Contextual Unit Names

astog

Warlord
Joined
May 29, 2015
Messages
244
Location
Minneapolis

This mod aims to add a bit of variety to your units name. Based on where a unit was born (or upgraded), it gets a unique name. "Glory of Rome" update brings a lot of changes, so please read through the feature list.

Note: To remove "(Scout)" / "(Warrior)" / "(Archer)" ... from the Unit Panel use my optional add-on. Both the base mod, and its add-on are available below

Download Links:
Contextual Unit Names
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=487443549
Civfanatics: http://forums.civfanatics.com/downloads.php?do=file&id=24156

Contextual Unit Names UI-Add On:
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=487444900
Civfanatics: http://forums.civfanatics.com/downloads.php?do=file&id=24159

Screenshots


Spoiler :


In-Game Settings Panel





How to get the "Glory of Rome
 
I am very very interested in this mod.
 
Thanks ldvhl :D

Currently I want to just make the mod as stable as possible and, add a bunch more naming skews. Also I am working on making the Add-On work well with EUI, so that people can still use the EUI UnitPanel.
 
A couple questions since I won't be able to try this mod out for a while:

What do the units you start the game with get labelled (since you won't have a city when they spawn)?

And what happens when units get promoted?
 
@ldvhl I have set the script to not run until atleast one turn is played, so starting units are not named. I have done this to prevent any unnecessary errors. Maybe in the future I will add that initial combat units are named something unique.

If a unit is promoted, but it has a name, its name wont reset, and it will keep its old name. I have had "1st Scout of Madrid", upgraded all the way to a Bazooka and had it take the final capital. I even delayed taking that city so that the my very first unit gets the last (technically second last) attack of the game :cool:.

Not to digress too far, if a unit, that does not have a name, is upgraded, it will get a name ( because SerialEventUnitCreated fires). Of course the unit has to be near a city, for it to get that cities name (by default the range is 3). I might add an additional dialog in the UI called "Advanced Options" that allows you to choose if a units name gets upgraded, and even to what range the unit check for a nearby city.
 
I like this and was wondering when someone would do it.
 
Now that civfanatics is back, I launched my "Glory of Rome" update that brings a lot of changes, so read through the feature list. If you guys have an idea of what next naming expansion I should do, let me know.
 
It seems like when the website got migrated, it broke my first post :crazyeye:
Give me a day or so until I fix it, because I made the mistake of not saving the first post I made. Stay tuned
 
Contextual Unit Names UI-Add On not compatile with eui.

Other than that great mod!
 
On the list of mods compatible with the CBP, this mod is listed. Is that correct? If so what am I doing wrong because it messes up EUI for me.
 
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