position.y, position.z );
--[[
local worldOffset = Vector3( 0, 0, 35 );
local position = VecAdd( unitPosition, worldOffset );
Thank you, Ive updated the files
(Maybe the 64 and 256.dds ones maybe not working too, atm the IngameEditor is not working with the cBp so its hard to test )