You probably missed my current proposals for Pantheons:
God of Craftmen no longer need 3 population and gives also +2gold
God of War now gives more faith (100% victim strength) and at 6 tiles away
Ancestor Worship now gives 2 culture
God King now also gives +1 food
Religious Settlement now reduce border culture cost by 25% and boosts settler production by 20%
Dance of Aurora is no longer restricted to non-forest tundra
Goddess of Protection now gives +5 strength to all cities
Monuments of the gods now gives 20% production and up to Medieval wonders
My idea is to try to keep the pantheon focused. For example NQMod also gives faith for walls in the goddess of protection pantheon but I think a raw strength boost would be more appropriate in my mod considering city weakness. This Pantheon is as good as an early wall in every city at the cost of having no long term bonus.
Same idea with Religious Settlement, short term quick expansion bonus.
Do you feel adding gold to God of Craftsmen is too much and removing the pop would be enough ?
Adding happiness to god king is a good idea.
I already have the same changes for Ancestor Worship, Dance of Aurora, God of War. I made monument to the god up to Medieval era... fits the theme but wonder if it's not too much.
I think this is a good idea:
ORAL TRADITION: +1 Faith from Plantations
CEREMONIAL ROBES: + 2 Culture for each Silk, Dye and Cotton
OFFERINGS TO THE GODS: +1 Food +1 Faith from Sugar, Spice and Truffles
RELIGIOUS IDOLS: +1 Faith +1 Gold for each Gold, Silver and Copper
GODDESS OF LOVE: +1 Happiness with Population 4+
Interesting, will think about it:
DESERT FOLKLORE: +1 Faith from Desert tiles (except floodplain).
SACRED WATERS: +1 Culture from Floodplains.
I like your idea for faith healers. Requires a bit of coding though so I'll have to see if it is worth it.
Did you remove Earth Mother ?
FEED THE WORLD: 1 food from shrines, 2 food from temples
I actually think feed the world is well balanced compared to Swords into Plowshares, especially for wide empires. Swords need 13+ food to compete and never be at war. Considering AI agressiveness I think Feed the Worlds is pretty well balanced
CHORAL MUSIC: 2 culture from temples, monastaries and cathedrals
It's an interesting idea to boost monasteries and cathedrals but I do not know if it's a good idea to add a single synergy like this among the beliefs.
LITURGICAL DRAMA: 2 faith from amphitheaters and operas
Ok
CATHEDRALS now give 3 culture.
Ok
ASCETICISM no longer requires 3 pop.
Ok
PAGODAS gives 1 culture
Ok
Religious Art will be boosted to match culture changes too.
Founders:
PEACE LOVING: is one global happiness for every 6 followers in non-enemy foreign cities.
TITHE: 1 Gold per 5 followers
Ok
I think World Church and Peace Loving also need some love.
Enhancers:
RELIGIOUS UNITY: religion spreads to all city states at double rate
Ok
MISSIONARY ZEAL: missionaries are 40% stronger
Ok
RELIQUARY: gain 75 faith when a great person is expended
Ok
Reformation:
UNDERGROUND SECT: Spies exert twice as much religious pressure
Considering the thread on this belief in general, the spy actually exert 5 times the worth of a city pressure. I personally still think it's crap though and I'd boost spy steal speed instead, maybe by an amount proportional to how many followers you have in the city.